Player Matchup

Artio
Artio
By_Axhh977_
Artio
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,534 Elo+
Party 1
Skadi
Skadi
IreeneAD98
Skadi
Level 67
God Stats
26W - 23L
1,544 SR
Queue Stats
117W - 136L
1,436 Elo+
Party 1
Tyr
Tyr
SCP_YERAAA
Tyr
Level 127
God Stats
4W - 4L
1,536 SR
Queue Stats
440W - 427L
1,560 Elo+
Party 1
Hel
Hel
cuernos07
Hel
Level 65
God Stats
8W - 19L
1,413 SR
Queue Stats
269W - 306L
1,416 Elo+
Party 1
Lancelot
Lancelot
hichamrm16
Lancelot
Level 100
God Stats
4W - 3L
1,263 SR
Queue Stats
249W - 273L
1,410 Elo+
Party 1
Team Averages
Level 81
1,451 SR
1,471 Elo+

VS

Team Averages
Level 82
1,550 SR
1,456 Elo+
Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Akenussy
Hun Batz
Level 15
God Stats
2W - 0L
1,787 SR
Queue Stats
18W - 12L
1,530 Elo+
Party 2
Bellona
Bellona
HaKunaMatAtaXaXo
Bellona
Level 51
God Stats
9W - 12L
1,455 SR
Queue Stats
39W - 69L
1,298 Elo+
Solo
He Bo
He Bo
KingManii999
He Bo
Level 122
God Stats
4W - 4L
1,527 SR
Queue Stats
79W - 78L
1,516 Elo+
Party 2
Izanami
Izanami
Stef_1k
Izanami
Level 116
God Stats
5W - 0L
1,481 SR
Queue Stats
158W - 158L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,715
472
618
8,345
4,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
7
0 / 2 / 0
4,342
434
3,419
4,823
1,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 0
5,549
555
3,683
10,026
6,558
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 0
5,936
594
1,597
6,631
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
hichamrm16
Lancelot
8
0 / 5 / 0
5,040
504
3,320
8,551
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
4 / 0 / 2
6,423
642
4,866
6,149
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Akenussy
Hun Batz
10
1 / 0 / 3
5,898
590
7,704
8,562
5,334
Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 4
5,276
528
3,133
6,196
5,125
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 0 / 2
6,200
620
4,799
4,209
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Stef_1k
Izanami
10
1 / 0 / 3
5,448
545
6,614
5,224
1,924
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
11
11
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
0
2
5
W
Hun Batz
Akenussy
Hun Batz
1
0
3
2.5
L
0
1
0
0
W
0
0
4
2
L
Skadi
0
2
0
0
W
5
0
2
6
L
0
1
0
0
W
Izanami
Stef_1k
Izanami
1
0
3
2.5
L
0
2
0
0
L
Lancelot
hichamrm16
Lancelot
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,637
Damage
27,116
38,376
Taken
30,340
18,470
Mitigated
15,910
11,165
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,866
542
266
3,231
6,149
2,124
0
502
5,647
39,501
0
W
Hun Batz
Akenussy
Hun Batz
7,704
1,855
0
2,386
8,562
5,334
0
0
8,562
0
40,166
L
618
84
0
1,631
8,345
4,412
0
190
8,155
7,740
0
W
3,133
853
124
829
6,196
5,125
0
368
5,828
0
21,770
L
Skadi
3,419
1,881
0
0
4,823
1,201
0
437
4,386
0
26,620
W
4,799
389
0
750
4,209
1,403
0
1,095
3,114
38,951
0
L
3,683
596
0
3,935
10,026
6,558
0
1,392
8,634
0
37,746
W
Izanami
Stef_1k
Izanami
6,614
4,633
0
2,958
5,224
1,924
0
250
4,974
0
52,972
L
1,597
133
0
3,583
6,631
2,775
0
3,812
2,819
46,200
0
L
Lancelot
hichamrm16
Lancelot
3,320
338
0
2,016
8,551
3,524
0
3,834
4,717
0
32,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,582
Gold Earned
29,245
289
Minions Killed
349
0
Camps Cleared
0
999,178
Distance Traveled
1,025,018
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,423
642
81
8
0
219,174
0
W
Hun Batz
5,898
590
70
7
0
212,157
3
L
Artio
4,715
472
15
2
0
190,502
0
W
Bellona
5,276
528
42
4
0
204,078
0
L
Skadi
4,342
434
41
4
0
164,257
0
W
He Bo
6,200
620
75
8
0
208,554
3
L
Tyr
5,549
555
69
7
0
206,532
0
W
Izanami
5,448
545
81
8
0
181,055
4
L
Hel
5,936
594
97
10
0
212,199
3
L
Lancelot
5,040
504
67
7
0
225,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role