Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Dachhh
Scylla
Level 69
God Stats
8W - 6L
1,509 SR
Queue Stats
42W - 37L
1,272 Elo+
Party 3
Thor
Thor
Donks5193
Thor
Level 2
God Stats
4W - 4L
1,500 SR
Queue Stats
87W - 107L
1,500 Elo+
Party 2
Apollo
Apollo
Gilga0900
Apollo
Level 63
God Stats
3W - 6L
1,430 SR
Queue Stats
127W - 105L
1,473 Elo+
Solo
Ymir
Ymir
SZIA_Feitan
Ymir
Level 82
God Stats
14W - 9L
1,208 SR
Queue Stats
58W - 57L
1,227 Elo+
Party 3
Team Averages
Level 59
1,429 SR
1,394 Elo+

VS

Team Averages
Level 66
1,589 SR
1,520 Elo+
Charybdis
Charybdis
ElChirrete
Charybdis
Level 66
God Stats
8W - 6L
1,542 SR
Queue Stats
107W - 107L
1,455 Elo+
Solo
Anubis
Anubis
RiotousRex
Anubis
Level 86
God Stats
14W - 17L
1,571 SR
Queue Stats
51W - 55L
1,457 Elo+
Party 1
Mercury
Mercury
SccheissGeist
Mercury
Level 58
God Stats
14W - 18L
1,491 SR
Queue Stats
100W - 94L
1,506 Elo+
Party 1
Kuzenbo
Kuzenbo
Vanvike
Kuzenbo
Level 89
God Stats
2W - 0L
1,771 SR
Queue Stats
201W - 179L
1,555 Elo+
Party 1
Bellona
Bellona
jackson716
Bellona
Level 32
God Stats
12W - 14L
1,569 SR
Queue Stats
45W - 42L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
1,161
194
0
0
0
Scylla
Dachhh
Scylla
7
1 / 1 / 1
4,068
678
1,027
2,880
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
5
1 / 1 / 0
3,690
615
1,530
3,602
1,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Gilga0900
Apollo
5
0 / 0 / 0
3,237
540
1,843
3,310
699
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 1 / 0
3,430
572
851
3,391
1,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElChirrete
Charybdis
6
0 / 0 / 0
3,764
627
3,101
2,467
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
RiotousRex
Anubis
6
0 / 1 / 1
3,908
651
800
2,237
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
7
2 / 1 / 1
4,388
731
1,780
4,249
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
Vanvike
Kuzenbo
6
1 / 0 / 1
4,045
674
1,478
3,388
1,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
jackson716
Bellona
8
0 / 0 / 0
4,435
739
0
2,227
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
3
3
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
L
Scylla
Dachhh
Scylla
1
1
1
1.5
L
Thor
1
1
0
1
W
Charybdis
ElChirrete
Charybdis
0
0
0
0
L
Apollo
Gilga0900
Apollo
0
0
0
0
W
Anubis
RiotousRex
Anubis
0
1
1
0.5
L
0
1
0
0
W
Mercury
2
1
1
2.5
W
Kuzenbo
Vanvike
Kuzenbo
1
0
1
1.5
W
Bellona
jackson716
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,251
Damage
7,159
13,183
Taken
14,568
4,476
Mitigated
5,978
2,588
Healing
4,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
Dachhh
Scylla
1,027
198
0
690
2,880
726
0
728
2,152
17,501
0
L
Thor
1,530
714
0
0
3,602
1,100
0
132
3,470
0
12,059
W
Charybdis
ElChirrete
Charybdis
3,101
1,623
0
1,671
2,467
553
453
530
1,937
0
21,976
L
Apollo
Gilga0900
Apollo
1,843
1,451
0
1,192
3,310
699
0
487
2,823
0
14,896
W
Anubis
RiotousRex
Anubis
800
38
0
0
2,237
967
0
727
1,436
16,780
0
L
851
252
0
706
3,391
1,951
0
931
2,460
7,725
0
W
Mercury
1,780
925
0
0
4,249
1,157
0
186
4,023
0
24,133
W
Kuzenbo
Vanvike
Kuzenbo
1,478
699
0
1,215
3,388
1,987
0
321
3,067
8,495
0
W
Bellona
jackson716
Bellona
0
0
0
1,556
2,227
1,314
298
0
2,227
0
21,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,586
Gold Earned
20,540
105
Minions Killed
201
0
Camps Cleared
0
437,223
Distance Traveled
606,970
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
1,161
194
0
0
0
0
0
L
Scylla
4,068
678
39
7
0
98,690
2
L
Thor
3,690
615
23
4
0
121,254
0
W
Charybdis
3,764
627
37
6
0
115,109
0
L
Apollo
3,237
540
35
6
0
102,477
0
W
Anubis
3,908
651
32
5
0
103,122
2
L
Ymir
3,430
572
8
1
0
114,802
0
W
Mercury
4,388
731
50
8
0
164,099
0
W
Kuzenbo
4,045
674
18
3
0
128,479
0
W
Bellona
4,435
739
64
11
0
96,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role