Player Matchup

Jing Wei
Jing Wei
TheHickUncle
Jing Wei
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
262W - 177L
1,513 Elo+
Party 1
Scylla
Scylla
Widget421
Scylla
Level 29
God Stats
8W - 6L
1,500 SR
Queue Stats
27W - 29L
1,452 Elo+
Party 1
Arachne
Arachne
turtleblaster09
Arachne
Level 44
God Stats
9W - 5L
1,500 SR
Queue Stats
171W - 148L
1,446 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,470 Elo+

VS

Team Averages
Level 88
1,387 SR
1,395 Elo+
Janus
Janus
DancingDucky88
Janus
Level 124
God Stats
3W - 14L
1,162 SR
Queue Stats
107W - 165L
1,315 Elo+
Solo
Izanami
Izanami
Mozesty
Izanami
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 127L
1,451 Elo+
Solo
Atlas
Atlas
logan229996
Atlas
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 30L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
TheHickUncle
Jing Wei
14
1 / 0 / 4
8,010
668
10,132
5,507
2,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Widget421
Scylla
14
3 / 0 / 2
8,168
681
9,154
4,827
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 4
7,917
660
5,437
7,919
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,207
601
4,536
7,977
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Mozesty
Izanami
10
0 / 1 / 0
7,067
589
3,004
6,899
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 0
6,808
567
5,525
13,527
12,357
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Izanami
Mozesty
Izanami
0
1
0
0
W
Jing Wei
TheHickUncle
Jing Wei
1
0
4
3
W
Scylla
Widget421
Scylla
3
0
2
4
L
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,723
Damage
13,065
18,253
Taken
28,403
7,620
Mitigated
18,786
2,742
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,536
99
44
1,806
7,977
3,064
0
2,875
5,102
22,141
0
L
Izanami
Mozesty
Izanami
3,004
1,470
0
1,163
6,899
3,365
53
1,785
5,114
0
21,913
W
Jing Wei
TheHickUncle
Jing Wei
10,132
6,698
0
500
5,507
2,302
934
3,169
2,338
0
37,840
W
Scylla
Widget421
Scylla
9,154
782
0
1,075
4,827
1,900
328
2,517
2,310
26,265
0
L
5,525
2,109
0
1,498
13,527
12,357
0
4,666
8,861
14,538
0
W
5,437
2,513
0
1,167
7,919
3,418
0
4,789
3,130
0
17,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,095
Gold Earned
21,082
134
Minions Killed
131
7
Camps Cleared
3
675,134
Distance Traveled
647,003
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,207
601
51
4
1
210,008
6
L
Izanami
7,067
589
61
5
2
224,287
2
W
Jing Wei
8,010
668
79
7
3
236,380
1
W
Scylla
8,168
681
36
3
0
222,755
0
L
Atlas
6,808
567
19
2
0
212,708
3
W
Arachne
7,917
660
19
2
4
215,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role