Player Matchup

Bacchus
Bacchus
Fearfork
Bacchus
Level 91
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 37L
1,528 Elo+
Solo
Anubis
Anubis
Inczentra
Anubis
Level 116
God Stats
1W - 1L
1,732 SR
Queue Stats
20W - 19L
1,677 Elo+
Party 3
Ravana
Ravana
MajiN_babyyy
Ravana
Level 49
God Stats
17W - 18L
1,455 SR
Queue Stats
116W - 96L
1,422 Elo+
Party 1
Jing Wei
Jing Wei
MoukZER
Jing Wei
Level 29
God Stats
15W - 7L
1,645 SR
Queue Stats
128W - 105L
1,424 Elo+
Party 1
Loki
Loki
ToxicKislevian
Loki
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 19L
1,677 Elo+
Party 3
Team Averages
Level 58
1,566 SR
1,545 Elo+

VS

Team Averages
Level 70
1,429 SR
1,467 Elo+
Mulan
Mulan
 
Mulan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
AronStone
Yemoja
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,468 Elo+
Party 2
Discordia
Discordia
Etomura
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,468 Elo+
Party 2
Bakasura
Bakasura
Goomboy
Bakasura
Level 146
God Stats
2W - 4L
1,454 SR
Queue Stats
71W - 96L
1,429 Elo+
Solo
Izanami
Izanami
WeedHoarder
Izanami
Level 29
God Stats
0W - 1L
1,191 SR
Queue Stats
2W - 2L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fearfork
Bacchus
13
4 / 1 / 10
10,035
502
11,408
15,098
20,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Inczentra
Anubis
14
5 / 8 / 3
9,830
492
14,672
20,982
9,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
16
4 / 1 / 6
10,945
547
16,951
11,605
15,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Jing Wei
MoukZER
Jing Wei
17
5 / 4 / 5
11,161
558
17,304
18,279
7,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 5
9,418
471
3,252
14,240
6,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
0 / 5 / 2
8,572
429
6,630
19,507
12,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
AronStone
Yemoja
12
2 / 5 / 5
8,872
444
6,819
15,138
16,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
Etomura
Discordia
13
3 / 4 / 7
9,106
455
7,761
8,912
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Goomboy
Bakasura
18
8 / 1 / 1
10,996
550
16,069
21,056
10,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
WeedHoarder
Izanami
16
4 / 5 / 2
10,197
510
15,430
22,747
9,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
34
20
Kills
17
18
Deaths
20
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
5
2
0.2
L
Yemoja
AronStone
Yemoja
2
5
5
0.9
L
Discordia
Etomura
Discordia
3
4
7
1.63
W
Bacchus
Fearfork
Bacchus
4
1
10
9
L
Bakasura
Goomboy
Bakasura
8
1
1
8.5
W
Anubis
Inczentra
Anubis
5
8
3
0.81
W
Ravana
4
1
6
7
W
Jing Wei
MoukZER
Jing Wei
5
4
5
1.88
W
2
4
5
1.13
L
Izanami
WeedHoarder
Izanami
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,587
Damage
52,709
80,204
Taken
87,360
59,578
Mitigated
52,842
21,911
Healing
27,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,630
1,178
0
6,139
19,507
12,386
0
4,852
14,655
0
66,768
L
Yemoja
AronStone
Yemoja
6,819
1,874
4,427
2,871
15,138
16,883
0
6,675
8,463
16,969
0
L
Discordia
Etomura
Discordia
7,761
805
0
694
8,912
3,181
170
4,354
4,558
39,061
0
W
Bacchus
Fearfork
Bacchus
11,408
1,886
0
2,293
15,098
20,117
0
4,023
10,393
22,909
0
L
Bakasura
Goomboy
Bakasura
16,069
10,392
0
6,148
21,056
10,538
0
5,515
15,541
0
95,766
W
Anubis
Inczentra
Anubis
14,672
521
0
7,180
20,982
9,636
294
3,811
14,911
72,101
0
W
Ravana
16,951
3,242
0
4,023
11,605
15,301
546
1,589
8,481
0
75,087
W
Jing Wei
MoukZER
Jing Wei
17,304
13,736
0
6,183
18,279
7,724
1,644
3,751
14,180
0
103,622
W
3,252
1,013
0
2,232
14,240
6,800
0
2,090
11,800
0
70,352
L
Izanami
WeedHoarder
Izanami
15,430
10,334
0
7,454
22,747
9,854
121
4,684
18,063
0
88,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,389
Gold Earned
47,743
512
Minions Killed
504
0
Camps Cleared
0
1,863,677
Distance Traveled
1,784,864
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,572
429
116
6
0
333,127
0
L
Yemoja
8,872
444
16
1
0
351,155
1
L
Discordia
9,106
455
73
4
0
316,663
2
W
Bacchus
10,035
502
24
1
0
425,567
8
L
Bakasura
10,996
550
161
8
0
433,424
5
W
Anubis
9,830
492
112
6
0
311,327
6
W
Ravana
10,945
547
125
6
0
392,721
2
W
Jing Wei
11,161
558
151
8
0
368,465
5
W
Loki
9,418
471
100
5
0
365,597
0
L
Izanami
10,197
510
138
7
0
350,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role