Player Matchup

Horus
Horus
Silver II
 
Horus
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
Lomjaria
Vulcan
Silver II
Level 108
God Stats
1W - 0L
1,438 SR
Queue Stats
22W - 26L
1,427 MMR
Party 1
Cupid
Cupid
Silver I
lukiane
Cupid
Silver I
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 143L
1,158 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,479 SR
1,362 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,542 SR
1,489 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze IV
 
Hachiman
Bronze IV
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
elfiiii
Achilles
Gold III
Level 160
God Stats
2W - 3L
1,627 SR
Queue Stats
178W - 204L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 1 / 7
7,475
748
6,290
13,185
14,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Lomjaria
Vulcan
12
5 / 0 / 3
7,766
777
10,624
4,195
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
lukiane
Cupid
12
2 / 0 / 5
7,475
748
6,700
8,104
3,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
Ah Muzen CabThothPersephoneBastetHou Yi

VS

Bans
AtlasMedusaChironUllrIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
6,143
614
9,741
8,486
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hachiman
 
Hachiman
10
0 / 1 / 1
5,944
594
4,695
7,175
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
elfiiii
Achilles
9
0 / 6 / 1
5,786
579
3,217
10,828
9,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
7
5.5
L
Sol
 
Sol
1
2
0
0.5
L
Hachiman
 
Hachiman
0
1
1
0.5
W
Vulcan
Lomjaria
Vulcan
5
0
3
6.5
L
Achilles
elfiiii
Achilles
0
6
1
0.08
W
Cupid
lukiane
Cupid
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,614
Damage
17,653
25,484
Taken
26,489
20,059
Mitigated
15,538
10,775
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,290
2,704
1,641
2,980
13,185
14,254
103
4,714
8,471
0
14,268
L
Sol
 
Sol
9,741
3,855
0
1,615
8,486
3,710
0
2,668
5,818
25,347
2,550
L
Hachiman
 
Hachiman
4,695
2,258
0
1,560
7,175
2,653
0
2,788
4,387
0
19,233
W
Vulcan
Lomjaria
Vulcan
10,624
4,060
381
874
4,195
1,997
765
1,352
2,843
27,005
0
L
Achilles
elfiiii
Achilles
3,217
377
0
1,309
10,828
9,175
0
5,299
5,529
0
10,334
W
Cupid
lukiane
Cupid
6,700
3,866
2,158
2,741
8,104
3,808
1,676
3,009
5,095
0
31,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,716
Gold Earned
17,873
123
Minions Killed
90
5
Camps Cleared
3
615,679
Distance Traveled
530,623
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,475
748
23
2
2
222,944
1
L
Sol
6,143
614
34
3
2
172,205
1
L
Hachiman
5,944
594
41
4
1
169,460
2
W
Vulcan
7,766
777
35
4
0
209,325
2
L
Achilles
5,786
579
15
2
0
188,958
3
W
Cupid
7,475
748
65
7
3
183,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role