Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Chubby Chumkins
Anhur
Level 140
God Stats
5W - 5L
1,749 SR
Queue Stats
279W - 296L
1,579 Elo+
Solo
Raijin
Raijin
GrandLotusIroh21
Raijin
Level 100
God Stats
0W - 1L
1,316 SR
Queue Stats
7W - 14L
1,448 Elo+
Party 1
Fenrir
Fenrir
SixthPrism
Fenrir
Level 105
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 8L
1,631 Elo+
Party 1
Chaac
Chaac
byEdGeGames
Chaac
Level 129
God Stats
10W - 8L
1,708 SR
Queue Stats
513W - 494L
1,646 Elo+
Solo
Team Averages
Level 122
1,598 SR
1,561 Elo+

VS

Team Averages
Level 151
1,448 SR
1,550 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
MaleTrumpet
Vulcan
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 70L
1,555 Elo+
Party 2
Anubis
Anubis
NashDashBashCash
Anubis
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 14L
1,553 Elo+
Solo
Kumbhakarna
Kumbhakarna
mixedkidbx
Kumbhakarna
Level 158
God Stats
2W - 6L
1,175 SR
Queue Stats
277W - 296L
1,569 Elo+
Solo
Chiron
Chiron
thebuckeye1016
Chiron
Level 154
God Stats
1W - 2L
1,567 SR
Queue Stats
75W - 66L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
2 / 6 / 3
7,242
724
7,493
10,767
4,440
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 2 / 4
7,556
756
5,566
7,460
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 4 / 2
7,304
730
10,699
9,512
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SixthPrism
Fenrir
13
2 / 5 / 3
7,291
729
6,421
12,133
6,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 3
7,151
715
7,680
14,037
13,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
6 / 1 / 7
9,089
909
10,574
11,615
8,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vulcan
15
4 / 1 / 9
8,328
833
15,840
7,505
3,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 2 / 8
8,745
875
8,801
5,404
2,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
mixedkidbx
Kumbhakarna
13
2 / 3 / 12
8,244
824
4,885
15,467
15,412
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 0 / 11
8,317
832
8,999
6,670
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
7
Kills
20
20
Deaths
7
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
6
3
0.58
W
Lancelot
 
Lancelot
6
1
7
9.5
L
1
2
4
1.5
L
1
4
2
0.5
W
Vulcan
4
1
9
8.5
W
5
2
8
4.5
L
Fenrir
SixthPrism
Fenrir
2
5
3
0.7
L
1
3
3
0.83
W
Kumbhakarna
mixedkidbx
Kumbhakarna
2
3
12
2.67
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,859
Damage
49,099
53,909
Taken
46,661
31,807
Mitigated
33,365
13,652
Healing
20,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,493
1,567
800
550
10,767
4,440
0
5,127
5,640
0
11,698
W
Lancelot
 
Lancelot
10,574
922
1,687
4,478
11,615
8,072
0
1,552
9,867
0
23,340
L
5,566
2,587
1,812
2,020
7,460
3,129
108
3,848
3,612
0
18,956
L
10,699
1,031
36
1,640
9,512
4,208
0
5,214
4,298
25,833
0
W
Vulcan
15,840
6,751
1,484
2,188
7,505
3,794
894
2,298
5,142
31,530
0
W
8,801
622
985
368
5,404
2,953
464
1,821
3,583
18,333
0
L
Fenrir
SixthPrism
Fenrir
6,421
1,115
1,608
2,046
12,133
6,444
0
7,058
5,075
0
8,491
L
7,680
487
522
2,618
14,037
13,586
0
8,279
5,758
0
24,208
W
Kumbhakarna
mixedkidbx
Kumbhakarna
4,885
288
1,429
2,557
15,467
15,412
0
3,958
11,290
9,674
0
W
8,999
1,388
3,572
2,233
6,670
3,134
840
1,070
5,600
0
14,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,544
Gold Earned
42,723
111
Minions Killed
116
0
Camps Cleared
0
901,687
Distance Traveled
990,073
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,242
724
10
1
0
155,616
1
W
Lancelot
9,089
909
20
2
0
228,024
2
L
Anhur
7,556
756
34
3
0
161,969
2
L
Raijin
7,304
730
41
4
0
172,575
4
W
Vulcan
8,328
833
36
4
0
210,772
0
W
Anubis
8,745
875
35
4
0
160,069
3
L
Fenrir
7,291
729
7
1
0
211,159
3
L
Chaac
7,151
715
19
2
0
200,368
3
W
Kumbhakarna
8,244
824
9
1
0
174,959
6
W
Chiron
8,317
832
16
2
0
216,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role