Player Matchup

Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
IVIr Russell
Kukulkan
Silver I
Level 103
God Stats
10W - 9L
1,452 SR
Queue Stats
73W - 79L
1,417 MMR
Solo
Arachne
Arachne
Silver IV
JOSHM-_-99
Arachne
Silver IV
Level 33
God Stats
3W - 2L
1,500 SR
Queue Stats
519W - 523L
1,359 MMR
Solo
Nox
Nox
Gold V
MrMarruVII
Nox
Gold V
Level 72
God Stats
2W - 0L
1,760 SR
Queue Stats
24W - 26L
1,365 MMR
Party 1
Jing Wei
Jing Wei
Gold III
MrSerious_02
Jing Wei
Gold III
Level 108
God Stats
3W - 0L
1,571 SR
Queue Stats
178W - 173L
1,584 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,556 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,632 SR
1,453 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
 
Morgan Le Fay
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold II
HazyBarbecue786
Freya
Gold II
Level 120
God Stats
1W - 1L
1,816 SR
Queue Stats
119W - 127L
1,539 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Wolf664
Baron Samedi
Silver I
Level 101
God Stats
6W - 2L
1,740 SR
Queue Stats
48W - 56L
1,372 MMR
Solo
Serqet
Serqet
Gold V
anouar16_
Serqet
Gold V
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
121W - 123L
1,356 MMR
Solo
Artio
Artio
Gold II
electron1836
Artio
Gold II
Level 160
God Stats
22W - 24L
1,604 SR
Queue Stats
502W - 506L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
5 / 2 / 5
10,655
592
7,045
18,163
11,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
IVIr Russell
Kukulkan
17
6 / 0 / 4
10,598
589
13,102
9,026
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
JOSHM-_-99
Arachne
17
6 / 1 / 8
10,699
594
13,456
16,337
7,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 10
9,450
525
6,383
8,833
6,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
MrSerious_02
Jing Wei
18
5 / 1 / 1
10,751
597
6,049
11,006
4,359
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
LokiMercuryKaliAtlas

VS

Bans
NemesisPoseidonCliodhnaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
2 / 5 / 0
9,263
515
7,260
11,475
5,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 0
8,952
497
5,678
14,079
6,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Wolf664
Baron Samedi
10
0 / 6 / 1
7,115
395
6,096
12,906
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
anouar16_
Serqet
13
1 / 3 / 1
7,957
442
10,316
15,103
7,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 0
6,886
383
3,941
19,177
15,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
23
Kills
4
4
Deaths
23
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
2
5
3.75
L
Morgan Le Fay
 
Morgan Le Fay
2
5
0
0.4
L
1
4
0
0.25
W
Kukulkan
IVIr Russell
Kukulkan
6
0
4
8
W
Arachne
JOSHM-_-99
Arachne
6
1
8
10
W
1
0
10
6
W
Jing Wei
MrSerious_02
Jing Wei
5
1
1
5.5
L
Baron Samedi
Wolf664
Baron Samedi
0
6
1
0.08
L
Serqet
anouar16_
Serqet
1
3
1
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,035
Damage
33,291
63,365
Taken
72,740
33,981
Mitigated
41,598
25,298
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,045
467
0
5,936
18,163
11,327
1,872
6,542
11,569
65,266
0
L
Morgan Le Fay
 
Morgan Le Fay
7,260
317
0
2,019
11,475
5,868
0
5,384
6,091
79,511
0
L
5,678
2,497
0
4,736
14,079
6,602
0
2,959
11,120
76,225
0
W
Kukulkan
IVIr Russell
Kukulkan
13,102
1,668
0
1,362
9,026
3,927
0
4,280
4,602
101,594
0
W
Arachne
JOSHM-_-99
Arachne
13,456
7,802
0
6,878
16,337
7,854
63
3,888
12,449
0
87,455
W
6,383
1,263
2,758
2,998
8,833
6,514
28
3,995
4,838
29,133
0
W
Jing Wei
MrSerious_02
Jing Wei
6,049
4,620
0
5,366
11,006
4,359
1,400
4,669
6,153
0
93,745
L
Baron Samedi
Wolf664
Baron Samedi
6,096
303
0
1,546
12,906
6,588
0
4,970
7,936
42,664
0
L
Serqet
anouar16_
Serqet
10,316
3,056
0
2,415
15,103
7,114
0
5,852
9,251
0
57,255
L
3,941
998
449
4,016
19,177
15,426
0
7,365
11,812
19,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,153
Gold Earned
40,173
596
Minions Killed
488
0
Camps Cleared
0
1,863,830
Distance Traveled
1,622,494
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,655
592
116
6
0
346,040
4
L
Morgan Le Fay
9,263
515
148
8
0
311,344
4
L
Freya
8,952
497
148
8
0
288,621
4
W
Kukulkan
10,598
589
167
9
0
370,612
8
W
Arachne
10,699
594
108
6
0
441,245
1
W
Nox
9,450
525
45
3
0
355,976
4
W
Jing Wei
10,751
597
160
9
0
349,957
3
L
Baron Samedi
7,115
395
68
4
0
294,321
7
L
Serqet
7,957
442
99
6
0
364,094
5
L
Artio
6,886
383
25
1
0
364,114
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role