Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ManjaFi
Zhong Kui
Level 128
God Stats
2W - 7L
1,276 SR
Queue Stats
266W - 242L
1,616 Elo+
Solo
Horus
Horus
Wewlad69
Horus
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 72L
1,656 Elo+
Solo
Team Averages
Level 135
1,455 SR
1,554 Elo+

VS

Team Averages
Level 127
1,609 SR
1,571 Elo+
Achilles
Achilles
Dist0rTionF
Achilles
Level 119
God Stats
11W - 10L
1,583 SR
Queue Stats
348W - 291L
1,620 Elo+
Solo
Bacchus
Bacchus
GhostGogen
Bacchus
Level 128
God Stats
21W - 10L
1,711 SR
Queue Stats
657W - 524L
1,577 Elo+
Party 2
Ullr
Ullr
Im OooWee
Ullr
Level 83
God Stats
39W - 56L
1,380 SR
Queue Stats
371W - 356L
1,559 Elo+
Party 1
Eset
Eset
LargeMeatball
Eset
Level 148
God Stats
4W - 3L
1,864 SR
Queue Stats
345W - 334L
1,561 Elo+
Party 1
Mercury
Mercury
emmureXIII
Mercury
Level 159
God Stats
8W - 8L
1,508 SR
Queue Stats
264W - 213L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 0 / 5
6,746
562
4,154
8,461
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
 
Cliodhna
11
1 / 3 / 3
6,132
511
3,968
10,177
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
 
Neith
11
0 / 1 / 4
6,005
500
8,225
8,647
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
ManjaFi
Zhong Kui
11
1 / 3 / 0
6,289
524
4,685
11,889
6,602
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Wewlad69
Horus
12
6 / 2 / 3
7,243
604
8,495
8,501
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dist0rTionF
Achilles
13
3 / 0 / 1
7,441
620
8,685
8,619
4,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
GhostGogen
Bacchus
7
0 / 5 / 2
5,266
439
6,225
13,892
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
10
0 / 1 / 2
5,933
494
4,998
7,606
2,768
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 0
6,413
534
4,435
7,454
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
emmureXIII
Mercury
12
4 / 1 / 2
7,359
613
4,520
9,500
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
9
9
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
5
4.5
W
Cliodhna
 
Cliodhna
1
3
3
0.83
W
Neith
 
Neith
0
1
4
2
L
Achilles
Dist0rTionF
Achilles
3
0
1
3.5
L
Bacchus
GhostGogen
Bacchus
0
5
2
0.2
L
Ullr
0
1
2
1
L
2
3
0
0.67
W
Zhong Kui
ManjaFi
Zhong Kui
1
3
0
0.33
W
Horus
Wewlad69
Horus
6
2
3
3.75
L
Mercury
emmureXIII
Mercury
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
28,863
47,675
Taken
47,071
24,277
Mitigated
22,968
17,977
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,154
1,006
798
3,364
8,461
6,186
0
2,770
5,691
19,564
0
W
Cliodhna
 
Cliodhna
3,968
1,080
0
2,670
10,177
3,809
903
2,202
7,949
0
42,456
W
Neith
 
Neith
8,225
3,888
0
4,301
8,647
3,374
129
2,382
6,265
0
49,344
L
Achilles
Dist0rTionF
Achilles
8,685
2,457
0
6,022
8,619
4,969
0
3,522
5,097
0
49,722
L
Bacchus
GhostGogen
Bacchus
6,225
857
0
3,179
13,892
9,919
0
2,809
11,083
16,605
0
L
Ullr
4,998
1,178
0
1,421
7,606
2,768
0
868
6,738
0
41,864
L
4,435
678
0
847
7,454
2,211
62
609
6,845
42,737
0
W
Zhong Kui
ManjaFi
Zhong Kui
4,685
595
0
4,270
11,889
6,602
30
186
10,981
40,130
0
W
Horus
Wewlad69
Horus
8,495
4,746
724
1,850
8,501
4,306
29
3,120
5,381
0
44,786
L
Mercury
emmureXIII
Mercury
4,520
2,049
0
500
9,500
3,101
0
1,031
8,469
0
50,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
32,412
352
Minions Killed
369
0
Camps Cleared
0
1,199,899
Distance Traveled
1,210,637
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,746
562
28
2
0
249,306
2
W
Cliodhna
6,132
511
72
6
0
282,130
3
W
Neith
6,005
500
85
7
0
207,631
3
L
Achilles
7,441
620
95
8
0
245,675
5
L
Bacchus
5,266
439
14
1
0
232,007
3
L
Ullr
5,933
494
77
6
0
189,874
3
L
Eset
6,413
534
82
7
0
226,625
3
W
Zhong Kui
6,289
524
86
7
0
198,406
3
W
Horus
7,243
604
81
7
0
262,426
3
L
Mercury
7,359
613
101
8
0
316,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role