Player Matchup

Olorun
Olorun
Kristz
Olorun
Level 53
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 48L
1,162 Elo+
Party 2
Sun Wukong
Sun Wukong
Trendsetterx
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 43L
1,193 Elo+
Party 2
Cthulhu
Cthulhu
ababordo
Cthulhu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,205 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,187 Elo+

VS

Team Averages
Level 70
1,353 SR
1,470 Elo+
Hou Yi
Hou Yi
Kranec
Hou Yi
Level 65
God Stats
8W - 5L
1,336 SR
Queue Stats
61W - 78L
1,391 Elo+
Party 1
Discordia
Discordia
Nishiscrat
Discordia
Level 18
God Stats
13W - 9L
1,564 SR
Queue Stats
34W - 37L
1,400 Elo+
Party 1
Hercules
Hercules
Tatakae07
Hercules
Level 127
God Stats
1W - 0L
1,160 SR
Queue Stats
3W - 1L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kristz
Olorun
15
1 / 9 / 3
10,477
616
14,114
18,166
9,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Trendsetterx
Sun Wukong
16
3 / 5 / 3
11,675
687
16,502
24,471
24,733
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ababordo
Cthulhu
15
2 / 6 / 4
11,817
695
11,640
22,096
32,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kranec
Hou Yi
18
14 / 3 / 6
13,763
810
28,661
20,895
11,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Nishiscrat
Discordia
18
4 / 3 / 14
12,311
724
18,540
12,140
5,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Tatakae07
Hercules
18
2 / 0 / 18
13,067
769
8,756
21,929
32,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
6
Kills
20
20
Deaths
6
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Kranec
Hou Yi
14
3
6
5.67
L
Olorun
Kristz
Olorun
1
9
3
0.28
W
Discordia
Nishiscrat
Discordia
4
3
14
3.67
W
Hercules
Tatakae07
Hercules
2
0
18
11
L
Sun Wukong
Trendsetterx
Sun Wukong
3
5
3
0.9
L
Cthulhu
ababordo
Cthulhu
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,256
Damage
55,957
64,733
Taken
54,964
67,581
Mitigated
49,939
9,582
Healing
25,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Kranec
Hou Yi
28,661
17,135
0
9,978
20,895
11,698
2,994
11,272
9,623
0
78,347
L
Olorun
Kristz
Olorun
14,114
5,849
511
3,586
18,166
9,945
0
4,898
12,726
37,122
3,545
W
Discordia
Nishiscrat
Discordia
18,540
789
0
3,570
12,140
5,992
502
4,782
7,358
57,371
0
W
Hercules
Tatakae07
Hercules
8,756
3,327
0
12,017
21,929
32,249
282
8,700
13,229
0
25,513
L
Sun Wukong
Trendsetterx
Sun Wukong
16,502
3,121
0
4,217
24,471
24,733
0
7,293
16,510
0
42,250
L
Cthulhu
ababordo
Cthulhu
11,640
219
128
1,140
22,096
32,903
0
4,808
16,706
28,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,969
Gold Earned
39,141
157
Minions Killed
196
2
Camps Cleared
8
914,941
Distance Traveled
971,738
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,763
810
81
5
3
289,746
3
L
Olorun
10,477
616
71
4
0
263,107
3
W
Discordia
12,311
724
95
6
5
321,315
2
W
Hercules
13,067
769
20
1
0
360,677
2
L
Sun Wukong
11,675
687
40
2
2
308,573
5
L
Cthulhu
11,817
695
46
3
0
343,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role