Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
MrFredin
Ra
Level 87
God Stats
2W - 2L
1,378 SR
Queue Stats
4W - 7L
1,328 Elo+
Solo
Vamana
Vamana
Sepest
Vamana
Level 43
God Stats
2W - 4L
1,554 SR
Queue Stats
38W - 41L
1,459 Elo+
Party 1
Team Averages
Level 97
1,477 SR
1,429 Elo+

VS

Team Averages
Level 120
1,615 SR
1,539 Elo+
Sylvanus
Sylvanus
TelestotheMoon
Sylvanus
Level 143
God Stats
29W - 42L
1,523 SR
Queue Stats
270W - 298L
1,537 Elo+
Solo
Discordia
Discordia
Volya
Discordia
Level 125
God Stats
12W - 20L
1,650 SR
Queue Stats
276W - 270L
1,546 Elo+
Party 2
Rama
Rama
ultrajhera
Rama
Level 92
God Stats
21W - 16L
1,673 SR
Queue Stats
271W - 266L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 5 / 2
6,659
666
7,150
12,361
11,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 3
6,382
638
5,011
7,770
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Sepest
Vamana
11
3 / 2 / 2
6,875
688
7,016
10,286
10,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 3 / 7
7,430
743
5,130
12,612
10,532
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Volya
Discordia
13
5 / 3 / 7
8,239
824
8,190
6,340
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 0 / 2
7,995
800
12,468
8,014
4,196
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
12
12
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
2
0.6
L
1
5
3
0.5
L
Vamana
Sepest
Vamana
3
2
2
2
W
Sylvanus
1
3
7
1.5
W
Discordia
Volya
Discordia
5
3
7
2.83
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,177
Damage
25,788
30,417
Taken
26,966
25,428
Mitigated
17,563
6,562
Healing
8,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,150
683
384
1,162
12,361
11,389
0
3,575
8,786
15,622
0
L
5,011
711
1,644
2,033
7,770
3,214
37
5,026
2,744
17,589
0
L
Vamana
Sepest
Vamana
7,016
1,549
0
1,339
10,286
10,825
0
4,719
5,567
0
14,028
W
Sylvanus
5,130
2,099
2,122
4,216
12,612
10,532
146
5,303
7,309
12,110
0
W
Discordia
Volya
Discordia
8,190
621
0
290
6,340
2,835
0
2,895
3,445
37,001
0
W
12,468
10,754
0
1,914
8,014
4,196
1,404
4,666
3,348
0
29,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,916
Gold Earned
23,664
84
Minions Killed
127
0
Camps Cleared
8
536,925
Distance Traveled
537,987
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,659
666
40
4
0
177,422
4
L
Ra
6,382
638
29
3
0
185,055
0
L
Vamana
6,875
688
15
2
0
174,448
1
W
Sylvanus
7,430
743
13
1
0
164,123
3
W
Discordia
8,239
824
65
7
5
181,013
4
W
Rama
7,995
800
49
5
3
192,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role