Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Kirby12321
Danzaburou
Level 148
God Stats
11W - 11L
1,506 SR
Queue Stats
153W - 115L
1,530 Elo+
Party 2
Aphrodite
Aphrodite
osmelee
Aphrodite
Level 102
God Stats
9W - 3L
1,508 SR
Queue Stats
158W - 93L
1,599 Elo+
Party 2
Team Averages
Level 128
1,505 SR
1,543 Elo+

VS

Team Averages
Level 109
1,565 SR
1,570 Elo+
Baron Samedi
Baron Samedi
TheChaosArcher
Baron Samedi
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 14L
1,784 Elo+
Party 1
Hercules
Hercules
Toxic__Queen95
Hercules
Level 117
God Stats
3W - 2L
1,441 SR
Queue Stats
14W - 14L
1,410 Elo+
Party 1
Cabrakan
Cabrakan
Whiskey---Queen
Cabrakan
Level 140
God Stats
2W - 2L
1,756 SR
Queue Stats
25W - 24L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
18
4 / 3 / 9
12,714
669
12,574
28,409
34,229
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
Kirby12321
Danzaburou
18
4 / 3 / 8
13,367
704
22,715
18,453
9,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
osmelee
Aphrodite
18
5 / 2 / 8
12,976
683
17,149
11,886
7,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TheChaosArcher
Baron Samedi
17
3 / 3 / 5
12,404
653
20,949
16,797
13,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
16
5 / 5 / 3
11,967
630
16,542
25,579
20,759
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
14
0 / 5 / 5
10,821
570
9,278
24,952
35,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
13
Kills
8
8
Deaths
13
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
3
9
2.83
W
Danzaburou
Kirby12321
Danzaburou
4
3
8
2.67
L
Baron Samedi
TheChaosArcher
Baron Samedi
3
3
5
1.83
L
Hercules
5
5
3
1.3
L
Cabrakan
0
5
5
0.5
W
Aphrodite
osmelee
Aphrodite
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,438
Damage
46,769
58,748
Taken
67,328
50,653
Mitigated
70,478
17,665
Healing
16,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
12,574
1,678
0
915
28,409
34,229
27
12,310
16,099
25,101
0
W
Danzaburou
Kirby12321
Danzaburou
22,715
10,430
0
3,188
18,453
9,131
2,187
11,840
6,613
0
75,625
L
Baron Samedi
TheChaosArcher
Baron Samedi
20,949
1,791
3,542
5,048
16,797
13,955
0
7,962
8,835
66,375
0
L
Hercules
16,542
6,194
779
4,008
25,579
20,759
0
12,460
13,119
0
36,986
L
Cabrakan
9,278
951
1,565
1,206
24,952
35,764
0
9,571
15,381
25,190
0
W
Aphrodite
osmelee
Aphrodite
17,149
959
6,605
6,957
11,886
7,293
736
6,629
5,257
55,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,057
Gold Earned
35,192
196
Minions Killed
182
10
Camps Cleared
5
1,029,778
Distance Traveled
796,970
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,714
669
12
1
1
332,434
3
W
Danzaburou
13,367
704
90
5
5
331,028
4
L
Baron Samedi
12,404
653
98
5
4
285,358
3
L
Hercules
11,967
630
60
3
1
265,814
0
L
Cabrakan
10,821
570
24
1
0
245,798
3
W
Aphrodite
12,976
683
94
5
4
366,316
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role