Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ALKAPONE4940
Nu Wa
Level 49
God Stats
3W - 15L
1,115 SR
Queue Stats
103W - 144L
1,259 Elo+
Solo
Cupid
Cupid
BIG FROGMAN4437
Cupid
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,328 Elo+
Solo
Chang'e
Chang'e
D r y x 79
Chang'e
Level 94
God Stats
10W - 4L
1,871 SR
Queue Stats
61W - 49L
1,433 Elo+
Party 1
Kuzenbo
Kuzenbo
Ostrencio
Kuzenbo
Level 38
God Stats
2W - 5L
1,425 SR
Queue Stats
92W - 114L
1,175 Elo+
Solo
Team Averages
Level 70
1,482 SR
1,339 Elo+

VS

Team Averages
Level 77
1,534 SR
1,330 Elo+
Mulan
Mulan
 
Mulan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
MusicWonders364
Bastet
Level 62
God Stats
9W - 1L
1,872 SR
Queue Stats
34W - 29L
1,239 Elo+
Party 2
Freya
Freya
ShurabaAshura
Freya
Level 58
God Stats
3W - 6L
1,405 SR
Queue Stats
54W - 75L
1,293 Elo+
Solo
Olorun
Olorun
XxAmerrixX
Olorun
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,299 Elo+
Party 2
Zhong Kui
Zhong Kui
tassalhof
Zhong Kui
Level 80
God Stats
12W - 14L
1,394 SR
Queue Stats
182W - 185L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
9 / 14 / 4
11,291
491
26,445
34,807
16,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 3 / 1
8,986
391
10,019
10,508
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 4 / 0
6,994
304
2,231
5,647
1,790
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
D r y x 79
Chang'e
17
6 / 5 / 1
10,958
476
19,931
20,618
8,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Ostrencio
Kuzenbo
15
0 / 6 / 6
9,515
414
4,564
18,697
21,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
5 / 3 / 1
12,594
548
7,833
20,250
13,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
9 / 0 / 8
12,533
545
18,344
21,068
8,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 5 / 12
11,608
505
17,522
20,539
8,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
XxAmerrixX
Olorun
16
9 / 4 / 10
11,510
500
14,066
16,405
6,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
tassalhof
Zhong Kui
16
4 / 6 / 5
11,248
489
10,850
21,622
13,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
16
Kills
32
32
Deaths
18
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
9
14
4
0.79
W
Mulan
 
Mulan
5
3
1
1.83
L
1
3
1
0.5
L
0
4
0
0
L
Chang'e
D r y x 79
Chang'e
6
5
1
1.3
W
9
0
8
13
L
Kuzenbo
Ostrencio
Kuzenbo
0
6
6
0.5
W
5
5
12
2.2
W
Olorun
XxAmerrixX
Olorun
9
4
10
3.5
W
Zhong Kui
tassalhof
Zhong Kui
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,190
Damage
68,615
90,277
Taken
99,884
51,554
Mitigated
50,930
24,418
Healing
40,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
26,445
13,203
0
7,157
34,807
16,287
188
12,550
22,257
0
93,237
W
Mulan
 
Mulan
7,833
788
0
6,511
20,250
13,513
88
12,042
8,208
116
90,467
L
10,019
4,165
0
3,886
10,508
3,322
0
1,972
8,536
53,667
0
L
2,231
922
61
943
5,647
1,790
0
3,209
2,438
0
23,262
L
Chang'e
D r y x 79
Chang'e
19,931
267
2,204
9,376
20,618
8,777
0
12,728
7,890
73,571
0
W
18,344
7,483
0
10,080
21,068
8,939
1,177
4,943
16,125
0
97,734
L
Kuzenbo
Ostrencio
Kuzenbo
4,564
1,572
0
791
18,697
21,378
498
12,044
6,653
33,572
0
W
17,522
5,773
490
7,100
20,539
8,355
1,912
6,042
14,497
91,605
0
W
Olorun
XxAmerrixX
Olorun
14,066
6,885
2,776
6,167
16,405
6,804
3,955
5,588
10,817
45,761
0
W
Zhong Kui
tassalhof
Zhong Kui
10,850
893
0
7,439
21,622
13,319
1,408
6,340
15,282
65,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,744
Gold Earned
59,493
384
Minions Killed
545
0
Camps Cleared
0
1,638,698
Distance Traveled
1,996,338
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,291
491
105
5
0
401,683
1
W
Mulan
12,594
548
160
7
0
367,818
5
L
Nu Wa
8,986
391
89
4
0
241,045
7
L
Cupid
6,994
304
46
2
0
144,178
3
L
Chang'e
10,958
476
93
4
0
438,240
1
W
Bastet
12,533
545
128
6
0
506,201
3
L
Kuzenbo
9,515
414
51
2
0
413,552
3
W
Freya
11,608
505
113
5
0
376,533
2
W
Olorun
11,510
500
57
2
0
389,180
0
W
Zhong Kui
11,248
489
87
4
0
356,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role