Player Matchup

Guan Yu
Guan Yu
Diamond IV
Diramu
Guan Yu
Diamond IV
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 101L
2,074 MMR
Party 1
Izanami
Izanami
Diamond IV
GΑMBLE
Izanami
Diamond IV
Level 160
God Stats
11W - 13L
1,784 SR
Queue Stats
574W - 560L
2,111 MMR
Solo
Khepri
Khepri
Platinum I
RAGEPINGER
Khepri
Platinum I
Level 155
God Stats
3W - 5L
1,589 SR
Queue Stats
88W - 79L
1,963 MMR
Party 1
Mercury
Mercury
Diamond IV
Tsuna
Mercury
Diamond IV
Level 160
God Stats
28W - 10L
1,852 SR
Queue Stats
157W - 129L
2,145 MMR
Solo
Sol
Sol
Diamond V
alejandro0219
Sol
Diamond V
Level 115
God Stats
1W - 5L
1,331 SR
Queue Stats
359W - 346L
2,063 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,611 SR
2,071 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,472 SR
2,069 MMR
Yu Huang
Yu Huang
Diamond IV
MiIlianna
Yu Huang
Diamond IV
Level 89
God Stats
12W - 15L
1,323 SR
Queue Stats
230W - 229L
2,196 MMR
Solo
Bellona
Bellona
Diamond V
Scooobee
Bellona
Diamond V
Level 126
God Stats
10W - 11L
1,533 SR
Queue Stats
356W - 351L
2,146 MMR
Solo
Freya
Freya
Platinum II
TheLegend5227
Freya
Platinum II
Level 128
God Stats
1W - 8L
1,194 SR
Queue Stats
135W - 135L
1,937 MMR
Solo
Ravana
Ravana
Platinum III
Unburdened
Ravana
Platinum III
Level 156
God Stats
1W - 2L
1,640 SR
Queue Stats
55W - 35L
1,938 MMR
Solo
Horus
Horus
Diamond IV
Voltcha
Horus
Diamond IV
Level 128
God Stats
17W - 15L
1,671 SR
Queue Stats
267W - 260L
2,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Diramu
Guan Yu
19
1 / 5 / 2
12,630
505
12,853
20,435
25,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
GΑMBLE
Izanami
20
1 / 2 / 2
14,166
567
14,020
16,111
7,505
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
RAGEPINGER
Khepri
16
3 / 4 / 4
11,758
470
7,533
21,107
27,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mercury
Tsuna
Mercury
20
6 / 6 / 4
13,534
541
18,719
29,973
16,883
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 6 / 3
13,242
530
17,330
23,816
11,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
LokiKaliBakasura

VS

Bans
NemesisAtlasOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
MiIlianna
Yu Huang
20
5 / 1 / 7
14,593
584
17,958
11,706
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Scooobee
Bellona
20
2 / 5 / 12
13,522
541
15,598
34,211
43,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
6 / 1 / 5
14,981
599
14,763
19,500
11,275
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ravana
Unburdened
Ravana
20
8 / 3 / 9
14,889
596
24,439
19,920
14,454
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Voltcha
Horus
18
2 / 3 / 12
12,662
506
7,981
30,028
40,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
13
Kills
23
23
Deaths
13
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Diramu
Guan Yu
1
5
2
0.4
L
Izanami
GΑMBLE
Izanami
1
2
2
1
W
Yu Huang
MiIlianna
Yu Huang
5
1
7
8.5
L
Khepri
RAGEPINGER
Khepri
3
4
4
1.25
W
Bellona
Scooobee
Bellona
2
5
12
1.6
W
6
1
5
8.5
L
Mercury
Tsuna
Mercury
6
6
4
1.33
W
Ravana
Unburdened
Ravana
8
3
9
4.17
W
Horus
Voltcha
Horus
2
3
12
2.67
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,455
Damage
80,739
111,442
Taken
115,365
90,146
Mitigated
116,312
26,379
Healing
48,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Diramu
Guan Yu
12,853
1,867
616
4,156
20,435
25,908
0
6,174
13,607
0
111,328
L
Izanami
GΑMBLE
Izanami
14,020
5,871
0
4,774
16,111
7,505
6,064
3,728
12,161
0
187,094
W
Yu Huang
MiIlianna
Yu Huang
17,958
2,500
0
1,127
11,706
6,251
2,505
2,052
9,654
143,525
0
L
Khepri
RAGEPINGER
Khepri
7,533
960
0
1,866
21,107
27,967
0
9,842
11,023
41,501
0
W
Bellona
Scooobee
Bellona
15,598
3,925
0
13,934
34,211
43,601
988
11,576
22,486
0
98,962
W
14,763
4,856
0
11,474
19,500
11,275
4,564
4,238
15,262
157,590
0
L
Mercury
Tsuna
Mercury
18,719
9,711
0
3,547
29,973
16,883
0
9,374
20,505
0
151,063
W
Ravana
Unburdened
Ravana
24,439
8,934
0
9,082
19,920
14,454
2,182
2,913
17,007
0
133,881
W
Horus
Voltcha
Horus
7,981
2,765
3,942
9,350
30,028
40,731
206
5,002
25,026
0
33,287
L
17,330
6,202
0
11,420
23,816
11,883
76
3,035
20,701
111,931
12,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,330
Gold Earned
70,647
888
Minions Killed
833
0
Camps Cleared
0
2,473,995
Distance Traveled
2,509,493
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,630
505
179
7
0
526,352
2
L
Izanami
14,166
567
297
12
0
477,056
13
W
Yu Huang
14,593
584
239
10
0
478,876
5
L
Khepri
11,758
470
46
2
0
487,783
11
W
Bellona
13,522
541
171
7
0
508,594
4
W
Freya
14,981
599
216
9
0
456,638
9
L
Mercury
13,534
541
184
7
0
585,087
3
W
Ravana
14,889
596
177
7
0
552,044
5
W
Horus
12,662
506
30
1
0
513,341
8
L
Sol
13,242
530
182
7
0
397,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role