Player Matchup

Freya
Freya
Azuur0
Freya
Level 57
God Stats
58W - 55L
1,397 SR
Queue Stats
207W - 275L
1,402 Elo+
Party 2
Chiron
Chiron
Mortices351993
Chiron
Level 86
God Stats
4W - 5L
1,480 SR
Queue Stats
147W - 169L
1,403 Elo+
Solo
Hel
Hel
SkumbagVandy
Hel
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 25L
1,103 Elo+
Solo
Arachne
Arachne
abbanon
Arachne
Level 46
God Stats
11W - 2L
1,632 SR
Queue Stats
44W - 61L
1,345 Elo+
Party 2
Ymir
Ymir
tonedboar
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Team Averages
Level 44
1,502 SR
1,351 Elo+

VS

Team Averages
Level 17
1,453 SR
1,325 Elo+
Tsukuyomi
Tsukuyomi
Atlascore26
Tsukuyomi
Level 14
God Stats
3W - 3L
1,264 SR
Queue Stats
5W - 12L
1,170 Elo+
Party 3
Izanami
Izanami
JosephAllen85
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Thanatos
Thanatos
Lukiguty
Thanatos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 161L
1,287 Elo+
Solo
Agni
Agni
Yolkingzebra
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Lancelot
Lancelot
repeny
Lancelot
Level 15
God Stats
3W - 5L
1,500 SR
Queue Stats
6W - 14L
1,170 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Azuur0
Freya
18
8 / 1 / 14
11,018
918
12,847
10,754
4,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 0 / 7
10,089
841
8,395
10,900
4,617
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 5 / 7
9,825
819
6,815
10,714
3,434
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
abbanon
Arachne
18
11 / 3 / 9
10,708
892
14,890
11,322
8,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mace

Mace

+10
Physical Power

Ymir
15
0 / 1 / 13
9,284
774
4,006
12,125
13,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Atlascore26
Tsukuyomi
15
3 / 7 / 2
8,264
689
10,425
15,724
7,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
14
0 / 5 / 0
7,405
617
1,300
9,960
4,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thanatos
Lukiguty
Thanatos
16
4 / 3 / 2
9,197
766
11,545
9,765
4,502
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 7 / 1
8,738
728
5,403
11,311
5,278
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
repeny
Lancelot
12
0 / 7 / 2
7,170
598
3,651
9,618
4,315
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
29
Kills
10
10
Deaths
29
50
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Atlascore26
Tsukuyomi
3
7
2
0.57
W
Freya
Azuur0
Freya
8
1
14
15
L
Izanami
0
5
0
0
L
Thanatos
Lukiguty
Thanatos
4
3
2
1.67
W
7
0
7
10.5
W
3
5
7
1.3
L
3
7
1
0.5
W
Arachne
abbanon
Arachne
11
3
9
5.17
L
Lancelot
repeny
Lancelot
0
7
2
0.14
W
Ymir
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,953
Damage
32,324
55,815
Taken
56,378
34,728
Mitigated
25,432
13,579
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Atlascore26
Tsukuyomi
10,425
1,661
304
900
15,724
7,307
0
6,185
9,539
0
22,574
W
Freya
Azuur0
Freya
12,847
5,477
0
2,844
10,754
4,712
2,991
530
10,224
43,983
0
L
Izanami
1,300
858
0
0
9,960
4,030
864
1,819
8,141
0
17,423
L
Thanatos
Lukiguty
Thanatos
11,545
1,960
0
6,738
9,765
4,502
0
6,010
3,755
0
23,254
W
8,395
4,229
1,543
3,043
10,900
4,617
3,295
161
10,739
0
35,167
W
6,815
1,943
0
2,510
10,714
3,434
2,130
306
10,408
31,617
0
L
5,403
1,223
0
696
11,311
5,278
51
3,737
7,574
21,905
0
W
Arachne
abbanon
Arachne
14,890
12,092
0
3,099
11,322
8,154
1,363
2,165
9,157
0
31,002
L
Lancelot
repeny
Lancelot
3,651
739
0
190
9,618
4,315
228
5,917
3,701
0
6,539
W
Ymir
4,006
641
0
540
12,125
13,811
560
2,241
9,884
20,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,924
Gold Earned
40,774
241
Minions Killed
127
0
Camps Cleared
0
1,158,918
Distance Traveled
919,345
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,264
689
29
2
0
196,214
1
W
Freya
11,018
918
60
5
0
253,434
0
L
Izanami
7,405
617
32
3
0
173,172
0
L
Thanatos
9,197
766
25
2
0
243,514
1
W
Chiron
10,089
841
41
3
0
233,878
2
W
Hel
9,825
819
63
5
0
190,527
3
L
Agni
8,738
728
31
3
0
174,380
1
W
Arachne
10,708
892
42
4
0
245,510
0
L
Lancelot
7,170
598
10
1
0
132,065
3
W
Ymir
9,284
774
35
3
0
235,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role