Player Matchup

Janus
Janus
J407_Gang
Janus
Level 140
God Stats
9W - 6L
1,905 SR
Queue Stats
82W - 65L
1,584 Elo+
Party 2
Ares
Ares
NephewN
Ares
Level 15
God Stats
15W - 7L
1,727 SR
Queue Stats
38W - 29L
1,519 Elo+
Party 2
Tyr
Tyr
yDreamzzz
Tyr
Level 146
God Stats
2W - 1L
1,540 SR
Queue Stats
91W - 72L
1,586 Elo+
Party 2
Team Averages
Level 100
1,724 SR
1,563 Elo+

VS

Team Averages
Level 33
1,500 SR
1,154 Elo+
Arachne
Arachne
LiamLikesMen
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,099 Elo+
Party 1
Cerberus
Cerberus
heIIbound
Cerberus
Level 22
God Stats
4W - 5L
1,500 SR
Queue Stats
20W - 46L
1,214 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
hymerv
Morgan Le Fay
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
J407_Gang
Janus
15
5 / 1 / 11
9,581
737
13,552
6,206
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
NephewN
Ares
14
4 / 3 / 10
9,929
764
5,225
10,807
10,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 1 / 9
10,081
775
17,022
11,732
11,911
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LiamLikesMen
Arachne
10
2 / 8 / 3
7,667
590
6,449
13,888
7,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
heIIbound
Cerberus
12
1 / 4 / 4
8,364
643
4,493
16,413
16,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
hymerv
Morgan Le Fay
12
2 / 5 / 2
8,446
650
10,655
11,388
5,298
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
17
Kills
5
5
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
J407_Gang
Janus
5
1
11
10.5
L
Arachne
LiamLikesMen
Arachne
2
8
3
0.44
W
Ares
NephewN
Ares
4
3
10
3
L
Cerberus
heIIbound
Cerberus
1
4
4
0.75
L
Morgan Le Fay
hymerv
Morgan Le Fay
2
5
2
0.6
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,799
Damage
21,597
28,745
Taken
41,689
24,815
Mitigated
29,164
4,218
Healing
6,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
J407_Gang
Janus
13,552
834
0
444
6,206
2,545
0
4,256
1,950
37,533
0
L
Arachne
LiamLikesMen
Arachne
6,449
4,661
0
1,135
13,888
7,069
0
5,976
7,912
0
10,449
W
Ares
NephewN
Ares
5,225
386
0
1,095
10,807
10,359
445
6,621
4,186
16,554
0
L
Cerberus
heIIbound
Cerberus
4,493
761
0
3,877
16,413
16,797
0
8,134
8,279
15,943
0
L
Morgan Le Fay
hymerv
Morgan Le Fay
10,655
2,228
0
1,533
11,388
5,298
0
4,820
6,568
32,573
0
W
17,022
1,288
0
2,679
11,732
11,911
66
4,737
6,995
0
40,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
24,477
140
Minions Killed
102
5
Camps Cleared
4
659,918
Distance Traveled
626,659
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,581
737
60
5
2
213,614
2
L
Arachne
7,667
590
13
1
0
195,092
1
W
Ares
9,929
764
22
2
0
217,489
0
L
Cerberus
8,364
643
42
3
1
216,931
0
L
Morgan Le Fay
8,446
650
47
4
3
214,636
2
W
Tyr
10,081
775
58
4
3
228,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role