Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Arietis4
Thor
Level 97
God Stats
5W - 5L
1,688 SR
Queue Stats
227W - 244L
1,455 Elo+
Party 1
Zeus
Zeus
Butcher68
Zeus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 57L
1,518 Elo+
Solo
Bacchus
Bacchus
Mental43
Bacchus
Level 141
God Stats
5W - 5L
1,800 SR
Queue Stats
383W - 354L
1,547 Elo+
Solo
Sol
Sol
ShiroWP
Sol
Level 24
God Stats
5W - 4L
1,500 SR
Queue Stats
40W - 35L
1,491 Elo+
Party 1
Team Averages
Level 93
1,598 SR
1,502 Elo+

VS

Team Averages
Level 109
1,544 SR
1,516 Elo+
Chaac
Chaac
Cauldem
Chaac
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 73L
1,543 Elo+
Solo
Chiron
Chiron
Gearkus
Chiron
Level 32
God Stats
5W - 3L
1,698 SR
Queue Stats
42W - 48L
1,572 Elo+
Solo
Horus
Horus
NowUSeeMe
Horus
Level 99
God Stats
1W - 0L
1,468 SR
Queue Stats
113W - 107L
1,549 Elo+
Solo
Fenrir
Fenrir
Skrizzz
Fenrir
Level 156
God Stats
3W - 5L
1,281 SR
Queue Stats
455W - 487L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bashometer
Morgan Le Fay
Level 157
God Stats
5W - 2L
1,771 SR
Queue Stats
210W - 223L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 3 / 0
5,478
548
4,471
7,424
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
8
0 / 3 / 0
4,801
480
2,564
9,509
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zeus
9
0 / 4 / 0
5,049
505
2,913
6,013
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Mental43
Bacchus
6
0 / 1 / 1
4,514
451
3,113
7,356
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sol
8
1 / 4 / 0
4,741
474
6,285
7,123
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cauldem
Chaac
12
4 / 0 / 2
6,506
651
6,323
8,736
4,562
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Gearkus
Chiron
9
1 / 0 / 3
5,385
539
4,352
5,915
2,174
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
NowUSeeMe
Horus
9
2 / 1 / 4
5,855
586
3,817
8,570
5,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Skrizzz
Fenrir
10
4 / 0 / 3
5,886
589
4,608
8,597
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
bashometer
Morgan Le Fay
12
4 / 0 / 4
6,499
650
7,089
7,404
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
15
15
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
0
0
L
Thor
0
3
0
0
L
Zeus
0
4
0
0
W
Chaac
Cauldem
Chaac
4
0
2
5
W
Chiron
Gearkus
Chiron
1
0
3
2.5
L
Bacchus
Mental43
Bacchus
0
1
1
0.5
W
Horus
NowUSeeMe
Horus
2
1
4
4
L
Sol
1
4
0
0.25
W
Fenrir
Skrizzz
Fenrir
4
0
3
5.5
W
Morgan Le Fay
bashometer
Morgan Le Fay
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,346
Damage
26,189
37,425
Taken
39,222
14,189
Mitigated
18,828
9,494
Healing
14,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,471
800
0
2,500
7,424
2,565
0
0
7,424
35,022
0
L
Thor
2,564
1,049
0
2,966
9,509
3,355
0
2,202
7,307
0
29,025
L
Zeus
2,913
261
0
997
6,013
2,429
0
3,828
2,185
32,640
0
W
Chaac
Cauldem
Chaac
6,323
1,378
0
3,450
8,736
4,562
0
4,708
3,694
0
44,668
W
Chiron
Gearkus
Chiron
4,352
2,018
573
2,364
5,915
2,174
330
2,365
3,550
0
37,180
L
Bacchus
Mental43
Bacchus
3,113
304
0
1,662
7,356
4,584
0
590
6,766
8,228
0
W
Horus
NowUSeeMe
Horus
3,817
1,621
1,229
3,018
8,570
5,554
58
3,928
4,642
0
14,853
L
Sol
6,285
3,249
0
1,369
7,123
1,256
0
469
6,654
27,983
0
W
Fenrir
Skrizzz
Fenrir
4,608
1,184
0
1,735
8,597
3,411
0
2,439
5,784
0
36,297
W
Morgan Le Fay
bashometer
Morgan Le Fay
7,089
816
0
2,036
7,404
3,127
96
2,998
4,406
47,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,583
Gold Earned
30,131
235
Minions Killed
313
0
Camps Cleared
0
870,806
Distance Traveled
946,630
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,478
548
69
7
0
171,181
3
L
Thor
4,801
480
59
6
0
185,889
0
L
Zeus
5,049
505
59
6
0
173,970
2
W
Chaac
6,506
651
73
7
0
200,299
1
W
Chiron
5,385
539
58
6
0
173,006
2
L
Bacchus
4,514
451
6
1
0
170,263
2
W
Horus
5,855
586
37
4
0
180,242
5
L
Sol
4,741
474
42
4
0
169,503
0
W
Fenrir
5,886
589
64
6
0
203,043
4
W
Morgan Le Fay
6,499
650
81
8
0
190,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role