Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
LAVIDAESUNA_15
Ymir
Level 28
God Stats
2W - 2L
1,580 SR
Queue Stats
9W - 4L
1,610 Elo+
Party 1
Charybdis
Charybdis
Sacraha
Charybdis
Level 66
God Stats
1W - 2L
1,327 SR
Queue Stats
238W - 262L
1,487 Elo+
Party 2
Jing Wei
Jing Wei
androdrako
Jing Wei
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 4L
1,610 Elo+
Party 1
Team Averages
Level 76
1,481 SR
1,541 Elo+

VS

Team Averages
Level 78
1,608 SR
1,352 Elo+
Agni
Agni
DJ-Rodri-770
Agni
Level 105
God Stats
5W - 3L
1,509 SR
Queue Stats
90W - 105L
1,435 Elo+
Party 4
Artio
Artio
VsN-Sanchobrando
Artio
Level 88
God Stats
2W - 3L
1,512 SR
Queue Stats
159W - 177L
1,468 Elo+
Party 4
Susano
Susano
bry_shoo
Susano
Level 70
God Stats
14W - 16L
1,404 SR
Queue Stats
201W - 238L
1,413 Elo+
Party 4
Bacchus
Bacchus
joseeruuiz
Bacchus
Level 52
God Stats
3W - 0L
1,830 SR
Queue Stats
3W - 7L
1,176 Elo+
Party 3
Cernunnos
Cernunnos
moskeraflame25
Cernunnos
Level 75
God Stats
3W - 1L
1,782 SR
Queue Stats
53W - 60L
1,269 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
6 / 4 / 0
6,508
592
6,109
7,103
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
 
Terra
8
0 / 2 / 4
4,876
443
3,765
6,695
5,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
4,873
443
1,840
5,564
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Sacraha
Charybdis
9
1 / 3 / 2
5,509
501
6,746
9,170
2,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
androdrako
Jing Wei
8
0 / 3 / 2
5,347
486
1,637
8,391
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 1
6,625
602
6,636
7,091
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 2
6,627
602
5,539
7,679
5,875
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
bry_shoo
Susano
11
3 / 0 / 1
6,120
556
1,818
6,546
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
joseeruuiz
Bacchus
9
3 / 1 / 1
5,558
505
2,999
6,586
5,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
moskeraflame25
Cernunnos
9
0 / 2 / 4
5,331
485
4,778
6,885
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
14
15
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
6
4
0
1.5
L
Terra
 
Terra
0
2
4
1
W
5
4
1
1.38
L
0
3
0
0
L
Charybdis
Sacraha
Charybdis
1
3
2
0.67
W
3
0
2
4
L
Jing Wei
androdrako
Jing Wei
0
3
2
0.33
W
Susano
bry_shoo
Susano
3
0
1
3.5
W
Bacchus
joseeruuiz
Bacchus
3
1
1
3.5
W
Cernunnos
moskeraflame25
Cernunnos
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,097
Damage
21,770
36,923
Taken
34,787
16,034
Mitigated
18,447
7,860
Healing
10,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,109
1,196
0
875
7,103
2,947
0
4,959
2,144
29,304
0
L
Terra
 
Terra
3,765
352
466
1,292
6,695
5,240
0
2,487
4,208
15,270
0
W
6,636
798
0
491
7,091
2,578
495
3,840
2,977
38,403
0
L
1,840
916
58
339
5,564
2,288
0
4,083
1,481
17,088
0
L
Charybdis
Sacraha
Charybdis
6,746
2,738
0
3,754
9,170
2,834
0
2,402
6,768
0
35,510
W
5,539
1,872
134
4,642
7,679
5,875
0
2,930
4,607
39,135
0
L
Jing Wei
androdrako
Jing Wei
1,637
1,186
0
1,076
8,391
2,725
0
1,243
7,148
0
33,119
W
Susano
bry_shoo
Susano
1,818
310
0
2,903
6,546
2,449
0
1,446
4,905
0
31,956
W
Bacchus
joseeruuiz
Bacchus
2,999
721
342
485
6,586
5,453
0
1,217
5,297
15,004
0
W
Cernunnos
moskeraflame25
Cernunnos
4,778
2,241
0
1,052
6,885
2,092
570
1,545
5,287
0
30,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,113
Gold Earned
30,261
218
Minions Killed
275
0
Camps Cleared
0
937,307
Distance Traveled
1,094,058
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,508
592
47
4
0
185,973
1
L
Terra
4,876
443
18
2
0
198,904
3
W
Agni
6,625
602
75
7
0
199,393
1
L
Ymir
4,873
443
23
2
0
184,620
1
L
Charybdis
5,509
501
68
6
0
164,083
1
W
Artio
6,627
602
64
6
0
217,238
1
L
Jing Wei
5,347
486
62
6
0
203,727
0
W
Susano
6,120
556
65
6
0
262,829
2
W
Bacchus
5,558
505
19
2
0
218,354
0
W
Cernunnos
5,331
485
52
5
0
196,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role