Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BLUEDEVIL1115
Merlin
Level 43
God Stats
1W - 1L
1,520 SR
Queue Stats
27W - 31L
1,533 Elo+
Solo
Danzaburou
Danzaburou
SarsaparillaKing
Danzaburou
Level 126
God Stats
13W - 8L
1,463 SR
Queue Stats
157W - 162L
1,445 Elo+
Party 2
Team Averages
Level 103
1,494 SR
1,493 Elo+

VS

Team Averages
Level 99
1,523 SR
1,490 Elo+
Charybdis
Charybdis
Joey442
Charybdis
Level 68
God Stats
18W - 9L
1,634 SR
Queue Stats
40W - 41L
1,476 Elo+
Party 1
Janus
Janus
Nell115
Janus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,573 Elo+
Party 1
Kuzenbo
Kuzenbo
ScrapXkilla89
Kuzenbo
Level 140
God Stats
32W - 55L
1,435 SR
Queue Stats
377W - 522L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 2 / 6
7,965
797
9,662
8,717
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 7
7,909
791
7,979
5,007
2,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SarsaparillaKing
Danzaburou
13
5 / 1 / 4
8,590
859
9,702
6,761
3,192
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Joey442
Charybdis
10
0 / 4 / 1
6,017
602
3,810
7,334
2,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Nell115
Janus
11
2 / 6 / 2
7,507
751
5,642
8,309
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
11
1 / 2 / 3
7,124
712
5,739
15,592
10,947
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
3
4
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
6
3.5
W
3
1
7
6.5
L
Charybdis
Joey442
Charybdis
0
4
1
0.13
L
Janus
Nell115
Janus
2
6
2
0.5
W
Danzaburou
SarsaparillaKing
Danzaburou
5
1
4
7
L
Kuzenbo
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,343
Damage
15,191
20,485
Taken
31,235
9,876
Mitigated
16,450
5,027
Healing
5,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,662
3,508
0
1,995
8,717
4,377
347
4,372
4,117
0
20,077
W
7,979
338
0
250
5,007
2,307
288
3,428
1,459
31,133
0
L
Charybdis
Joey442
Charybdis
3,810
1,431
143
497
7,334
2,886
0
2,210
5,124
0
12,504
L
Janus
Nell115
Janus
5,642
228
0
632
8,309
2,617
0
2,325
5,984
23,246
0
W
Danzaburou
SarsaparillaKing
Danzaburou
9,702
5,003
0
2,782
6,761
3,192
2,066
3,382
3,285
0
34,089
L
Kuzenbo
5,739
1,611
344
3,766
15,592
10,947
0
3,523
12,069
17,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,464
Gold Earned
20,648
136
Minions Killed
100
6
Camps Cleared
3
565,831
Distance Traveled
480,548
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,965
797
28
3
0
205,625
3
W
Merlin
7,909
791
48
5
4
179,671
1
L
Charybdis
6,017
602
30
3
3
149,198
2
L
Janus
7,507
751
45
5
0
166,626
2
W
Danzaburou
8,590
859
60
6
2
180,535
1
L
Kuzenbo
7,124
712
25
3
0
164,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role