Player Matchup

Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DrippingRim
Ao Kuang
Level 93
God Stats
6W - 4L
1,627 SR
Queue Stats
168W - 165L
1,483 Elo+
Solo
Yu Huang
Yu Huang
Heimshots
Yu Huang
Level 126
God Stats
1W - 1L
1,299 SR
Queue Stats
20W - 19L
1,478 Elo+
Party 1
Mulan
Mulan
lilredjoey
Mulan
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 50L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
stonecoldMARINE
Cthulhu
Level 158
God Stats
3W - 3L
1,633 SR
Queue Stats
297W - 329L
1,485 Elo+
Solo
Team Averages
Level 130
1,512 SR
1,478 Elo+

VS

Team Averages
Level 114
1,558 SR
1,490 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FaintAtol5
Danzaburou
Level 101
God Stats
7W - 1L
1,739 SR
Queue Stats
70W - 65L
1,492 Elo+
Solo
Lancelot
Lancelot
GameboiColour
Lancelot
Level 61
God Stats
1W - 1L
1,712 SR
Queue Stats
2W - 6L
1,484 Elo+
Solo
Kukulkan
Kukulkan
KBones
Kukulkan
Level 109
God Stats
13W - 10L
1,426 SR
Queue Stats
147W - 164L
1,477 Elo+
Solo
Nox
Nox
StolenROCK94
Nox
Level 137
God Stats
3W - 7L
1,415 SR
Queue Stats
555W - 597L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
2 / 0 / 6
8,433
767
7,532
7,883
3,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
DrippingRim
Ao Kuang
15
4 / 0 / 6
8,870
806
6,821
15,764
8,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yu Huang
Heimshots
Yu Huang
14
1 / 1 / 5
7,714
701
5,748
4,759
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
15
6 / 0 / 6
8,586
781
7,974
9,662
8,517
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 9
7,542
686
5,576
9,998
9,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 2 / 0
7,362
669
8,993
10,040
7,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Danzaburou
FaintAtol5
Danzaburou
12
0 / 5 / 0
6,845
622
6,507
9,694
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
GameboiColour
Lancelot
11
0 / 5 / 0
6,566
597
5,719
11,005
4,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
KBones
Kukulkan
14
0 / 1 / 0
7,261
660
7,071
4,291
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 1 / 0
7,385
671
4,318
4,841
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
14
Kills
1
1
Deaths
14
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
6
5
L
Chaac
 
Chaac
1
2
0
0.5
W
Ao Kuang
DrippingRim
Ao Kuang
4
0
6
7
L
Danzaburou
FaintAtol5
Danzaburou
0
5
0
0
L
Lancelot
GameboiColour
Lancelot
0
5
0
0
W
Yu Huang
Heimshots
Yu Huang
1
1
5
3.5
L
Kukulkan
KBones
Kukulkan
0
1
0
0
L
0
1
0
0
W
Mulan
6
0
6
9
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,651
Damage
32,608
48,066
Taken
39,871
31,855
Mitigated
21,077
14,075
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,532
2,842
0
2,106
7,883
3,574
1,605
1,266
6,517
0
41,779
L
Chaac
 
Chaac
8,993
860
0
3,149
10,040
7,404
0
4,074
5,966
0
28,512
W
Ao Kuang
DrippingRim
Ao Kuang
6,821
1,428
1,650
7,422
15,764
8,011
2,012
4,140
11,492
25,044
0
L
Danzaburou
FaintAtol5
Danzaburou
6,507
3,685
0
414
9,694
4,509
93
4,822
4,872
0
14,158
L
Lancelot
GameboiColour
Lancelot
5,719
1,016
0
1,228
11,005
4,730
0
5,233
5,772
0
14,114
W
Yu Huang
Heimshots
Yu Huang
5,748
491
104
981
4,759
2,350
263
1,119
3,610
27,896
0
L
Kukulkan
KBones
Kukulkan
7,071
201
0
324
4,291
2,095
0
2,424
1,867
33,924
0
L
4,318
277
0
1,366
4,841
2,339
0
1,592
3,249
21,873
0
W
Mulan
7,974
801
0
841
9,662
8,517
163
1,881
7,679
0
18,465
W
5,576
33
483
488
9,998
9,403
29
2,507
7,379
16,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,145
Gold Earned
35,419
230
Minions Killed
193
0
Camps Cleared
0
1,194,976
Distance Traveled
1,074,562
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,433
767
70
6
0
211,236
3
L
Chaac
7,362
669
54
5
0
230,915
3
W
Ao Kuang
8,870
806
43
4
0
258,524
1
L
Danzaburou
6,845
622
10
1
0
204,892
1
L
Lancelot
6,566
597
17
2
0
222,089
2
W
Yu Huang
7,714
701
58
5
0
238,080
2
L
Kukulkan
7,261
660
56
5
0
220,515
0
L
Nox
7,385
671
56
5
0
196,151
4
W
Mulan
8,586
781
37
3
0
238,985
0
W
Cthulhu
7,542
686
22
2
0
248,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role