Player Matchup

Arachne
Arachne
Gold IV
BigBlueYouAway
Arachne
Gold IV
Level 160
God Stats
6W - 3L
1,687 SR
Queue Stats
90W - 87L
1,515 MMR
Party 1
Merlin
Merlin
Bronze I
Darkfodor
Merlin
Bronze I
Level 117
God Stats
5W - 2L
1,376 SR
Queue Stats
23W - 23L
1,268 MMR
Party 2
Yemoja
Yemoja
Silver III
Esox33
Yemoja
Silver III
Level 102
God Stats
7W - 4L
1,719 SR
Queue Stats
18W - 17L
1,407 MMR
Party 2
Mulan
Mulan
Silver II
Teamtouchme
Mulan
Silver II
Level 160
God Stats
18W - 17L
1,548 SR
Queue Stats
267W - 276L
1,124 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
stompsession101
Hou Yi
Gold IV
Level 59
God Stats
40W - 30L
1,616 SR
Queue Stats
576W - 578L
1,314 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,589 SR
1,326 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,471 SR
1,327 MMR
Ganesha
Ganesha
Silver I
BundIes
Ganesha
Silver I
Level 84
God Stats
5W - 1L
1,567 SR
Queue Stats
21W - 29L
1,313 MMR
Solo
Mercury
Mercury
Gold V
Meliodaskiller
Mercury
Gold V
Level 146
God Stats
5W - 13L
1,562 SR
Queue Stats
475W - 473L
1,325 MMR
Solo
Thanatos
Thanatos
Silver V
ProtectDPS
Thanatos
Silver V
Level 34
God Stats
19W - 13L
1,904 SR
Queue Stats
107W - 128L
1,344 MMR
Solo
Hera
Hera
Gold V
XeonGalactic
Hera
Gold V
Level 149
God Stats
7W - 10L
1,284 SR
Queue Stats
843W - 841L
1,311 MMR
Solo
Apollo
Apollo
Gold II
paralaje
Apollo
Gold II
Level 124
God Stats
1W - 2L
1,036 SR
Queue Stats
141W - 143L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 1
8,944
559
8,760
13,912
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Darkfodor
Merlin
15
3 / 0 / 4
9,213
576
9,515
5,797
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Esox33
Yemoja
13
0 / 0 / 10
8,824
552
4,002
7,020
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 6 / 4
8,907
557
8,511
16,060
12,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 1 / 1
9,610
601
10,344
10,528
4,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
FreyaKaliRavanaUllr

VS

Bans
Da JiBakasuraHelBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BundIes
Ganesha
11
0 / 2 / 4
7,522
470
3,129
11,936
10,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 4 / 3
7,382
461
3,975
14,879
5,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
ProtectDPS
Thanatos
15
4 / 5 / 2
8,779
549
12,412
15,387
12,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 4 / 1
8,324
520
8,902
11,266
4,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
paralaje
Apollo
13
0 / 2 / 0
7,421
464
2,625
9,633
3,529
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
17
Kills
11
11
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
4
1
1.63
L
Ganesha
BundIes
Ganesha
0
2
4
1
W
Merlin
Darkfodor
Merlin
3
0
4
5
W
Yemoja
Esox33
Yemoja
0
0
10
5
L
3
4
3
1.13
L
Thanatos
ProtectDPS
Thanatos
4
5
2
1
W
3
6
4
0.83
L
4
4
1
1.13
L
Apollo
paralaje
Apollo
0
2
0
0
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,132
Damage
31,043
53,317
Taken
63,101
32,832
Mitigated
36,645
20,951
Healing
23,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,760
5,475
4
3,803
13,912
6,166
720
3,116
10,531
0
54,631
L
Ganesha
BundIes
Ganesha
3,129
94
2,845
3,127
11,936
10,464
0
4,486
7,450
20,180
0
W
Merlin
Darkfodor
Merlin
9,515
805
0
2,274
5,797
2,834
1,026
1,933
3,734
91,270
0
W
Yemoja
Esox33
Yemoja
4,002
1,244
2,737
1,939
7,020
6,703
384
3,125
3,666
23,134
0
L
3,975
1,639
0
2,530
14,879
5,430
0
1,785
13,094
0
45,810
L
Thanatos
ProtectDPS
Thanatos
12,412
4,780
0
11,162
15,387
12,223
229
406
14,981
0
67,309
W
8,511
2,542
75
4,545
16,060
12,686
955
566
14,991
0
51,350
L
8,902
2,594
0
2,194
11,266
4,999
170
5,614
5,652
67,036
0
L
Apollo
paralaje
Apollo
2,625
1,994
0
2,082
9,633
3,529
158
1,226
8,407
0
63,805
W
10,344
5,522
0
5,574
10,528
4,443
2,898
2,800
7,676
0
90,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,498
Gold Earned
39,428
475
Minions Killed
477
0
Camps Cleared
0
1,527,405
Distance Traveled
1,517,705
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,944
559
86
5
0
340,803
5
L
Ganesha
7,522
470
4
0
0
312,248
5
W
Merlin
9,213
576
134
8
0
312,318
7
W
Yemoja
8,824
552
36
2
0
290,885
8
L
Mercury
7,382
461
79
5
0
340,149
5
L
Thanatos
8,779
549
132
8
0
306,188
1
W
Mulan
8,907
557
73
5
0
301,309
4
L
Hera
8,324
520
141
9
0
276,482
4
L
Apollo
7,421
464
121
8
0
282,638
5
W
Hou Yi
9,610
601
146
9
0
282,090
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role