Player Matchup

Chaac
Chaac
Foldiq
Chaac
Level 106
God Stats
4W - 4L
1,369 SR
Queue Stats
37W - 34L
1,418 Elo+
Solo
Nemesis
Nemesis
MugiwaraMonster
Nemesis
Level 42
God Stats
4W - 4L
1,298 SR
Queue Stats
138W - 110L
1,581 Elo+
Solo
Terra
Terra
Mystik_108
Terra
Level 160
God Stats
12W - 10L
1,537 SR
Queue Stats
644W - 681L
1,453 Elo+
Solo
Apollo
Apollo
chrisown123
Apollo
Level 157
God Stats
2W - 1L
1,755 SR
Queue Stats
243W - 224L
1,491 Elo+
Solo
Scylla
Scylla
sly-cooper-maste
Scylla
Level 118
God Stats
10W - 6L
1,560 SR
Queue Stats
98W - 88L
1,480 Elo+
Solo
Team Averages
Level 117
1,504 SR
1,485 Elo+

VS

Team Averages
Level 91
1,410 SR
1,490 Elo+
Jormungandr
Jormungandr
Big Jugglies
Jormungandr
Level 109
God Stats
1W - 2L
1,574 SR
Queue Stats
48W - 53L
1,475 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Javier47730114
Morgan Le Fay
Level 160
God Stats
2W - 3L
1,711 SR
Queue Stats
25W - 14L
1,694 Elo+
Party 1
Horus
Horus
SpookyBacon8279
Horus
Level 128
God Stats
0W - 2L
1,094 SR
Queue Stats
50W - 61L
1,442 Elo+
Party 2
Jing Wei
Jing Wei
lRagnarOsll
Jing Wei
Level 17
God Stats
3W - 5L
1,487 SR
Queue Stats
7W - 6L
1,581 Elo+
Party 1
Loki
Loki
rodr1go067
Loki
Level 41
God Stats
11W - 15L
1,186 SR
Queue Stats
127W - 166L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Foldiq
Chaac
10
4 / 0 / 1
5,957
662
4,749
6,945
3,144
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 0 / 3
5,565
618
5,322
6,779
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
7
0 / 2 / 2
4,661
518
1,761
6,510
4,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Apollo
7
1 / 2 / 1
4,431
492
3,021
6,226
1,979
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 1
5,670
630
2,191
3,503
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Big Jugglies
Jormungandr
8
0 / 1 / 3
4,901
545
4,694
4,914
2,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Javier47730114
Morgan Le Fay
9
1 / 1 / 0
5,276
586
2,038
4,856
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 0
4,141
460
4,143
7,578
3,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jing Wei
lRagnarOsll
Jing Wei
8
2 / 1 / 1
4,852
539
4,582
5,729
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 2 / 0
3,740
416
669
3,603
1,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
3
4
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Big Jugglies
Jormungandr
0
1
3
1.5
W
Chaac
Foldiq
Chaac
4
0
1
4.5
L
Morgan Le Fay
Javier47730114
Morgan Le Fay
1
1
0
1
W
3
0
3
4.5
W
Terra
0
2
2
0.5
L
0
4
0
0
W
Apollo
1
2
1
0.75
L
Jing Wei
lRagnarOsll
Jing Wei
2
1
1
2.5
L
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,044
Damage
16,126
29,963
Taken
26,680
13,049
Mitigated
11,301
9,997
Healing
6,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Big Jugglies
Jormungandr
4,694
1,860
0
899
4,914
2,540
128
562
4,352
27,313
0
W
Chaac
Foldiq
Chaac
4,749
1,684
0
2,719
6,945
3,144
335
0
6,566
0
35,979
L
Morgan Le Fay
Javier47730114
Morgan Le Fay
2,038
291
42
1,269
4,856
1,972
0
1,784
3,072
34,528
0
W
5,322
3,489
0
1,316
6,779
2,174
0
1,263
5,488
0
33,367
W
Terra
1,761
697
588
2,339
6,510
4,574
0
2,366
4,144
10,303
0
L
4,143
2,224
0
1,845
7,578
3,725
0
0
7,578
0
20,990
W
Apollo
3,021
2,376
0
2,035
6,226
1,979
0
1,997
4,229
0
28,940
L
Jing Wei
lRagnarOsll
Jing Wei
4,582
3,931
0
2,055
5,729
1,719
0
1,199
4,530
0
25,766
L
669
221
0
225
3,603
1,345
0
407
3,196
0
11,972
W
2,191
273
0
1,000
3,503
1,178
384
1,106
2,397
37,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,284
Gold Earned
22,910
270
Minions Killed
222
0
Camps Cleared
0
835,694
Distance Traveled
756,135
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,901
545
46
5
0
165,359
1
W
Chaac
5,957
662
64
7
0
162,052
3
L
Morgan Le Fay
5,276
586
78
9
0
152,516
3
W
Nemesis
5,565
618
69
8
0
195,761
3
W
Terra
4,661
518
29
3
0
161,488
0
L
Horus
4,141
460
24
3
0
159,861
0
W
Apollo
4,431
492
42
5
0
157,454
1
L
Jing Wei
4,852
539
47
5
0
165,056
3
L
Loki
3,740
416
27
3
0
113,343
1
W
Scylla
5,670
630
66
7
0
158,939
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role