Player Matchup

Kuzenbo
Kuzenbo
QuetzalCodeine
Kuzenbo
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 114L
1,658 Elo+
Party 1
Kali
Kali
RimJaubQueen
Kali
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,952 Elo+
Party 3
Merlin
Merlin
Sec0nd0ffence
Merlin
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,730 Elo+
Solo
Izanami
Izanami
imiravlous
Izanami
Level 123
God Stats
3W - 3L
1,589 SR
Queue Stats
170W - 82L
1,753 Elo+
Party 3
Achilles
Achilles
speeedballl
Achilles
Level 28
God Stats
0W - 2L
1,518 SR
Queue Stats
8W - 13L
1,627 Elo+
Party 1
Team Averages
Level 47
1,521 SR
1,744 Elo+

VS

Team Averages
Level 49
1,583 SR
1,718 Elo+
Raijin
Raijin
MogulMover
Raijin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 11L
1,856 Elo+
Party 4
Ullr
Ullr
PHEATUS
Ullr
Level 160
God Stats
7W - 2L
1,924 SR
Queue Stats
481W - 191L
1,834 Elo+
Party 4
Nox
Nox
SnowMitts
Nox
Level 44
God Stats
1W - 1L
1,251 SR
Queue Stats
16W - 18L
1,537 Elo+
Party 2
Jing Wei
Jing Wei
YaagaTTV
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,537 Elo+
Party 2
Janus
Janus
femdomfeminist
Janus
Level 11
God Stats
1W - 0L
1,742 SR
Queue Stats
13W - 0L
1,825 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,850
485
1,369
7,695
5,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 3 / 0
4,679
468
878
6,882
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 4 / 0
4,816
482
1,596
5,190
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
imiravlous
Izanami
9
1 / 1 / 1
5,202
520
3,482
4,685
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
speeedballl
Achilles
9
1 / 1 / 1
5,407
541
3,386
8,181
4,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MogulMover
Raijin
12
2 / 0 / 1
6,934
693
3,846
4,109
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
PHEATUS
Ullr
12
8 / 0 / 2
7,342
734
6,594
6,942
2,449
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 1
5,142
514
3,088
3,320
2,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jing Wei
YaagaTTV
Jing Wei
8
0 / 2 / 1
4,716
472
2,845
5,205
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 7
6,511
651
2,556
4,833
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
12
12
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Raijin
MogulMover
Raijin
2
0
1
2.5
W
Ullr
PHEATUS
Ullr
8
0
2
9
L
0
3
0
0
L
0
3
0
0
L
0
4
0
0
W
0
0
1
0.5
W
Jing Wei
YaagaTTV
Jing Wei
0
2
1
0.25
W
2
0
7
5.5
L
Izanami
imiravlous
Izanami
1
1
1
1.5
L
Achilles
speeedballl
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,711
Damage
18,929
32,633
Taken
24,409
16,387
Mitigated
8,896
8,246
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
MogulMover
Raijin
3,846
808
0
1,226
4,109
1,396
596
1,064
2,851
44,928
0
W
Ullr
PHEATUS
Ullr
6,594
2,377
0
737
6,942
2,449
145
1,077
5,832
0
46,595
L
1,369
455
0
1,322
7,695
5,695
0
3,864
3,646
26,312
0
L
878
336
0
941
6,882
2,553
0
995
5,879
0
32,467
L
1,596
78
0
252
5,190
1,710
0
804
4,386
26,567
0
W
3,088
693
0
1,291
3,320
2,284
0
0
3,320
22,299
0
W
Jing Wei
YaagaTTV
Jing Wei
2,845
2,008
0
1,915
5,205
1,253
0
0
5,205
0
18,496
W
2,556
306
0
3,018
4,833
1,514
0
597
4,236
40,448
0
L
Izanami
imiravlous
Izanami
3,482
2,298
0
989
4,685
1,545
0
1,012
3,673
0
49,005
L
Achilles
speeedballl
Achilles
3,386
480
1,458
3,284
8,181
4,884
0
2,622
5,559
0
13,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,954
Gold Earned
30,645
257
Minions Killed
365
0
Camps Cleared
0
972,918
Distance Traveled
1,015,996
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,934
693
111
11
0
197,427
0
W
Ullr
7,342
734
89
9
0
207,378
1
L
Kuzenbo
4,850
485
51
5
0
203,946
3
L
Kali
4,679
468
54
5
0
202,111
3
L
Merlin
4,816
482
44
4
0
178,982
0
W
Nox
5,142
514
41
4
0
185,297
1
W
Jing Wei
4,716
472
40
4
0
190,315
1
W
Janus
6,511
651
84
8
0
235,579
0
L
Izanami
5,202
520
94
9
0
183,849
3
L
Achilles
5,407
541
14
1
0
204,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role