Player Matchup

Chaac
Chaac
DRA x INFAMY
Chaac
Level 105
God Stats
0W - 2L
1,537 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Bellona
Bellona
JPrage11
Bellona
Level 156
God Stats
4W - 4L
1,724 SR
Queue Stats
18W - 25L
1,416 Elo+
Solo
Khepri
Khepri
OxTongueSoup
Khepri
Level 128
God Stats
189W - 172L
1,645 SR
Queue Stats
490W - 494L
1,621 Elo+
Solo
Charybdis
Charybdis
Romance12B
Charybdis
Level 100
God Stats
17W - 15L
1,501 SR
Queue Stats
71W - 82L
1,549 Elo+
Solo
Ra
Ra
UL7IMA7ENINJA
Ra
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,362 Elo+
Party 1
Team Averages
Level 121
1,581 SR
1,430 Elo+

VS

Team Averages
Level 116
1,558 SR
1,524 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CA5PER 84
Achilles
Level 128
God Stats
8W - 7L
1,464 SR
Queue Stats
475W - 475L
1,476 Elo+
Solo
Sobek
Sobek
DEVILS_VENGANCE
Sobek
Level 152
God Stats
6W - 7L
1,786 SR
Queue Stats
424W - 440L
1,476 Elo+
Solo
Janus
Janus
Holo perros
Janus
Level 114
God Stats
16W - 15L
1,538 SR
Queue Stats
413W - 438L
1,460 Elo+
Solo
Medusa
Medusa
player52620
Medusa
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 14L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,557
505
4,204
8,202
4,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
JPrage11
Bellona
6
0 / 3 / 0
4,501
409
4,194
6,587
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Khepri
1
0 / 0 / 0
2,145
195
0
0
0
Charybdis
Romance12B
Charybdis
10
0 / 5 / 0
5,788
526
4,833
10,532
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 0
5,242
477
1,417
7,992
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 0 / 1
6,084
553
2,333
8,451
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
CA5PER 84
Achilles
9
1 / 0 / 6
6,364
579
2,287
7,785
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 1
7,313
665
4,012
8,260
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 2
7,075
643
3,518
3,941
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
9 / 0 / 1
8,174
743
9,897
8,604
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
0
Kills
17
17
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
1
3.5
W
Achilles
CA5PER 84
Achilles
1
0
6
4
W
2
1
1
2.5
L
0
3
1
0.17
W
2
0
2
3
L
Bellona
JPrage11
Bellona
0
3
0
0
L
Khepri
0
0
0
0
L
Charybdis
Romance12B
Charybdis
0
5
0
0
L
0
6
0
0
W
Medusa
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,648
Damage
22,047
33,313
Taken
37,041
13,788
Mitigated
18,206
8,707
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,333
599
0
2,432
8,451
2,951
0
278
8,102
36,018
0
W
Achilles
CA5PER 84
Achilles
2,287
602
125
2,252
7,785
5,968
667
0
7,785
0
18,035
W
4,012
412
0
4,442
8,260
4,627
650
0
7,868
34,016
0
L
4,204
732
0
2,116
8,202
4,669
0
4,077
3,727
0
29,175
W
3,518
336
0
1,633
3,941
1,233
0
427
3,426
49,239
0
L
Bellona
JPrage11
Bellona
4,194
1,508
0
1,630
6,587
3,059
0
3,068
3,361
0
17,899
L
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
Romance12B
Charybdis
4,833
2,650
0
3,402
10,532
3,330
0
0
10,532
0
44,833
L
1,417
377
76
1,483
7,992
2,730
64
1,960
5,830
29,429
0
W
Medusa
9,897
5,765
0
4,041
8,604
3,427
2,018
528
8,020
0
67,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,233
Gold Earned
35,010
244
Minions Killed
400
0
Camps Cleared
0
770,049
Distance Traveled
1,086,326
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,084
553
63
6
0
223,159
2
W
Achilles
6,364
579
29
3
0
243,222
2
W
Sobek
7,313
665
85
8
0
202,222
5
L
Chaac
5,557
505
61
6
0
220,156
1
W
Janus
7,075
643
115
10
0
226,881
0
L
Bellona
4,501
409
38
3
0
152,867
1
L
Khepri
2,145
195
0
0
0
0
0
L
Charybdis
5,788
526
81
7
0
196,902
1
L
Ra
5,242
477
64
6
0
200,124
5
W
Medusa
8,174
743
108
10
0
190,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role