Player Matchup

Baron Samedi
Baron Samedi
BMillz250
Baron Samedi
Level 39
God Stats
2W - 1L
1,427 SR
Queue Stats
106W - 114L
1,403 Elo+
Party 1
Athena
Athena
ImfamousBeing15
Athena
Level 99
God Stats
4W - 8L
1,495 SR
Queue Stats
565W - 524L
1,475 Elo+
Party 1
Medusa
Medusa
KIRITO 4827
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,388 Elo+
Party 2
Sun Wukong
Sun Wukong
Z3br4c4k3s1
Sun Wukong
Level 73
God Stats
3W - 1L
1,347 SR
Queue Stats
31W - 41L
1,405 Elo+
Party 2
Pele
Pele
bobing555
Pele
Level 121
God Stats
2W - 1L
1,568 SR
Queue Stats
85W - 80L
1,462 Elo+
Party 2
Team Averages
Level 72
1,467 SR
1,426 Elo+

VS

Team Averages
Level 33
1,492 SR
1,415 Elo+
Anhur
Anhur
Ace_Flash22
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Ares
Ares
Ace_Rouge25
Ares
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,218 Elo+
Party 4
Ravana
Ravana
BullFrog_Bussin
Ravana
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 56L
1,455 Elo+
Party 3
Ra
Ra
SILKY_BUSSIN
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Da Ji
Da Ji
valxem-
Da Ji
Level 68
God Stats
65W - 74L
1,459 SR
Queue Stats
392W - 430L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BMillz250
Baron Samedi
11
5 / 0 / 5
7,416
570
3,772
4,240
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 7
6,962
536
2,411
7,533
5,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
11
0 / 2 / 3
6,330
487
3,488
7,255
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Z3br4c4k3s1
Sun Wukong
12
0 / 0 / 3
7,448
573
2,127
7,923
4,702
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pele
13
7 / 0 / 3
7,867
605
6,734
9,001
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,503
423
3,653
6,209
2,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 2 / 1
5,533
426
2,470
6,224
7,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 0
6,715
517
4,007
4,769
4,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

10
0 / 7 / 0
5,930
456
3,345
7,748
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
valxem-
Da Ji
4
0 / 0 / 0
4,380
337
1,386
2,995
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
14
Kills
3
3
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
2
2
1
1.25
W
Baron Samedi
BMillz250
Baron Samedi
5
0
5
7.5
L
0
2
0
0
W
2
1
7
5.5
W
Medusa
0
2
3
0.75
L
0
7
0
0
W
Sun Wukong
Z3br4c4k3s1
Sun Wukong
0
0
3
1.5
W
Pele
7
0
3
8.5
L
Da Ji
valxem-
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,532
Damage
14,861
35,952
Taken
27,945
18,076
Mitigated
17,704
12,028
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,653
1,749
0
0
6,209
2,364
433
724
5,485
0
30,256
L
2,470
187
190
492
6,224
7,503
0
1,416
4,808
22,040
0
W
Baron Samedi
BMillz250
Baron Samedi
3,772
575
230
1,374
4,240
1,973
345
1,241
2,999
41,554
0
L
4,007
1,585
0
992
4,769
4,463
0
734
4,035
75
47,150
W
2,411
452
0
1,943
7,533
5,591
54
1,631
5,902
15,042
0
W
Medusa
3,488
1,423
0
1,559
7,255
2,466
1,018
1,681
5,574
0
41,915
L
3,345
534
0
0
7,748
2,509
0
2,577
5,171
36,069
0
W
Sun Wukong
Z3br4c4k3s1
Sun Wukong
2,127
940
0
2,455
7,923
4,702
0
22
7,901
0
51,396
W
Pele
6,734
2,648
0
4,467
9,001
3,344
0
1,934
7,067
0
61,461
L
Da Ji
valxem-
Da Ji
1,386
190
0
1,005
2,995
865
0
732
2,263
0
7,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,023
Gold Earned
28,061
384
Minions Killed
276
0
Camps Cleared
0
1,319,932
Distance Traveled
1,043,224
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,503
423
63
5
0
231,766
0
L
Ares
5,533
426
25
2
0
243,091
3
W
Baron Samedi
7,416
570
61
5
0
263,499
2
L
Ravana
6,715
517
107
8
0
245,347
1
W
Athena
6,962
536
29
2
0
269,767
3
W
Medusa
6,330
487
69
5
0
234,312
3
L
Ra
5,930
456
66
5
0
213,445
1
W
Sun Wukong
7,448
573
117
9
0
269,128
1
W
Pele
7,867
605
108
8
0
283,226
0
L
Da Ji
4,380
337
15
1
0
109,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role