Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
CordingAlmond6
Cliodhna
Level 58
God Stats
8W - 15L
1,413 SR
Queue Stats
24W - 40L
1,393 Elo+
Solo
Erlang Shen
Erlang Shen
Francov
Erlang Shen
Level 52
God Stats
2W - 2L
1,447 SR
Queue Stats
108W - 129L
1,438 Elo+
Solo
Apollo
Apollo
Johni DC5
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 1
Scylla
Scylla
Mohawkhami
Scylla
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 1
Team Averages
Level 63
1,472 SR
1,357 Elo+

VS

Team Averages
Level 122
1,447 SR
1,440 Elo+
Hel
Hel
 
Hel
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
JackTheBanshee
Da Ji
Level 120
God Stats
4W - 1L
1,645 SR
Queue Stats
45W - 34L
1,476 Elo+
Party 2
Hercules
Hercules
ShoctorCroctopus
Hercules
Level 155
God Stats
31W - 21L
1,320 SR
Queue Stats
115W - 100L
1,392 Elo+
Party 2
Izanami
Izanami
camitrinket
Izanami
Level 127
God Stats
9W - 13L
1,447 SR
Queue Stats
52W - 43L
1,408 Elo+
Party 2
Ganesha
Ganesha
iivylicious045
Ganesha
Level 124
God Stats
7W - 1L
1,321 SR
Queue Stats
29W - 20L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 4 / 0
9,251
925
4,099
14,357
18,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
14
0 / 4 / 0
8,845
885
6,352
12,396
5,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Erlang Shen
Francov
Erlang Shen
15
0 / 3 / 1
9,156
916
9,145
21,240
17,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Johni DC5
Apollo
14
0 / 7 / 0
8,884
888
4,902
12,375
5,787
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Mohawkhami
Scylla
15
0 / 4 / 0
9,530
953
17,067
12,423
5,389
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

128

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 1 / 13
9,538
954
9,503
8,929
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
6 / 0 / 11
11,100
1,110
18,087
8,306
4,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
10 / 0 / 9
11,528
1,153
16,936
13,033
16,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
camitrinket
Izanami
16
5 / 0 / 8
11,631
1,163
14,339
5,600
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
0 / 0 / 21
11,448
1,145
7,043
11,662
16,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
84
1
Kills
22
22
Deaths
1
1
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
0
0.25
W
Hel
 
Hel
1
1
13
7.5
L
Cliodhna
0
4
0
0
L
Erlang Shen
Francov
Erlang Shen
0
3
1
0.17
W
6
0
11
11.5
L
Apollo
Johni DC5
Apollo
0
7
0
0
L
Scylla
Mohawkhami
Scylla
0
4
0
0
W
10
0
9
14.5
W
Izanami
camitrinket
Izanami
5
0
8
9
W
0
0
21
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,565
Damage
65,908
72,791
Taken
47,530
52,855
Mitigated
45,858
9,935
Healing
16,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,099
519
0
2,995
14,357
18,218
0
2,606
11,751
7,199
0
W
Hel
 
Hel
9,503
838
4,293
2,600
8,929
4,976
0
4,025
4,904
11,270
0
L
Cliodhna
6,352
107
71
1,131
12,396
5,743
0
2,599
9,797
0
17,086
L
Erlang Shen
Francov
Erlang Shen
9,145
5,874
0
3,786
21,240
17,718
0
5,756
15,484
0
23,664
W
18,087
5,653
0
468
8,306
4,855
0
4,090
4,083
0
31,767
L
Apollo
Johni DC5
Apollo
4,902
2,631
0
501
12,375
5,787
0
2,067
10,308
0
12,287
L
Scylla
Mohawkhami
Scylla
17,067
2,624
0
1,451
12,423
5,389
0
3,518
8,905
50,891
0
W
16,936
7,524
0
5,251
13,033
16,104
0
5,599
7,434
0
25,158
W
Izanami
camitrinket
Izanami
14,339
12,030
0
1,705
5,600
2,962
0
1,528
4,072
0
59,206
W
7,043
922
355
2,256
11,662
16,961
0
5,924
5,738
21,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,666
Gold Earned
55,245
157
Minions Killed
215
3
Camps Cleared
9
867,311
Distance Traveled
898,305
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,251
925
16
2
0
172,400
0
W
Hel
9,538
954
10
1
1
126,041
0
L
Cliodhna
8,845
885
15
2
0
170,380
0
L
Erlang Shen
9,156
916
29
3
0
171,072
0
W
Da Ji
11,100
1,110
33
3
3
208,953
0
L
Apollo
8,884
888
13
1
1
186,198
0
L
Scylla
9,530
953
84
8
2
167,261
1
W
Hercules
11,528
1,153
35
4
1
189,413
0
W
Izanami
11,631
1,163
137
14
4
181,699
0
W
Ganesha
11,448
1,145
0
0
0
192,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role