Player Matchup

Sol
Sol
JaysolMC
Sol
Level 35
God Stats
5W - 2L
1,684 SR
Queue Stats
541W - 580L
1,437 Elo+
Solo
Odin
Odin
KizzleP
Odin
Level 97
God Stats
1W - 1L
1,763 SR
Queue Stats
29W - 22L
1,421 Elo+
Party 1
Fenrir
Fenrir
PeterPunk999
Fenrir
Level 99
God Stats
11W - 8L
1,703 SR
Queue Stats
243W - 240L
1,371 Elo+
Solo
Janus
Janus
Sonyumilk
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,481 Elo+
Solo
Chaac
Chaac
kizzleJ
Chaac
Level 88
God Stats
19W - 8L
1,547 SR
Queue Stats
250W - 226L
1,396 Elo+
Party 1
Team Averages
Level 81
1,639 SR
1,421 Elo+

VS

Team Averages
Level 89
1,571 SR
1,392 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
AppolyonsMin
Hou Yi
Level 91
God Stats
2W - 0L
1,787 SR
Queue Stats
63W - 70L
1,457 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DirtyHampster94
Kumbhakarna
Level 84
God Stats
4W - 3L
1,522 SR
Queue Stats
34W - 27L
1,430 Elo+
Party 2
Izanami
Izanami
DueksRez
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,145 Elo+
Party 2
Ah Puch
Ah Puch
MissingPiece123
Ah Puch
Level 105
God Stats
3W - 2L
1,546 SR
Queue Stats
39W - 47L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
9,525
454
13,796
15,153
5,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
KizzleP
Odin
13
0 / 2 / 3
8,948
426
5,088
19,660
16,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fenrir
15
3 / 6 / 3
9,414
448
9,115
21,978
10,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Sonyumilk
Janus
10
0 / 2 / 0
7,530
359
1,944
6,480
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
kizzleJ
Chaac
14
3 / 7 / 2
9,489
452
15,404
30,327
22,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
1 / 3 / 3
11,189
533
11,291
17,154
15,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hou Yi
18
10 / 2 / 6
11,272
537
20,182
13,451
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
DirtyHampster94
Kumbhakarna
15
2 / 2 / 13
9,960
474
4,812
16,574
15,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
DueksRez
Izanami
16
2 / 1 / 9
9,887
471
11,459
12,367
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 1 / 6
11,167
532
20,281
13,466
7,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
9
Kills
22
22
Deaths
9
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
3
3
0.83
W
Hou Yi
10
2
6
6.5
W
Kumbhakarna
DirtyHampster94
Kumbhakarna
2
2
13
4.25
W
Izanami
DueksRez
Izanami
2
1
9
6.5
L
3
5
1
0.7
L
Odin
KizzleP
Odin
0
2
3
0.75
W
7
1
6
10
L
Fenrir
3
6
3
0.75
L
Janus
Sonyumilk
Janus
0
2
0
0
L
Chaac
kizzleJ
Chaac
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,347
Damage
68,025
93,598
Taken
73,012
58,721
Mitigated
48,428
26,659
Healing
27,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,291
3,648
903
7,445
17,154
15,459
2,737
1,091
16,063
71,555
16,500
W
Hou Yi
20,182
9,377
0
1,042
13,451
5,573
1,852
1,607
11,844
0
97,605
W
Kumbhakarna
DirtyHampster94
Kumbhakarna
4,812
475
290
4,901
16,574
15,338
254
7,530
9,044
20,360
0
W
Izanami
DueksRez
Izanami
11,459
7,891
0
6,989
12,367
4,996
1,315
2,246
10,121
0
74,219
L
13,796
5,627
0
4,155
15,153
5,824
1,187
6,370
8,783
66,659
0
L
Odin
KizzleP
Odin
5,088
863
251
6,331
19,660
16,982
247
6,626
13,034
0
35,048
W
20,281
1,507
0
6,058
13,466
7,062
1,774
3,122
10,200
88,065
0
L
Fenrir
9,115
2,413
0
3,027
21,978
10,541
0
7,492
14,486
0
62,288
L
Janus
Sonyumilk
Janus
1,944
91
0
2,492
6,480
2,890
0
5,158
1,322
39,302
0
L
Chaac
kizzleJ
Chaac
15,404
4,606
0
10,403
30,327
22,484
836
9,218
21,109
0
65,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,906
Gold Earned
53,475
414
Minions Killed
528
0
Camps Cleared
0
1,603,476
Distance Traveled
1,824,920
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,189
533
131
6
0
269,855
0
W
Hou Yi
11,272
537
141
7
0
395,006
3
W
Kumbhakarna
9,960
474
20
1
0
409,895
1
W
Izanami
9,887
471
106
5
0
368,325
1
L
Sol
9,525
454
105
5
0
314,252
0
L
Odin
8,948
426
57
3
0
369,830
3
W
Ah Puch
11,167
532
130
6
0
381,839
2
L
Fenrir
9,414
448
79
4
0
373,697
2
L
Janus
7,530
359
76
4
0
212,405
2
L
Chaac
9,489
452
97
5
0
333,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role