Player Matchup

Janus
Janus
 
Janus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BigPrice24
Thanatos
Level 144
God Stats
2W - 0L
1,423 SR
Queue Stats
23W - 19L
1,536 Elo+
Solo
Jing Wei
Jing Wei
Nitecrawler00
Jing Wei
Level 123
God Stats
5W - 3L
1,583 SR
Queue Stats
510W - 497L
1,508 Elo+
Solo
Guan Yu
Guan Yu
ReiLobolouco
Guan Yu
Level 121
God Stats
11W - 15L
1,532 SR
Queue Stats
185W - 184L
1,533 Elo+
Solo
Geb
Geb
draw_me_near
Geb
Level 107
God Stats
13W - 8L
1,504 SR
Queue Stats
552W - 569L
1,544 Elo+
Party 1
Team Averages
Level 118
1,508 SR
1,524 Elo+

VS

Team Averages
Level 94
1,608 SR
1,524 Elo+
Zeus
Zeus
 
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
InDeemCheeks
Chaac
Level 14
God Stats
8W - 7L
1,781 SR
Queue Stats
67W - 62L
1,696 Elo+
Solo
Cupid
Cupid
Judgedthunder
Cupid
Level 103
God Stats
3W - 3L
1,594 SR
Queue Stats
56W - 70L
1,503 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MrCaffrey
Kumbhakarna
Level 88
God Stats
19W - 12L
1,679 SR
Queue Stats
67W - 69L
1,408 Elo+
Party 2
Arachne
Arachne
iNfOrEdShOtS
Arachne
Level 118
God Stats
5W - 8L
1,485 SR
Queue Stats
8W - 11L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 2
6,972
775
4,663
5,529
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
BigPrice24
Thanatos
13
2 / 2 / 0
6,988
776
4,871
10,135
5,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
Nitecrawler00
Jing Wei
13
0 / 2 / 3
6,924
769
6,286
8,361
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
ReiLobolouco
Guan Yu
13
1 / 2 / 2
6,861
762
4,352
8,649
6,788
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 3
7,325
814
2,994
8,402
8,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 1 / 4
7,743
860
12,230
5,971
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 4
7,498
833
9,850
8,877
5,150
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 3
6,568
730
2,632
4,150
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
MrCaffrey
Kumbhakarna
8
0 / 0 / 0
4,095
455
0
0
0
Arachne
iNfOrEdShOtS
Arachne
13
3 / 3 / 3
6,987
776
5,955
9,889
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
5
Kills
9
9
Deaths
5
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
2
1
L
Zeus
 
Zeus
3
1
4
5
W
Thanatos
BigPrice24
Thanatos
2
2
0
1
L
3
1
4
5
L
0
0
3
1.5
L
Kumbhakarna
MrCaffrey
Kumbhakarna
0
0
0
0
W
Jing Wei
Nitecrawler00
Jing Wei
0
2
3
0.75
W
Guan Yu
ReiLobolouco
Guan Yu
1
2
2
1
W
1
1
3
2.5
L
Arachne
iNfOrEdShOtS
Arachne
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,166
Damage
30,667
41,076
Taken
28,887
27,021
Mitigated
13,184
12,907
Healing
6,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,663
240
0
0
5,529
1,867
0
678
4,851
27,443
0
L
Zeus
 
Zeus
12,230
1,407
0
430
5,971
2,139
0
307
5,648
34,570
0
W
Thanatos
BigPrice24
Thanatos
4,871
427
0
4,758
10,135
5,652
0
1,891
8,244
0
14,632
L
9,850
869
0
2,105
8,877
5,150
0
3,512
5,207
0
33,020
L
2,632
961
222
1,064
4,150
1,536
0
1,299
2,753
0
17,871
L
Kumbhakarna
MrCaffrey
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
Nitecrawler00
Jing Wei
6,286
5,138
0
2,534
8,361
3,870
950
4,432
3,929
0
25,978
W
Guan Yu
ReiLobolouco
Guan Yu
4,352
246
1,963
2,420
8,649
6,788
828
1,865
6,784
0
19,740
W
2,994
420
0
1,232
8,402
8,844
348
3,364
5,038
8,493
0
L
Arachne
iNfOrEdShOtS
Arachne
5,955
2,805
0
2,306
9,889
4,359
0
2,219
7,622
0
12,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,070
Gold Earned
32,891
219
Minions Killed
167
0
Camps Cleared
0
910,844
Distance Traveled
730,337
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,972
775
70
8
0
162,715
0
L
Zeus
7,743
860
57
6
0
186,612
1
W
Thanatos
6,988
776
35
4
0
185,884
2
L
Chaac
7,498
833
58
6
0
203,825
2
L
Cupid
6,568
730
36
4
0
128,639
1
L
Kumbhakarna
4,095
455
0
0
0
0
0
W
Jing Wei
6,924
769
66
7
0
175,927
3
W
Guan Yu
6,861
762
37
4
0
201,341
0
W
Geb
7,325
814
11
1
0
184,977
2
L
Arachne
6,987
776
16
2
0
211,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role