Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CantSwingHitPing
Chronos
Level 127
God Stats
0W - 2L
1,295 SR
Queue Stats
70W - 61L
1,492 Elo+
Solo
Olorun
Olorun
daddyghost193
Olorun
Level 104
God Stats
3W - 2L
1,902 SR
Queue Stats
88W - 96L
1,400 Elo+
Solo
Freya
Freya
eliteknoopi
Freya
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 94
1,539 SR
1,478 Elo+

VS

Team Averages
Level 116
1,586 SR
1,463 Elo+
Kuzenbo
Kuzenbo
AstroOrion
Kuzenbo
Level 105
God Stats
29W - 21L
1,696 SR
Queue Stats
404W - 419L
1,420 Elo+
Solo
Da Ji
Da Ji
Deviljub666
Da Ji
Level 147
God Stats
4W - 7L
1,505 SR
Queue Stats
328W - 354L
1,457 Elo+
Solo
Jormungandr
Jormungandr
Errasti24
Jormungandr
Level 97
God Stats
8W - 5L
1,627 SR
Queue Stats
205W - 223L
1,519 Elo+
Solo
Nu Wa
Nu Wa
ThePolemic97
Nu Wa
Level 100
God Stats
3W - 2L
1,533 SR
Queue Stats
131W - 133L
1,468 Elo+
Solo
Cernunnos
Cernunnos
morichhh
Cernunnos
Level 129
God Stats
7W - 4L
1,571 SR
Queue Stats
152W - 173L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
1 / 2 / 0
3,612
602
1,349
3,162
1,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
 
Neith
2
0 / 1 / 0
2,760
460
1,063
1,136
305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 1
4,010
668
3,215
4,064
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
1 / 0 / 0
4,156
693
2,250
3,692
1,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 1 / 0
3,203
534
1,016
2,783
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AstroOrion
Kuzenbo
6
1 / 0 / 1
3,903
651
570
1,888
1,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
2 / 1 / 0
3,937
656
2,455
4,014
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Errasti24
Jormungandr
7
1 / 2 / 0
4,047
675
1,826
4,392
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 0 / 0
3,692
615
882
2,373
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
morichhh
Cernunnos
6
1 / 0 / 1
3,608
601
2,436
3,261
954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
5
5
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
0
0.5
L
Neith
 
Neith
0
1
0
0
W
Kuzenbo
AstroOrion
Kuzenbo
1
0
1
1.5
L
1
1
1
1.5
W
2
1
0
2
W
Jormungandr
Errasti24
Jormungandr
1
2
0
0.5
W
0
0
0
0
L
1
0
0
1
L
0
1
0
0
W
Cernunnos
morichhh
Cernunnos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,893
Damage
8,169
14,837
Taken
15,928
4,558
Mitigated
6,059
6,162
Healing
6,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,349
651
0
424
3,162
1,150
0
59
3,089
0
15,940
L
Neith
 
Neith
1,063
459
0
262
1,136
305
0
363
773
0
4,707
W
Kuzenbo
AstroOrion
Kuzenbo
570
391
0
841
1,888
1,115
0
509
1,379
11,381
0
L
3,215
1,245
0
2,416
4,064
1,346
0
1,605
2,311
23,121
0
W
2,455
849
0
1,822
4,014
1,285
0
788
3,226
0
14,724
W
Jormungandr
Errasti24
Jormungandr
1,826
715
0
1,065
4,392
1,908
0
3,215
1,177
18,470
0
W
882
376
0
1,285
2,373
797
0
1,462
911
19,455
0
L
2,250
1,488
0
2,585
3,692
1,209
0
882
2,810
27,220
0
L
1,016
364
0
475
2,783
548
0
207
2,576
11,937
0
W
Cernunnos
morichhh
Cernunnos
2,436
1,122
0
1,696
3,261
954
75
507
2,754
0
17,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,741
Gold Earned
19,187
162
Minions Killed
160
0
Camps Cleared
0
442,605
Distance Traveled
552,279
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,612
602
34
6
0
96,422
1
L
Neith
2,760
460
5
1
0
41,261
0
W
Kuzenbo
3,903
651
29
5
0
108,332
1
L
Chronos
4,010
668
44
7
0
98,604
0
W
Da Ji
3,937
656
30
5
0
130,037
0
W
Jormungandr
4,047
675
42
7
0
108,071
1
W
Nu Wa
3,692
615
39
7
0
106,655
0
L
Olorun
4,156
693
54
9
0
106,941
1
L
Freya
3,203
534
25
4
0
99,377
0
W
Cernunnos
3,608
601
20
3
0
99,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role