Player Matchup

Tyr
Tyr
TheSnoodles
Tyr
Level 125
God Stats
2W - 4L
1,572 SR
Queue Stats
74W - 60L
1,580 Elo+
Party 1
Chiron
Chiron
ihasflavour
Chiron
Level 83
God Stats
3W - 1L
1,707 SR
Queue Stats
76W - 60L
1,595 Elo+
Party 1
Chang'e
Chang'e
thechumbles
Chang'e
Level 128
God Stats
12W - 4L
1,588 SR
Queue Stats
74W - 60L
1,580 Elo+
Party 1
Team Averages
Level 112
1,623 SR
1,585 Elo+

VS

Team Averages
Level 77
1,606 SR
1,573 Elo+
Baron Samedi
Baron Samedi
ARuckingBeast
Baron Samedi
Level 86
God Stats
11W - 8L
1,673 SR
Queue Stats
35W - 41L
1,581 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Brickhouse1820
Ah Muzen Cab
Level 85
God Stats
15W - 22L
1,486 SR
Queue Stats
36W - 40L
1,563 Elo+
Party 2
Shiva
Shiva
S4intChip
Shiva
Level 59
God Stats
2W - 2L
1,659 SR
Queue Stats
22W - 23L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
11,118
618
13,416
25,900
30,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chiron
16
1 / 4 / 5
10,603
589
22,397
27,285
10,672
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
thechumbles
Chang'e
17
3 / 4 / 5
11,365
631
10,745
21,735
7,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ARuckingBeast
Baron Samedi
18
2 / 4 / 6
11,865
659
21,192
18,997
11,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Brickhouse1820
Ah Muzen Cab
19
7 / 1 / 3
13,579
754
25,193
18,879
9,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
S4intChip
Shiva
16
1 / 3 / 7
11,412
634
19,249
23,879
24,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
7
Kills
10
10
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ARuckingBeast
Baron Samedi
2
4
6
1.25
W
Ah Muzen Cab
Brickhouse1820
Ah Muzen Cab
7
1
3
8.5
W
Shiva
S4intChip
Shiva
1
3
7
1.5
L
3
2
3
2.25
L
Chiron
1
4
5
0.88
L
Chang'e
thechumbles
Chang'e
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,558
Damage
65,634
74,920
Taken
61,755
48,706
Mitigated
45,615
29,513
Healing
24,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ARuckingBeast
Baron Samedi
21,192
1,444
3,142
6,118
18,997
11,607
409
3,266
15,731
66,389
0
W
Ah Muzen Cab
Brickhouse1820
Ah Muzen Cab
25,193
9,022
727
6,922
18,879
9,246
1,823
3,589
15,290
0
77,148
W
Shiva
S4intChip
Shiva
19,249
2,442
1,268
5,977
23,879
24,762
285
4,842
19,037
0
28,572
L
13,416
1,357
0
5,557
25,900
30,752
0
6,337
18,732
857
38,871
L
Chiron
22,397
6,359
1,309
3,608
27,285
10,672
134
10,641
16,208
0
48,559
L
Chang'e
thechumbles
Chang'e
10,745
189
9,536
9,503
21,735
7,282
0
5,318
16,054
52,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,086
Gold Earned
36,856
219
Minions Killed
208
9
Camps Cleared
7
1,069,447
Distance Traveled
1,021,264
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,865
659
83
5
6
316,940
2
W
Ah Muzen Cab
13,579
754
99
6
0
373,138
1
W
Shiva
11,412
634
26
1
1
331,186
3
L
Tyr
11,118
618
62
3
3
361,017
2
L
Chiron
10,603
589
65
4
1
338,275
3
L
Chang'e
11,365
631
92
5
5
370,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role