Player Matchup

Morgan Le Fay
Morgan Le Fay
Goоse
Morgan Le Fay
Level 158
God Stats
1W - 1L
1,527 SR
Queue Stats
130W - 32L
1,857 Elo+
Party 1
Lancelot
Lancelot
GreenGiller
Lancelot
Level 160
God Stats
21W - 2L
1,817 SR
Queue Stats
446W - 229L
1,710 Elo+
Party 1
Shiva
Shiva
Javykkoa
Shiva
Level 105
God Stats
14W - 10L
1,636 SR
Queue Stats
390W - 395L
1,471 Elo+
Solo
Chang'e
Chang'e
Moоse
Chang'e
Level 159
God Stats
8W - 3L
1,788 SR
Queue Stats
105W - 32L
1,840 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Scrüff
Ah Muzen Cab
Level 127
God Stats
17W - 1L
2,008 SR
Queue Stats
60W - 15L
1,851 Elo+
Party 1
Team Averages
Level 142
1,755 SR
1,746 Elo+

VS

Team Averages
Level 148
1,617 SR
1,586 Elo+
Cu Chulainn
Cu Chulainn
Good_Assassin
Cu Chulainn
Level 154
God Stats
20W - 13L
1,643 SR
Queue Stats
106W - 101L
1,512 Elo+
Solo
Anhur
Anhur
JackRipprr
Anhur
Level 158
God Stats
22W - 24L
1,505 SR
Queue Stats
227W - 222L
1,542 Elo+
Party 3
Nu Wa
Nu Wa
Kimitzu
Nu Wa
Level 140
God Stats
25W - 14L
1,602 SR
Queue Stats
519W - 335L
1,659 Elo+
Party 2
Cerberus
Cerberus
Wolf_Vengeance
Cerberus
Level 129
God Stats
9W - 8L
1,609 SR
Queue Stats
60W - 61L
1,556 Elo+
Party 3
Thanatos
Thanatos
imOM3N
Thanatos
Level 160
God Stats
9W - 6L
1,726 SR
Queue Stats
20W - 18L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Goоse
Morgan Le Fay
18
5 / 2 / 13
11,081
739
25,611
13,260
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
GreenGiller
Lancelot
19
9 / 5 / 16
11,780
785
17,933
19,151
12,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Javykkoa
Shiva
18
1 / 3 / 19
10,789
719
11,861
18,865
19,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Moоse
Chang'e
18
4 / 4 / 13
11,085
739
16,751
15,072
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Scrüff
Ah Muzen Cab
20
15 / 2 / 11
13,602
907
34,009
18,769
12,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Good_Assassin
Cu Chulainn
16
1 / 8 / 9
9,648
643
12,415
32,457
25,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
17
3 / 10 / 6
10,378
692
9,669
22,619
10,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Kimitzu
Nu Wa
17
3 / 6 / 8
10,305
687
17,814
16,171
6,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
16
2 / 3 / 7
9,793
653
5,897
23,348
22,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
imOM3N
Thanatos
17
7 / 7 / 5
11,509
767
16,064
21,907
11,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
51
34
Kills
16
16
Deaths
34
72
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Good_Assassin
Cu Chulainn
1
8
9
0.69
W
Morgan Le Fay
Goоse
Morgan Le Fay
5
2
13
5.75
W
Lancelot
GreenGiller
Lancelot
9
5
16
3.4
L
Anhur
3
10
6
0.6
W
Shiva
Javykkoa
Shiva
1
3
19
3.5
L
Nu Wa
Kimitzu
Nu Wa
3
6
8
1.17
W
Chang'e
Moоse
Chang'e
4
4
13
2.63
W
Ah Muzen Cab
Scrüff
Ah Muzen Cab
15
2
11
10.25
L
Cerberus
2
3
7
1.83
L
Thanatos
imOM3N
Thanatos
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,165
Damage
61,859
85,117
Taken
116,502
54,851
Mitigated
77,189
32,003
Healing
23,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Good_Assassin
Cu Chulainn
12,415
2,018
0
7,626
32,457
25,710
319
13,735
17,358
4,723
23,251
W
Morgan Le Fay
Goоse
Morgan Le Fay
25,611
1,709
269
2,243
13,260
5,271
85
3,911
9,117
47,128
0
W
Lancelot
GreenGiller
Lancelot
17,933
3,276
615
3,818
19,151
12,606
147
6,838
12,025
0
29,812
L
Anhur
9,669
5,530
0
1,405
22,619
10,063
897
7,134
14,312
0
37,068
W
Shiva
Javykkoa
Shiva
11,861
1,702
1,128
4,619
18,865
19,356
542
5,217
13,226
0
34,463
L
Nu Wa
Kimitzu
Nu Wa
17,814
4,313
0
665
16,171
6,974
147
4,357
11,143
36,990
0
W
Chang'e
Moоse
Chang'e
16,751
1,674
3,028
3,561
15,072
5,319
1,726
3,551
11,283
45,714
0
W
Ah Muzen Cab
Scrüff
Ah Muzen Cab
34,009
12,630
0
12,722
18,769
12,299
4,148
4,262
14,263
0
91,554
L
Cerberus
5,897
260
0
4,312
23,348
22,598
0
6,653
15,452
12,132
0
L
Thanatos
imOM3N
Thanatos
16,064
4,973
0
9,085
21,907
11,844
0
8,310
13,027
0
33,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,337
Gold Earned
51,633
311
Minions Killed
227
0
Camps Cleared
0
1,545,733
Distance Traveled
1,344,161
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,648
643
39
3
0
270,974
1
W
Morgan Le Fay
11,081
739
50
3
0
250,183
1
W
Lancelot
11,780
785
17
1
0
355,103
3
L
Anhur
10,378
692
60
4
0
225,474
1
W
Shiva
10,789
719
47
3
0
329,459
4
L
Nu Wa
10,305
687
39
3
0
262,522
4
W
Chang'e
11,085
739
75
5
0
290,181
1
W
Ah Muzen Cab
13,602
907
122
8
0
320,807
4
L
Cerberus
9,793
653
42
3
0
284,007
0
L
Thanatos
11,509
767
47
3
0
301,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role