Player Matchup

Ra
Ra
Juniordj310
Ra
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
137W - 147L
1,419 Elo+
Solo
Ymir
Ymir
Zyoxur
Ymir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,326 Elo+
Solo
Loki
Loki
gouki_SF3
Loki
Level 67
God Stats
50W - 74L
1,421 SR
Queue Stats
247W - 345L
1,399 Elo+
Solo
Team Averages
Level 74
1,474 SR
1,381 Elo+

VS

Team Averages
Level 72
1,451 SR
1,350 Elo+
Sol
Sol
AJ3961
Sol
Level 46
God Stats
16W - 13L
1,469 SR
Queue Stats
220W - 276L
1,303 Elo+
Solo
Lancelot
Lancelot
CausedConfusion
Lancelot
Level 102
God Stats
0W - 2L
1,298 SR
Queue Stats
23W - 40L
1,342 Elo+
Solo
Xing Tian
Xing Tian
MarioManiac253
Xing Tian
Level 69
God Stats
4W - 3L
1,587 SR
Queue Stats
4W - 3L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 7
9,777
752
15,037
6,557
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
Zyoxur
Ymir
15
1 / 0 / 11
9,714
747
7,140
15,314
15,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
14
6 / 1 / 5
9,181
706
11,082
10,917
5,488
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AJ3961
Sol
14
1 / 0 / 0
8,527
656
13,365
9,319
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
11
0 / 7 / 1
7,348
565
5,858
13,841
5,581
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
MarioManiac253
Xing Tian
11
0 / 6 / 1
7,312
562
5,189
16,330
15,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
AJ3961
Sol
1
0
0
1
L
Lancelot
0
7
1
0.07
W
6
0
7
9.5
L
Xing Tian
MarioManiac253
Xing Tian
0
6
1
0.08
W
Ymir
Zyoxur
Ymir
1
0
11
6.5
W
Loki
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,259
Damage
24,412
32,788
Taken
39,490
24,437
Mitigated
25,167
8,913
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
AJ3961
Sol
13,365
5,393
272
5,486
9,319
4,027
0
5,642
3,677
45,367
5,122
L
Lancelot
5,858
60
343
608
13,841
5,581
124
7,848
5,993
0
13,399
W
15,037
1,867
3,234
1,453
6,557
3,111
903
3,205
3,352
46,793
0
L
Xing Tian
MarioManiac253
Xing Tian
5,189
462
0
445
16,330
15,559
0
8,991
7,339
14,286
0
W
Ymir
Zyoxur
Ymir
7,140
1,281
0
2,072
15,314
15,838
336
8,574
6,740
23,184
0
W
Loki
11,082
3,037
776
1,378
10,917
5,488
0
5,398
5,519
0
36,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,672
Gold Earned
23,187
166
Minions Killed
122
10
Camps Cleared
2
754,467
Distance Traveled
664,382
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,527
656
89
7
2
222,216
2
L
Lancelot
7,348
565
15
1
0
221,057
0
W
Ra
9,777
752
65
5
3
249,945
1
L
Xing Tian
7,312
562
18
1
0
221,109
2
W
Ymir
9,714
747
54
4
2
240,928
2
W
Loki
9,181
706
47
4
5
263,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role