Player Matchup

Sun Wukong
Sun Wukong
Deathmauler
Sun Wukong
Level 149
God Stats
21W - 20L
1,506 SR
Queue Stats
263W - 272L
1,471 Elo+
Solo
Zeus
Zeus
Dev3NSTieN
Zeus
Level 142
God Stats
25W - 27L
1,491 SR
Queue Stats
185W - 191L
1,537 Elo+
Solo
Cerberus
Cerberus
Rayzai
Cerberus
Level 128
God Stats
2W - 0L
1,794 SR
Queue Stats
19W - 22L
1,590 Elo+
Party 1
Loki
Loki
Sztormi
Loki
Level 154
God Stats
2W - 0L
1,303 SR
Queue Stats
37W - 45L
1,563 Elo+
Party 1
Chiron
Chiron
zawados
Chiron
Level 149
God Stats
3W - 0L
1,768 SR
Queue Stats
49W - 36L
1,588 Elo+
Party 1
Team Averages
Level 144
1,572 SR
1,550 Elo+

VS

Team Averages
Level 110
1,596 SR
1,591 Elo+
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dshek15
Hercules
Level 82
God Stats
2W - 3L
1,593 SR
Queue Stats
314W - 228L
1,645 Elo+
Party 2
Horus
Horus
Funuckityswitch
Horus
Level 78
God Stats
1W - 2L
1,531 SR
Queue Stats
132W - 111L
1,588 Elo+
Party 2
Baron Samedi
Baron Samedi
RokenHur
Baron Samedi
Level 121
God Stats
18W - 14L
1,695 SR
Queue Stats
503W - 444L
1,600 Elo+
Solo
Chronos
Chronos
TentaKilt
Chronos
Level 146
God Stats
21W - 13L
1,663 SR
Queue Stats
1,354W - 1,106L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deathmauler
Sun Wukong
18
3 / 5 / 10
12,619
526
24,058
32,007
28,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 3 / 4
12,673
528
26,596
17,259
8,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Rayzai
Cerberus
19
3 / 1 / 18
12,718
530
15,017
28,093
39,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
Sztormi
Loki
20
10 / 5 / 3
13,626
568
15,199
22,732
11,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
zawados
Chiron
20
6 / 1 / 4
13,321
555
24,314
19,441
9,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 7 / 3
10,467
436
11,964
23,108
7,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Dshek15
Hercules
18
6 / 5 / 5
12,005
500
18,973
31,156
38,048
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

15
1 / 5 / 6
10,014
417
4,208
26,516
23,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
RokenHur
Baron Samedi
16
3 / 7 / 2
10,249
427
14,280
21,702
11,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
TentaKilt
Chronos
19
5 / 4 / 4
12,375
516
31,037
30,459
13,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
28
Kills
15
15
Deaths
28
39
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
7
3
0.21
W
Sun Wukong
Deathmauler
Sun Wukong
3
5
10
1.6
W
6
3
4
2.67
L
Hercules
Dshek15
Hercules
6
5
5
1.7
L
1
5
6
0.8
W
Cerberus
Rayzai
Cerberus
3
1
18
12
L
Baron Samedi
RokenHur
Baron Samedi
3
7
2
0.57
W
Loki
Sztormi
Loki
10
5
3
2.3
L
Chronos
TentaKilt
Chronos
5
4
4
1.75
W
Chiron
zawados
Chiron
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,184
Damage
80,462
119,532
Taken
132,941
97,375
Mitigated
94,209
48,279
Healing
49,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,964
4,304
0
9,393
23,108
7,334
0
3,142
19,966
92,232
0
W
Sun Wukong
Deathmauler
Sun Wukong
24,058
6,295
0
12,655
32,007
28,778
0
7,500
24,507
0
107,653
W
26,596
2,666
0
8,777
17,259
8,256
533
11,045
6,214
112,832
0
L
Hercules
Dshek15
Hercules
18,973
6,053
0
11,544
31,156
38,048
690
5,917
25,239
642
91,467
L
4,208
2,187
2,191
6,468
26,516
23,700
0
12,060
14,456
0
16,040
W
Cerberus
Rayzai
Cerberus
15,017
1,874
0
7,982
28,093
39,138
27
17,254
10,839
48,522
0
L
Baron Samedi
RokenHur
Baron Samedi
14,280
631
1,114
4,594
21,702
11,918
0
12,452
9,250
82,195
0
W
Loki
Sztormi
Loki
15,199
4,447
0
8,207
22,732
11,440
0
11,564
11,168
0
123,600
L
Chronos
TentaKilt
Chronos
31,037
13,554
0
13,839
30,459
13,209
0
8,264
22,195
127,526
0
W
Chiron
zawados
Chiron
24,314
9,763
1,921
8,737
19,441
9,763
1,934
11,939
7,400
0
143,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,957
Gold Earned
55,110
729
Minions Killed
598
0
Camps Cleared
0
2,214,277
Distance Traveled
2,059,805
47
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,467
436
154
6
0
369,441
0
W
Sun Wukong
12,619
526
165
7
0
436,413
9
W
Zeus
12,673
528
151
6
0
415,533
14
L
Hercules
12,005
500
158
7
0
407,994
1
L
Horus
10,014
417
11
0
0
455,087
11
W
Cerberus
12,718
530
63
3
0
491,453
10
L
Baron Samedi
10,249
427
135
6
0
380,038
5
W
Loki
13,626
568
152
6
0
475,149
7
L
Chronos
12,375
516
140
6
0
447,245
5
W
Chiron
13,321
555
198
8
0
395,729
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role