Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
EdwardR19
Vamana
Level 149
God Stats
0W - 1L
1,482 SR
Queue Stats
56W - 51L
1,579 Elo+
Party 1
Danzaburou
Danzaburou
GrimeBot
Danzaburou
Level 44
God Stats
7W - 7L
1,500 SR
Queue Stats
138W - 150L
1,519 Elo+
Party 4
Fafnir
Fafnir
Ironmike1232
Fafnir
Level 49
God Stats
10W - 12L
1,934 SR
Queue Stats
200W - 211L
1,506 Elo+
Party 4
Zeus
Zeus
Leobolics
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 123L
1,577 Elo+
Party 1
Team Averages
Level 58
1,583 SR
1,536 Elo+

VS

Team Averages
Level 80
1,634 SR
1,587 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ElBany
Ymir
Level 27
God Stats
40W - 55L
1,800 SR
Queue Stats
65W - 103L
1,702 Elo+
Party 3
Mulan
Mulan
MegaTarper
Mulan
Level 61
God Stats
8W - 3L
1,722 SR
Queue Stats
163W - 154L
1,590 Elo+
Party 2
Bakasura
Bakasura
MikeHawk0
Bakasura
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
50W - 57L
1,541 Elo+
Party 2
Rama
Rama
xspainkillapro
Rama
Level 128
God Stats
9W - 4L
1,648 SR
Queue Stats
291W - 306L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 2 / 4
7,649
450
5,084
12,472
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
EdwardR19
Vamana
16
6 / 2 / 2
9,882
581
12,126
18,252
13,185
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
GrimeBot
Danzaburou
14
1 / 2 / 0
8,099
476
4,251
8,785
3,833
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
11
1 / 3 / 3
7,384
434
3,849
13,004
15,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
11
1 / 3 / 2
7,252
427
8,460
11,004
4,593
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 1 / 3
8,666
510
11,041
8,864
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
ElBany
Ymir
12
1 / 2 / 8
8,647
509
5,358
12,093
11,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
16
0 / 3 / 4
9,626
566
11,299
16,862
13,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
MikeHawk0
Bakasura
16
5 / 4 / 2
10,027
590
7,168
17,421
7,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 0 / 0
10,403
612
8,051
10,016
4,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
10
Kills
12
12
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
4
1.5
W
Zeus
 
Zeus
1
1
3
2.5
L
Vamana
EdwardR19
Vamana
6
2
2
3.5
W
Ymir
ElBany
Ymir
1
2
8
2.5
L
Danzaburou
GrimeBot
Danzaburou
1
2
0
0.5
L
Fafnir
1
3
3
0.83
L
Zeus
1
3
2
0.67
W
Mulan
0
3
4
0.67
W
Bakasura
MikeHawk0
Bakasura
5
4
2
1.5
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,770
Damage
42,917
63,517
Taken
65,256
42,175
Mitigated
41,459
19,185
Healing
23,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,084
1,179
0
5,402
12,472
5,223
0
1,866
10,052
0
49,449
W
Zeus
 
Zeus
11,041
2,106
0
1,662
8,864
3,615
0
1,881
6,983
74,111
0
L
Vamana
EdwardR19
Vamana
12,126
7,123
0
5,738
18,252
13,185
0
1,624
15,778
0
84,242
W
Ymir
ElBany
Ymir
5,358
749
0
2,225
12,093
11,388
0
4,295
7,798
26,822
0
L
Danzaburou
GrimeBot
Danzaburou
4,251
2,579
0
2,675
8,785
3,833
0
1,253
7,510
0
64,943
L
Fafnir
3,849
1,100
337
3,094
13,004
15,341
0
6,460
6,308
16,839
0
L
Zeus
8,460
1,838
0
1,939
11,004
4,593
0
4,574
5,619
54,052
0
W
Mulan
11,299
2,640
0
9,770
16,862
13,845
798
1,396
15,466
0
81,553
W
Bakasura
MikeHawk0
Bakasura
7,168
4,611
0
4,080
17,421
7,913
25
3,094
14,327
0
70,968
W
8,051
6,187
0
5,937
10,016
4,698
0
2,218
7,798
0
94,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,266
Gold Earned
47,369
471
Minions Killed
594
0
Camps Cleared
0
1,554,157
Distance Traveled
1,634,068
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,649
450
82
5
0
296,277
0
W
Zeus
8,666
510
120
7
0
262,015
0
L
Vamana
9,882
581
159
9
0
350,900
3
W
Ymir
8,647
509
38
2
0
337,529
7
L
Danzaburou
8,099
476
120
7
0
310,189
8
L
Fafnir
7,384
434
21
1
0
289,069
3
L
Zeus
7,252
427
89
5
0
307,722
3
W
Mulan
9,626
566
144
8
0
321,131
4
W
Bakasura
10,027
590
119
7
0
393,144
4
W
Rama
10,403
612
173
10
0
320,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role