Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Dachhh
Atlas
Level 69
God Stats
4W - 0L
1,748 SR
Queue Stats
42W - 37L
1,261 Elo+
Party 3
Skadi
Skadi
SZIA_Feitan
Skadi
Level 82
God Stats
20W - 13L
1,356 SR
Queue Stats
58W - 57L
1,222 Elo+
Party 3
Sol
Sol
Softball Blaze
Sol
Level 68
God Stats
10W - 6L
1,565 SR
Queue Stats
290W - 311L
1,386 Elo+
Party 2
Lancelot
Lancelot
TsubakiFuto
Lancelot
Level 59
God Stats
4W - 5L
1,454 SR
Queue Stats
40W - 48L
1,385 Elo+
Solo
Team Averages
Level 69
1,525 SR
1,351 Elo+

VS

Team Averages
Level 22
1,429 SR
1,235 Elo+
Xing Tian
Xing Tian
D00By Dan
Xing Tian
Level 28
God Stats
1W - 3L
1,504 SR
Queue Stats
19W - 41L
1,216 Elo+
Party 1
Thor
Thor
EyePeeSitting
Thor
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 37L
1,256 Elo+
Party 1
Chernobog
Chernobog
Frosty Duffman
Chernobog
Level 48
God Stats
1W - 4L
1,322 SR
Queue Stats
36W - 83L
1,214 Elo+
Party 1
Amaterasu
Amaterasu
Jfire87
Amaterasu
Level 14
God Stats
3W - 9L
1,375 SR
Queue Stats
43W - 66L
1,256 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KrustySmurfy
Ah Muzen Cab
Level 8
God Stats
2W - 5L
1,443 SR
Queue Stats
2W - 12L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 3 / 4
6,727
612
5,567
9,923
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Dachhh
Atlas
10
2 / 2 / 4
6,266
570
4,707
10,090
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 0 / 2
6,344
577
5,500
3,311
942
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 1
7,197
654
5,414
2,106
845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
TsubakiFuto
Lancelot
10
1 / 1 / 0
6,326
575
3,740
7,348
2,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
D00By Dan
Xing Tian
9
1 / 1 / 2
5,815
529
3,500
9,091
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 3 / 3
5,559
505
2,778
7,233
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
Frosty Duffman
Chernobog
8
1 / 4 / 2
5,095
463
5,554
7,431
2,466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Jfire87
Amaterasu
8
0 / 3 / 0
4,958
451
579
8,680
5,300
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
KrustySmurfy
Ah Muzen Cab
10
3 / 1 / 0
6,121
556
3,951
6,926
2,732
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
12
Kills
6
6
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
3
4
1.67
L
Xing Tian
D00By Dan
Xing Tian
1
1
2
2
W
Atlas
Dachhh
Atlas
2
2
4
2
L
1
3
3
0.83
L
Chernobog
Frosty Duffman
Chernobog
1
4
2
0.5
L
Amaterasu
Jfire87
Amaterasu
0
3
0
0
L
Ah Muzen Cab
KrustySmurfy
Ah Muzen Cab
3
1
0
3
W
4
0
2
5
W
2
0
1
2.5
W
Lancelot
TsubakiFuto
Lancelot
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,928
Damage
16,362
32,778
Taken
39,361
14,211
Mitigated
18,976
7,014
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,567
2,430
0
774
9,923
3,630
818
93
9,830
0
47,382
L
Xing Tian
D00By Dan
Xing Tian
3,500
196
0
1,544
9,091
6,151
0
1,571
7,520
15,684
0
W
Atlas
Dachhh
Atlas
4,707
1,905
105
3,078
10,090
6,108
136
2,184
7,906
17,790
0
L
2,778
1,102
0
630
7,233
2,327
0
578
6,655
0
20,943
L
Chernobog
Frosty Duffman
Chernobog
5,554
3,972
0
1,146
7,431
2,466
0
2,632
4,799
0
37,268
L
Amaterasu
Jfire87
Amaterasu
579
126
0
1,544
8,680
5,300
0
4,559
4,121
0
20,406
L
Ah Muzen Cab
KrustySmurfy
Ah Muzen Cab
3,951
2,440
0
2,328
6,926
2,732
0
0
6,926
78
33,753
W
5,500
1,873
0
250
3,311
942
432
977
2,334
0
41,304
W
5,414
2,482
0
1,447
2,106
845
540
0
2,106
37,778
5,402
W
Lancelot
TsubakiFuto
Lancelot
3,740
1,270
0
1,360
7,348
2,686
0
246
7,102
0
37,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,860
Gold Earned
27,548
358
Minions Killed
223
0
Camps Cleared
0
1,106,142
Distance Traveled
1,041,075
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,727
612
89
8
0
202,308
1
L
Xing Tian
5,815
529
26
2
0
215,432
2
W
Atlas
6,266
570
24
2
0
240,103
2
L
Thor
5,559
505
43
4
0
223,278
0
L
Chernobog
5,095
463
54
5
0
178,526
2
L
Amaterasu
4,958
451
39
4
0
215,063
0
L
Ah Muzen Cab
6,121
556
61
6
0
208,776
5
W
Skadi
6,344
577
73
7
0
198,321
3
W
Sol
7,197
654
90
8
0
215,288
1
W
Lancelot
6,326
575
82
7
0
250,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role