Player Matchup

Zeus
Zeus
Bloodwork0299
Zeus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,366 Elo+
Party 3
Ymir
Ymir
DvZDementia
Ymir
Level 54
God Stats
57W - 50L
1,578 SR
Queue Stats
111W - 136L
1,326 Elo+
Party 2
Anubis
Anubis
DvZPlayman
Anubis
Level 40
God Stats
3W - 6L
1,309 SR
Queue Stats
86W - 101L
1,315 Elo+
Party 2
Loki
Loki
Kadok1966
Loki
Level 62
God Stats
0W - 1L
1,540 SR
Queue Stats
34W - 37L
1,295 Elo+
Solo
Jing Wei
Jing Wei
jodog34_2
Jing Wei
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,373 Elo+
Party 3
Team Averages
Level 52
1,486 SR
1,335 Elo+

VS

Team Averages
Level 78
1,574 SR
1,489 Elo+
Freya
Freya
 
Freya
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kalvye
Kukulkan
Level 109
God Stats
2W - 0L
1,707 SR
Queue Stats
139W - 153L
1,477 Elo+
Party 1
Ymir
Ymir
PaKiTo-Pesko
Ymir
Level 14
God Stats
3W - 2L
1,665 SR
Queue Stats
9W - 12L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,452
545
4,732
7,659
3,332
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
4,786
479
2,404
6,291
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
DvZPlayman
Anubis
10
0 / 0 / 0
5,218
522
1,379
7,583
3,643
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
8
1 / 2 / 0
4,840
484
2,218
7,522
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
jodog34_2
Jing Wei
8
0 / 2 / 0
4,555
456
3,570
7,165
2,720
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
5 / 2 / 0
6,749
675
8,847
9,251
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sol
 
Sol
9
0 / 0 / 2
5,440
544
6,621
6,525
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
 
Tiamat
8
1 / 0 / 1
5,172
517
2,130
6,211
5,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Kukulkan
Kalvye
Kukulkan
11
1 / 0 / 0
6,506
651
4,638
2,514
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
1 / 0 / 3
6,414
641
3,733
5,016
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
5
2
0
2.5
W
Sol
 
Sol
0
0
2
1
W
Tiamat
 
Tiamat
1
0
1
1.5
L
1
4
1
0.38
L
0
0
0
0
L
Anubis
DvZPlayman
Anubis
0
0
0
0
L
Loki
1
2
0
0.5
W
Kukulkan
Kalvye
Kukulkan
1
0
0
1
W
1
0
3
2.5
L
Jing Wei
jodog34_2
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,303
Damage
25,969
36,220
Taken
29,517
16,348
Mitigated
14,535
12,903
Healing
16,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
8,847
2,775
0
5,221
9,251
3,603
165
4,639
4,612
39,702
0
W
Sol
 
Sol
6,621
3,156
0
4,418
6,525
1,904
1,038
733
5,792
44,290
0
W
Tiamat
 
Tiamat
2,130
247
165
3,038
6,211
5,556
124
1,269
4,942
16,849
0
L
4,732
1,964
0
1,719
7,659
3,332
80
6,054
1,605
25,794
0
L
2,404
297
0
2,203
6,291
3,620
0
4,610
1,681
13,783
0
L
Anubis
DvZPlayman
Anubis
1,379
51
0
4,030
7,583
3,643
0
4,942
2,641
29,807
0
L
Loki
2,218
610
276
2,139
7,522
3,033
35
4,347
3,175
0
19,783
W
Kukulkan
Kalvye
Kukulkan
4,638
635
0
544
2,514
974
205
1,499
1,015
48,490
0
W
3,733
338
0
3,170
5,016
2,498
0
375
4,641
47,924
0
L
Jing Wei
jodog34_2
Jing Wei
3,570
2,904
110
2,426
7,165
2,720
0
6,016
1,149
0
21,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,851
Gold Earned
30,281
188
Minions Killed
324
0
Camps Cleared
0
935,758
Distance Traveled
970,344
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,749
675
53
5
0
193,983
0
W
Sol
5,440
544
64
6
0
180,689
3
W
Tiamat
5,172
517
25
3
0
170,355
0
L
Zeus
5,452
545
53
5
0
162,356
1
L
Ymir
4,786
479
13
1
0
202,919
1
L
Anubis
5,218
522
50
5
0
166,194
0
L
Loki
4,840
484
33
3
0
225,820
2
W
Kukulkan
6,506
651
82
8
0
202,837
5
W
Ymir
6,414
641
100
10
0
222,480
0
L
Jing Wei
4,555
456
39
4
0
178,469
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role