Player Matchup

Khepri
Khepri
El_Perezidente5
Khepri
Level 92
God Stats
1W - 1L
1,788 SR
Queue Stats
16W - 23L
1,322 Elo+
Party 2
Fenrir
Fenrir
King__MAG777
Fenrir
Level 87
God Stats
26W - 46L
1,334 SR
Queue Stats
71W - 115L
1,288 Elo+
Party 2
Janus
Janus
jcolesio282
Janus
Level 99
God Stats
0W - 1L
1,718 SR
Queue Stats
50W - 75L
1,331 Elo+
Party 2
Team Averages
Level 93
1,614 SR
1,314 Elo+

VS

Team Averages
Level 109
1,643 SR
1,290 Elo+
Aphrodite
Aphrodite
DivineMurder1017
Aphrodite
Level 137
God Stats
3W - 2L
1,757 SR
Queue Stats
45W - 58L
1,301 Elo+
Party 1
Neith
Neith
MrJU_ice
Neith
Level 123
God Stats
7W - 4L
1,548 SR
Queue Stats
75W - 96L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
almita24
Cthulhu
Level 68
God Stats
3W - 1L
1,624 SR
Queue Stats
47W - 86L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 2
9,177
574
5,370
17,944
9,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
14
2 / 5 / 1
9,249
578
6,993
17,672
9,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 4 / 5
9,745
609
18,819
13,693
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
16
6 / 2 / 12
11,726
733
6,193
16,819
12,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
MrJU_ice
Neith
18
10 / 2 / 8
12,446
778
26,396
18,627
8,832
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
almita24
Cthulhu
16
2 / 1 / 12
11,408
713
10,417
18,661
23,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
3
Kills
18
18
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
6
2
12
6
L
1
9
2
0.22
L
Fenrir
2
5
1
0.5
W
Neith
MrJU_ice
Neith
10
2
8
7
W
Cthulhu
almita24
Cthulhu
2
1
12
8
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,182
Damage
43,006
49,309
Taken
54,107
23,609
Mitigated
45,130
4,351
Healing
26,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
6,193
1,299
7,427
9,537
16,819
12,350
95
8,887
7,217
25,991
0
L
5,370
999
83
981
17,944
9,438
0
5,917
12,027
17,953
2,327
L
Fenrir
6,993
588
61
2,165
17,672
9,376
0
6,374
11,298
0
17,134
W
Neith
MrJU_ice
Neith
26,396
12,358
576
6,631
18,627
8,832
2,391
7,946
10,035
0
65,107
W
Cthulhu
almita24
Cthulhu
10,417
566
1,148
1,326
18,661
23,948
90
6,096
12,006
33,961
0
L
18,819
772
88
973
13,693
4,795
0
4,843
8,850
58,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,171
Gold Earned
35,580
138
Minions Killed
176
5
Camps Cleared
7
807,143
Distance Traveled
787,766
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,726
733
44
3
4
240,598
1
L
Khepri
9,177
574
26
2
2
241,107
2
L
Fenrir
9,249
578
16
1
2
307,207
2
W
Neith
12,446
778
83
5
3
243,182
2
W
Cthulhu
11,408
713
49
3
0
303,986
3
L
Janus
9,745
609
96
6
1
258,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role