Player Matchup

Sol
Sol
Silver III
Blackviech
Sol
Silver III
Level 116
God Stats
58W - 63L
1,454 SR
Queue Stats
117W - 137L
1,009 MMR
Party 1
Hun Batz
Hun Batz
Silver IV
ChArLeS__VaInE
Hun Batz
Silver IV
Level 90
God Stats
16W - 10L
1,581 SR
Queue Stats
87W - 102L
865 MMR
Solo
Hercules
Hercules
Silver V
Charlemaigne75
Hercules
Silver V
Level 87
God Stats
57W - 67L
1,482 SR
Queue Stats
309W - 334L
532 MMR
Solo
Mercury
Mercury
Silver V
Schannikks420
Mercury
Silver V
Level 118
God Stats
7W - 8L
1,648 SR
Queue Stats
91W - 115L
636 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver V
XOsirisX_
Cu Chulainn
Silver V
Level 107
God Stats
5W - 5L
1,453 SR
Queue Stats
32W - 57L
704 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,524 SR
749 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,482 SR
1,073 MMR
Chiron
Chiron
Silver V
 
Chiron
Silver V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Bronze V
 
Freya
Bronze V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
R_Lynchy_
Bakasura
Silver I
Level 148
God Stats
3W - 11L
1,521 SR
Queue Stats
246W - 254L
1,079 MMR
Solo
Yemoja
Yemoja
Silver III
RuzajevicGibAuto
Yemoja
Silver III
Level 89
God Stats
1W - 1L
1,239 SR
Queue Stats
21W - 40L
832 MMR
Solo
Janus
Janus
Bronze I
died2398
Janus
Bronze I
Level 111
God Stats
4W - 2L
1,648 SR
Queue Stats
85W - 91L
456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,963
464
11,887
12,246
4,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
12
1 / 3 / 1
7,046
470
5,898
9,813
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
12
3 / 0 / 1
7,072
471
3,249
10,147
7,696
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
8
0 / 3 / 1
5,610
374
477
6,849
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
XOsirisX_
Cu Chulainn
10
1 / 2 / 3
6,491
433
4,347
12,182
7,672
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
MulanKaliShivaHera

VS

Bans
AtlasCliodhnaIzanamiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 1 / 3
8,249
550
7,854
8,562
3,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Freya
 
Freya
13
2 / 2 / 2
7,991
533
6,099
8,982
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
R_Lynchy_
Bakasura
14
3 / 1 / 5
8,377
558
5,802
12,572
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 0 / 6
7,135
476
1,401
5,091
5,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
died2398
Janus
12
2 / 3 / 4
7,834
522
8,525
9,269
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
10
11
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
3
3.5
W
Freya
 
Freya
2
2
2
1.5
L
2
3
1
0.83
L
Hun Batz
1
3
1
0.5
L
Hercules
3
0
1
3.5
W
Bakasura
R_Lynchy_
Bakasura
3
1
5
5.5
W
1
0
6
4
L
Mercury
0
3
1
0.17
L
Cu Chulainn
XOsirisX_
Cu Chulainn
1
2
3
1.25
W
Janus
died2398
Janus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,858
Damage
29,681
51,237
Taken
44,476
25,151
Mitigated
22,436
15,618
Healing
14,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,854
2,560
301
3,010
8,562
3,376
3,452
1,632
6,930
0
62,620
W
Freya
 
Freya
6,099
1,716
0
2,878
8,982
4,135
370
2,867
6,115
39,413
0
L
11,887
6,524
253
4,677
12,246
4,103
574
4,515
6,964
49,691
0
L
Hun Batz
5,898
936
0
3,043
9,813
3,839
0
3,231
6,402
0
54,162
L
Hercules
3,249
175
0
3,203
10,147
7,696
0
3,477
5,991
0
24,086
W
Bakasura
R_Lynchy_
Bakasura
5,802
3,796
0
3,138
12,572
5,734
0
2,909
9,663
0
63,713
W
1,401
377
2,119
794
5,091
5,398
930
2,006
3,085
11,006
0
L
Mercury
477
131
0
360
6,849
1,841
0
401
6,424
0
23,976
L
Cu Chulainn
XOsirisX_
Cu Chulainn
4,347
264
120
3,962
12,182
7,672
0
3,549
8,396
1,719
25,438
W
Janus
died2398
Janus
8,525
291
0
1,863
9,269
3,793
1,263
3,487
5,782
50,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,182
Gold Earned
39,586
290
Minions Killed
426
0
Camps Cleared
0
1,249,569
Distance Traveled
1,479,524
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,249
550
102
7
0
291,514
1
W
Freya
7,991
533
80
5
0
269,125
3
L
Sol
6,963
464
75
5
0
279,585
1
L
Hun Batz
7,046
470
88
6
0
275,130
0
L
Hercules
7,072
471
54
4
0
255,993
5
W
Bakasura
8,377
558
125
8
0
357,277
5
W
Yemoja
7,135
476
24
2
0
266,570
0
L
Mercury
5,610
374
44
3
0
202,001
2
L
Cu Chulainn
6,491
433
29
2
0
236,860
1
W
Janus
7,834
522
95
6
0
295,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role