Player Matchup

Merlin
Merlin
LunaLucii
Merlin
Level 40
God Stats
1W - 0L
1,696 SR
Queue Stats
14W - 10L
1,589 Elo+
Party 2
Khepri
Khepri
MrFrum
Khepri
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 52L
1,537 Elo+
Party 2
Tyr
Tyr
XplayerassassinX
Tyr
Level 47
God Stats
1W - 0L
1,266 SR
Queue Stats
1W - 4L
1,207 Elo+
Solo
Da Ji
Da Ji
rythmic77
Da Ji
Level 134
God Stats
2W - 2L
1,314 SR
Queue Stats
186W - 179L
1,527 Elo+
Party 2
Ullr
Ullr
travisfrich
Ullr
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 45L
1,416 Elo+
Solo
Team Averages
Level 75
1,455 SR
1,455 Elo+

VS

Team Averages
Level 76
1,654 SR
1,554 Elo+
Jormungandr
Jormungandr
BananaBread54
Jormungandr
Level 74
God Stats
13W - 8L
1,616 SR
Queue Stats
124W - 79L
1,668 Elo+
Party 1
Persephone
Persephone
GatorJesus
Persephone
Level 113
God Stats
3W - 2L
1,645 SR
Queue Stats
96W - 55L
1,573 Elo+
Party 1
Chaac
Chaac
Lookupfirst
Chaac
Level 25
God Stats
15W - 4L
1,831 SR
Queue Stats
71W - 40L
1,635 Elo+
Party 1
Sol
Sol
NVLYZARD43
Sol
Level 49
God Stats
1W - 3L
1,486 SR
Queue Stats
2W - 6L
1,322 Elo+
Solo
Mercury
Mercury
VACSparrow
Mercury
Level 121
God Stats
9W - 5L
1,695 SR
Queue Stats
172W - 100L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LunaLucii
Merlin
10
1 / 2 / 1
5,437
494
4,249
4,748
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
MrFrum
Khepri
8
2 / 1 / 3
6,060
551
1,779
5,798
4,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 6 / 1
4,934
449
1,711
9,663
4,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
rythmic77
Da Ji
10
3 / 4 / 3
5,996
545
4,352
10,293
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 1
6,526
593
5,438
5,807
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BananaBread54
Jormungandr
10
5 / 1 / 0
6,651
605
5,017
10,062
6,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
GatorJesus
Persephone
9
1 / 3 / 5
6,184
562
3,821
5,229
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 0 / 1
7,699
700
4,115
4,448
2,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 5 / 1
4,776
434
2,059
5,091
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
VACSparrow
Mercury
10
3 / 3 / 4
6,341
576
8,465
7,897
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
14
14
Deaths
12
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BananaBread54
Jormungandr
5
1
0
5
L
Persephone
GatorJesus
Persephone
1
3
5
1.17
L
4
0
1
4.5
W
Merlin
LunaLucii
Merlin
1
2
1
0.75
W
Khepri
MrFrum
Khepri
2
1
3
3.5
L
1
5
1
0.3
L
Mercury
VACSparrow
Mercury
3
3
4
1.67
W
0
6
1
0.08
W
Da Ji
rythmic77
Da Ji
3
4
3
1.13
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
23,477
36,309
Taken
32,727
17,999
Mitigated
15,386
9,174
Healing
4,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BananaBread54
Jormungandr
5,017
2,017
0
710
10,062
6,786
0
2,283
7,779
38,433
0
L
Persephone
GatorJesus
Persephone
3,821
588
0
830
5,229
1,640
0
1,597
3,629
27,045
0
L
4,115
1,453
0
2,377
4,448
2,285
0
0
4,448
0
44,658
W
Merlin
LunaLucii
Merlin
4,249
508
0
820
4,748
1,869
418
2,139
2,609
30,676
0
W
Khepri
MrFrum
Khepri
1,779
396
367
1,641
5,798
4,408
382
3,192
2,606
14,359
0
L
2,059
737
0
154
5,091
1,085
0
655
4,436
14,190
0
L
Mercury
VACSparrow
Mercury
8,465
4,283
0
690
7,897
3,590
0
1,493
6,404
0
41,590
W
1,711
407
0
1,030
9,663
4,680
0
371
9,292
0
22,780
W
Da Ji
rythmic77
Da Ji
4,352
1,293
0
3,367
10,293
4,217
0
2,502
7,791
0
38,367
W
5,438
2,086
0
1,949
5,807
2,825
2,139
2,693
3,114
0
40,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,953
Gold Earned
31,651
251
Minions Killed
308
0
Camps Cleared
0
1,057,508
Distance Traveled
1,123,605
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,651
605
61
6
0
228,233
3
L
Persephone
6,184
562
43
4
0
220,119
0
L
Chaac
7,699
700
111
10
0
257,588
3
W
Merlin
5,437
494
54
5
0
202,225
1
W
Khepri
6,060
551
24
2
0
204,806
3
L
Sol
4,776
434
21
2
0
162,194
0
L
Mercury
6,341
576
72
7
0
255,471
1
W
Tyr
4,934
449
35
3
0
234,662
0
W
Da Ji
5,996
545
54
5
0
231,445
0
W
Ullr
6,526
593
84
8
0
184,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role