Player Matchup

Neith
Neith
ForgottenRituaL
Neith
Level 125
God Stats
6W - 12L
1,360 SR
Queue Stats
957W - 1,022L
1,349 Elo+
Solo
Baron Samedi
Baron Samedi
Kakapo918dancer
Baron Samedi
Level 77
God Stats
20W - 16L
1,540 SR
Queue Stats
378W - 400L
1,375 Elo+
Solo
Lancelot
Lancelot
LightxFox
Lancelot
Level 141
God Stats
24W - 26L
1,476 SR
Queue Stats
737W - 752L
1,350 Elo+
Solo
Nu Wa
Nu Wa
Ravenwiccam
Nu Wa
Level 146
God Stats
7W - 4L
1,595 SR
Queue Stats
177W - 189L
1,389 Elo+
Solo
Kumbhakarna
Kumbhakarna
hewmon
Kumbhakarna
Level 149
God Stats
18W - 25L
1,495 SR
Queue Stats
310W - 327L
1,332 Elo+
Solo
Team Averages
Level 128
1,493 SR
1,359 Elo+

VS

Team Averages
Level 36
1,520 SR
1,299 Elo+
King Arthur
King Arthur
A Deej J
King Arthur
Level 18
God Stats
1W - 6L
1,500 SR
Queue Stats
176W - 197L
1,162 Elo+
Party 1
Ymir
Ymir
Legion-Of--Death
Ymir
Level 8
God Stats
2W - 2L
1,516 SR
Queue Stats
2W - 5L
1,298 Elo+
Party 2
Discordia
Discordia
Nagiko8314
Discordia
Level 53
God Stats
19W - 13L
1,489 SR
Queue Stats
348W - 405L
1,335 Elo+
Party 1
Mercury
Mercury
Sensym
Mercury
Level 43
God Stats
6W - 9L
1,500 SR
Queue Stats
313W - 366L
1,320 Elo+
Party 1
Chernobog
Chernobog
biggieforever
Chernobog
Level 59
God Stats
23W - 13L
1,593 SR
Queue Stats
142W - 155L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
12,189
554
16,887
8,577
4,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Kakapo918dancer
Baron Samedi
18
12 / 0 / 8
12,650
575
20,014
18,910
13,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
LightxFox
Lancelot
20
13 / 2 / 11
13,219
601
22,294
18,925
10,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 1 / 9
10,126
460
16,793
5,821
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
hewmon
Kumbhakarna
15
1 / 0 / 8
11,247
511
4,280
14,933
17,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A Deej J
King Arthur
14
1 / 8 / 0
8,513
387
7,702
23,667
20,292
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 7 / 0
7,243
329
5,405
25,528
29,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Nagiko8314
Discordia
16
0 / 4 / 2
9,601
436
14,526
17,785
6,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Sensym
Mercury
16
2 / 9 / 0
9,769
444
4,683
22,774
9,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
biggieforever
Chernobog
14
0 / 5 / 1
8,473
385
7,262
19,607
7,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
6
33
Kills
3
3
Deaths
33
42
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
A Deej J
King Arthur
1
8
0
0.13
W
7
0
6
10
W
Baron Samedi
Kakapo918dancer
Baron Samedi
12
0
8
16
L
0
7
0
0
W
Lancelot
LightxFox
Lancelot
13
2
11
9.25
L
Discordia
Nagiko8314
Discordia
0
4
2
0.25
W
0
1
9
4.5
L
Mercury
Sensym
Mercury
2
9
0
0.22
L
Chernobog
biggieforever
Chernobog
0
5
1
0.1
W
Kumbhakarna
hewmon
Kumbhakarna
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,268
Damage
39,578
67,166
Taken
109,361
48,487
Mitigated
72,866
28,809
Healing
13,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
A Deej J
King Arthur
7,702
1,602
0
759
23,667
20,292
0
9,975
13,692
0
47,941
W
16,887
5,870
0
2,865
8,577
4,161
7,788
4,830
3,105
0
95,850
W
Baron Samedi
Kakapo918dancer
Baron Samedi
20,014
1,412
2,586
8,819
18,910
13,379
1,910
5,076
13,610
78,896
0
L
5,405
794
0
2,510
25,528
29,194
0
10,694
14,834
28,249
0
W
Lancelot
LightxFox
Lancelot
22,294
6,150
0
9,631
18,925
10,930
5,384
3,926
14,547
0
127,157
L
Discordia
Nagiko8314
Discordia
14,526
1,356
259
2,940
17,785
6,958
0
4,601
13,184
97,017
0
W
16,793
5,448
0
1,357
5,821
2,483
3,459
724
5,061
73,471
0
L
Mercury
Sensym
Mercury
4,683
2,151
0
608
22,774
9,075
0
4,916
17,858
0
79,996
L
Chernobog
biggieforever
Chernobog
7,262
4,145
0
6,837
19,607
7,347
0
10,901
8,706
0
79,320
W
Kumbhakarna
hewmon
Kumbhakarna
4,280
382
0
3,551
14,933
17,534
1,365
4,169
10,614
41,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,431
Gold Earned
43,599
589
Minions Killed
515
0
Camps Cleared
0
2,004,800
Distance Traveled
1,797,818
22
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,513
387
68
3
0
384,422
0
W
Neith
12,189
554
142
6
0
386,140
8
W
Baron Samedi
12,650
575
114
5
0
403,215
4
L
Ymir
7,243
329
37
2
0
335,459
0
W
Lancelot
13,219
601
171
8
0
499,774
0
L
Discordia
9,601
436
171
8
0
368,178
1
W
Nu Wa
10,126
460
108
5
0
306,918
10
L
Mercury
9,769
444
113
5
0
380,397
0
L
Chernobog
8,473
385
126
6
0
329,362
1
W
Kumbhakarna
11,247
511
54
2
0
408,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role