Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Dontejay24
Sol
Level 83
God Stats
2W - 1L
1,519 SR
Queue Stats
7W - 8L
1,487 Elo+
Solo
Xbalanque
Xbalanque
SmoothTypeGuy
Xbalanque
Level 105
God Stats
42W - 35L
1,647 SR
Queue Stats
267W - 288L
1,458 Elo+
Party 2
Hou Yi
Hou Yi
koolaicl
Hou Yi
Level 116
God Stats
2W - 1L
1,535 SR
Queue Stats
63W - 61L
1,405 Elo+
Party 2
Nox
Nox
ttv_twichkryptic
Nox
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 147L
1,127 Elo+
Solo
Team Averages
Level 91
1,540 SR
1,395 Elo+

VS

Team Averages
Level 97
1,347 SR
1,434 Elo+
Merlin
Merlin
AlexB333
Merlin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
360W - 392L
1,461 Elo+
Solo
Ao Kuang
Ao Kuang
D69theman
Ao Kuang
Level 36
God Stats
0W - 6L
1,108 SR
Queue Stats
24W - 46L
1,237 Elo+
Solo
Cliodhna
Cliodhna
EcruPluto
Cliodhna
Level 61
God Stats
5W - 14L
1,238 SR
Queue Stats
97W - 107L
1,483 Elo+
Party 1
Neith
Neith
Hylian_Hero7708
Neith
Level 122
God Stats
16W - 19L
1,391 SR
Queue Stats
208W - 224L
1,499 Elo+
Party 1
Apollo
Apollo
samskrillah
Apollo
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 0 / 9
6,714
1,343
7,655
4,456
2,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 1 / 7
6,366
1,273
2,481
4,176
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
SmoothTypeGuy
Xbalanque
12
4 / 1 / 8
7,200
1,440
6,946
5,294
2,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
koolaicl
Hou Yi
12
5 / 0 / 7
7,459
1,492
1,690
2,451
887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 0 / 7
6,980
1,396
3,429
2,593
1,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

386

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlexB333
Merlin
12
0 / 1 / 1
6,321
1,264
3,849
2,686
1,283
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
D69theman
Ao Kuang
10
1 / 6 / 1
6,160
1,232
3,907
9,287
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
EcruPluto
Cliodhna
11
1 / 4 / 1
6,118
1,224
4,524
5,831
2,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 0
5,788
1,158
2,761
6,075
2,475
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
10
0 / 1 / 0
5,253
1,051
710
1,360
482
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
16
Kills
2
2
Deaths
16
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
9
7.5
L
Merlin
AlexB333
Merlin
0
1
1
0.5
L
Ao Kuang
D69theman
Ao Kuang
1
6
1
0.25
W
1
1
7
4.5
L
Cliodhna
EcruPluto
Cliodhna
1
4
1
0.38
L
0
4
0
0
W
Xbalanque
SmoothTypeGuy
Xbalanque
4
1
8
8
W
Hou Yi
koolaicl
Hou Yi
5
0
7
8.5
L
Apollo
0
1
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,201
Damage
15,751
18,970
Taken
25,239
8,194
Mitigated
11,134
2,464
Healing
1,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,655
1,929
0
896
4,456
2,593
0
2,123
2,333
0
12,352
L
Merlin
AlexB333
Merlin
3,849
237
0
0
2,686
1,283
0
896
1,790
23,702
0
L
Ao Kuang
D69theman
Ao Kuang
3,907
1,366
0
1,014
9,287
4,453
0
1,437
7,691
6,167
1,411
W
2,481
1,278
0
1,556
4,176
1,326
0
1,250
2,926
15,866
0
L
Cliodhna
EcruPluto
Cliodhna
4,524
654
92
237
5,831
2,441
0
2,321
3,478
0
9,405
L
2,761
1,050
49
439
6,075
2,475
0
887
5,086
0
18,254
W
Xbalanque
SmoothTypeGuy
Xbalanque
6,946
3,610
0
0
5,294
2,331
0
2,455
2,839
0
15,576
W
Hou Yi
koolaicl
Hou Yi
1,690
1,060
0
0
2,451
887
0
646
1,805
0
10,948
L
Apollo
710
433
0
25
1,360
482
0
369
962
0
710
W
3,429
502
0
12
2,593
1,057
0
786
1,807
8,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,719
Gold Earned
29,640
91
Minions Killed
96
6
Camps Cleared
3
510,654
Distance Traveled
404,649
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,714
1,343
7
1
1
121,481
0
L
Merlin
6,321
1,264
39
8
0
99,315
0
L
Ao Kuang
6,160
1,232
6
1
2
92,709
2
W
Sol
6,366
1,273
29
6
0
82,969
0
L
Cliodhna
6,118
1,224
13
3
0
96,785
1
L
Neith
5,788
1,158
38
8
1
89,100
0
W
Xbalanque
7,200
1,440
18
4
3
93,040
0
W
Hou Yi
7,459
1,492
22
4
0
104,607
0
L
Apollo
5,253
1,051
0
0
0
26,740
0
W
Nox
6,980
1,396
15
3
2
108,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role