Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Draltharion
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 2
Skadi
Skadi
Panorc
Skadi
Level 48
God Stats
0W - 1L
1,278 SR
Queue Stats
11W - 15L
1,360 Elo+
Party 2
Team Averages
Level 73
1,426 SR
1,527 Elo+

VS

Team Averages
Level 71
1,402 SR
1,459 Elo+
Medusa
Medusa
 
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Xeirseus
Tiamat
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 51L
1,434 Elo+
Party 1
Chaac
Chaac
Zutiben
Chaac
Level 128
God Stats
1W - 1L
1,205 SR
Queue Stats
9W - 7L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
7 / 4 / 0
9,689
745
13,978
14,105
7,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Draltharion
Cerberus
13
1 / 4 / 6
9,062
697
7,438
19,741
16,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Panorc
Skadi
14
1 / 4 / 5
8,759
674
9,550
12,082
5,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 5 / 9
9,199
708
14,438
11,213
4,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Xeirseus
Tiamat
14
4 / 3 / 7
9,711
747
10,392
10,101
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Zutiben
Chaac
16
7 / 1 / 5
10,617
817
16,275
17,743
17,084
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
12
12
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
4
0
1.75
W
Medusa
 
Medusa
1
5
9
1.1
L
Cerberus
Draltharion
Cerberus
1
4
6
1
L
Skadi
Panorc
Skadi
1
4
5
0.88
W
Tiamat
Xeirseus
Tiamat
4
3
7
2.5
W
Chaac
Zutiben
Chaac
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,966
Damage
41,105
45,928
Taken
39,057
29,404
Mitigated
27,382
7,089
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,978
2,939
0
3,486
14,105
7,439
0
3,231
10,874
0
32,409
W
Medusa
 
Medusa
14,438
8,760
0
630
11,213
4,174
476
1,890
9,323
0
37,187
L
Cerberus
Draltharion
Cerberus
7,438
1,124
0
3,179
19,741
16,577
0
6,274
13,467
20,064
0
L
Skadi
Panorc
Skadi
9,550
3,714
0
424
12,082
5,388
88
1,176
10,906
0
41,136
W
Tiamat
Xeirseus
Tiamat
10,392
1,597
0
3,208
10,101
6,124
250
2,684
7,417
32,576
0
W
Chaac
Zutiben
Chaac
16,275
3,953
0
5,418
17,743
17,084
48
3,156
14,587
0
30,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,510
Gold Earned
29,527
155
Minions Killed
147
8
Camps Cleared
3
733,073
Distance Traveled
721,131
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,689
745
44
3
5
252,396
12
W
Medusa
9,199
708
54
4
0
202,873
0
L
Cerberus
9,062
697
37
3
1
242,802
0
L
Skadi
8,759
674
74
6
2
237,875
3
W
Tiamat
9,711
747
39
3
3
251,494
4
W
Chaac
10,617
817
54
4
0
266,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role