Player Matchup

Fafnir
Fafnir
Silver III
Ant1guan_
Fafnir
Silver III
Level 127
God Stats
2W - 1L
1,703 SR
Queue Stats
84W - 93L
1,077 MMR
Solo
Eset
Eset
Silver I
Hakunamatata2913
Eset
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 105L
1,243 MMR
Solo
Bakasura
Bakasura
Gold III
aitor3650
Bakasura
Gold III
Level 142
God Stats
9W - 12L
1,501 SR
Queue Stats
132W - 135L
1,299 MMR
Party 1
King Arthur
King Arthur
Platinum IV
supersergio16
King Arthur
Platinum IV
Level 128
God Stats
4W - 8L
1,417 SR
Queue Stats
75W - 78L
1,520 MMR
Party 1
Jing Wei
Jing Wei
Silver I
vIDagobert
Jing Wei
Silver I
Level 143
God Stats
2W - 10L
1,314 SR
Queue Stats
566W - 561L
1,144 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,487 SR
1,257 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,494 SR
1,252 MMR
Arachne
Arachne
Gold IV
Hjornvik98
Arachne
Gold IV
Level 109
God Stats
27W - 10L
1,737 SR
Queue Stats
69W - 69L
1,358 MMR
Solo
Vulcan
Vulcan
Silver I
Kanmy
Vulcan
Silver I
Level 126
God Stats
12W - 12L
1,473 SR
Queue Stats
86W - 96L
1,105 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
idontknowit
Baron Samedi
Bronze III
Level 116
God Stats
6W - 2L
1,419 SR
Queue Stats
83W - 82L
1,308 MMR
Solo
Neith
Neith
Gold II
naabetse007
Neith
Gold II
Level 155
God Stats
10W - 14L
1,514 SR
Queue Stats
198W - 232L
1,515 MMR
Solo
Chaac
Chaac
Silver III
tanktop92
Chaac
Silver III
Level 142
God Stats
15W - 15L
1,324 SR
Queue Stats
128W - 133L
977 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ant1guan_
Fafnir
20
2 / 5 / 5
15,568
421
14,468
38,126
49,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 7 / 5
19,288
521
11,245
28,028
12,993
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
aitor3650
Bakasura
20
16 / 10 / 7
20,363
550
28,687
43,313
29,024
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
supersergio16
King Arthur
20
9 / 5 / 6
17,827
482
29,037
47,236
69,963
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
vIDagobert
Jing Wei
20
0 / 11 / 3
18,527
501
21,974
44,773
20,909
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bans
CliodhnaSkadiPoseidonKali

VS

Bans
YmirLokiFreyaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hjornvik98
Arachne
20
10 / 10 / 10
18,919
511
31,332
44,784
31,397
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
Kanmy
Vulcan
20
4 / 6 / 11
18,951
512
30,485
17,905
9,276
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Baron Samedi
idontknowit
Baron Samedi
20
3 / 6 / 17
17,316
468
24,197
27,177
31,029
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
15 / 4 / 10
21,230
574
31,803
22,394
12,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
tanktop92
Chaac
20
6 / 5 / 13
17,773
480
35,525
47,495
49,572
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
99
31
Kills
38
38
Deaths
31
26
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Ant1guan_
Fafnir
2
5
5
0.9
L
4
7
5
0.93
W
Arachne
Hjornvik98
Arachne
10
10
10
1.5
W
Vulcan
Kanmy
Vulcan
4
6
11
1.58
L
Bakasura
aitor3650
Bakasura
16
10
7
1.95
W
Baron Samedi
idontknowit
Baron Samedi
3
6
17
1.92
W
15
4
10
5
L
King Arthur
supersergio16
King Arthur
9
5
6
2.4
W
Chaac
tanktop92
Chaac
6
5
13
2.5
L
Jing Wei
vIDagobert
Jing Wei
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,411
Damage
153,342
201,476
Taken
159,755
182,373
Mitigated
133,324
49,058
Healing
58,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Ant1guan_
Fafnir
14,468
5,058
405
9,528
38,126
49,484
313
10,426
26,204
68,915
0
L
11,245
1,011
1,961
5,216
28,028
12,993
1,097
8,684
19,283
188,237
0
W
Arachne
Hjornvik98
Arachne
31,332
15,492
0
14,734
44,784
31,397
5,436
5,350
38,299
0
196,456
W
Vulcan
Kanmy
Vulcan
30,485
12,228
0
2,971
17,905
9,276
1,336
2,896
13,595
174,454
0
L
Bakasura
aitor3650
Bakasura
28,687
18,333
0
11,276
43,313
29,024
869
11,593
31,440
0
170,027
W
Baron Samedi
idontknowit
Baron Samedi
24,197
2,131
2,621
5,908
27,177
31,029
431
2,495
23,395
110,853
0
W
31,803
8,306
0
6,351
22,394
12,050
4,777
2,772
19,039
0
157,272
L
King Arthur
supersergio16
King Arthur
29,037
1,451
0
3,040
47,236
69,963
20
21,134
25,265
0
136,486
W
Chaac
tanktop92
Chaac
35,525
6,121
807
24,672
47,495
49,572
2,288
13,427
33,056
0
180,843
L
Jing Wei
vIDagobert
Jing Wei
21,974
16,623
0
17,632
44,773
20,909
0
4,296
40,411
0
234,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,573
Gold Earned
94,189
1,058
Minions Killed
1,015
0
Camps Cleared
0
3,376,348
Distance Traveled
3,435,237
23
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
15,568
421
86
2
0
645,111
10
L
Eset
19,288
521
306
8
0
660,804
5
W
Arachne
18,919
511
177
5
0
701,444
11
W
Vulcan
18,951
512
271
7
0
727,510
16
L
Bakasura
20,363
550
208
6
0
737,904
2
W
Baron Samedi
17,316
468
173
5
0
642,331
7
W
Neith
21,230
574
208
6
0
632,549
5
L
King Arthur
17,827
482
178
5
0
721,920
3
W
Chaac
17,773
480
186
5
0
731,403
3
L
Jing Wei
18,527
501
280
8
0
610,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role