Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Achillas
Bellona
Level 27
God Stats
2W - 1L
1,642 SR
Queue Stats
18W - 18L
1,457 Elo+
Party 1
Tsukuyomi
Tsukuyomi
AuricaViorel
Tsukuyomi
Level 68
God Stats
0W - 1L
1,175 SR
Queue Stats
261W - 239L
1,413 Elo+
Solo
Merlin
Merlin
Elmina
Merlin
Level 45
God Stats
1W - 1L
1,868 SR
Queue Stats
20W - 19L
1,450 Elo+
Party 1
Team Averages
Level 67
1,537 SR
1,464 Elo+

VS

Team Averages
Level 97
1,429 SR
1,449 Elo+
Zeus
Zeus
Bulik5
Zeus
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 153L
1,391 Elo+
Solo
Chronos
Chronos
Khaimera313
Chronos
Level 29
God Stats
15W - 11L
1,220 SR
Queue Stats
330W - 346L
1,447 Elo+
Party 2
Serqet
Serqet
Muhhamed
Serqet
Level 116
God Stats
4W - 7L
1,366 SR
Queue Stats
265W - 302L
1,407 Elo+
Solo
Xing Tian
Xing Tian
expanhol13
Xing Tian
Level 141
God Stats
51W - 28L
1,557 SR
Queue Stats
470W - 464L
1,441 Elo+
Party 2
Nike
Nike
xarti55
Nike
Level 74
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 44L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 2 / 0
9,630
507
7,906
13,044
5,180
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
 
Cerberus
12
0 / 2 / 6
7,837
412
7,534
16,870
14,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Achillas
Bellona
15
2 / 5 / 0
9,013
474
8,674
18,750
19,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
AuricaViorel
Tsukuyomi
13
7 / 7 / 1
8,736
460
10,828
17,325
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Elmina
Merlin
15
3 / 6 / 5
9,159
482
10,736
12,432
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bulik5
Zeus
13
4 / 8 / 3
8,499
447
9,147
13,488
4,729
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Khaimera313
Chronos
18
3 / 0 / 2
10,893
573
11,009
15,010
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Muhhamed
Serqet
15
4 / 3 / 6
9,789
515
10,157
17,301
7,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
expanhol13
Xing Tian
15
5 / 3 / 7
9,248
487
6,669
15,059
14,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nike
xarti55
Nike
17
6 / 1 / 0
10,905
574
13,474
12,770
13,134
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
13
Kills
22
22
Deaths
15
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
0
0.5
L
Cerberus
 
Cerberus
0
2
6
1.5
L
Bellona
Achillas
Bellona
2
5
0
0.4
L
Tsukuyomi
AuricaViorel
Tsukuyomi
7
7
1
1.07
W
Zeus
Bulik5
Zeus
4
8
3
0.69
L
Merlin
Elmina
Merlin
3
6
5
0.92
W
Chronos
Khaimera313
Chronos
3
0
2
4
W
Serqet
Muhhamed
Serqet
4
3
6
2.33
W
Xing Tian
expanhol13
Xing Tian
5
3
7
2.83
W
Nike
xarti55
Nike
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,678
Damage
50,456
78,421
Taken
73,628
52,351
Mitigated
46,320
22,217
Healing
23,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,906
5,895
0
4,253
13,044
5,180
0
7,061
5,825
0
101,652
L
Cerberus
 
Cerberus
7,534
309
518
6,146
16,870
14,708
0
6,800
9,505
42,212
0
L
Bellona
Achillas
Bellona
8,674
5,070
0
5,718
18,750
19,755
1,253
2,244
16,085
0
66,542
L
Tsukuyomi
AuricaViorel
Tsukuyomi
10,828
3,055
0
4,890
17,325
7,155
0
6,407
10,440
0
49,036
W
Zeus
Bulik5
Zeus
9,147
1,218
0
1,466
13,488
4,729
308
5,948
7,540
42,031
0
L
Merlin
Elmina
Merlin
10,736
923
0
692
12,432
5,553
535
5,777
5,834
69,693
0
W
Chronos
Khaimera313
Chronos
11,009
5,672
0
10,013
15,010
6,272
1,080
1,055
13,955
114,225
0
W
Serqet
Muhhamed
Serqet
10,157
3,631
0
7,823
17,301
7,854
0
4,120
13,181
0
79,033
W
Xing Tian
expanhol13
Xing Tian
6,669
597
436
2,757
15,059
14,331
0
5,843
9,216
34,034
0
W
Nike
xarti55
Nike
13,474
3,332
0
1,250
12,770
13,134
0
1,304
11,466
12,200
72,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,375
Gold Earned
49,334
540
Minions Killed
573
0
Camps Cleared
0
1,606,301
Distance Traveled
1,700,952
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,630
507
171
9
0
350,550
7
L
Cerberus
7,837
412
75
4
0
345,307
8
L
Bellona
9,013
474
119
6
0
277,773
0
L
Tsukuyomi
8,736
460
65
3
0
351,860
0
W
Zeus
8,499
447
56
3
0
277,438
0
L
Merlin
9,159
482
110
6
0
280,811
0
W
Chronos
10,893
573
198
10
0
337,179
1
W
Serqet
9,789
515
117
6
0
362,787
5
W
Xing Tian
9,248
487
50
3
0
345,871
1
W
Nike
10,905
574
152
8
0
377,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role