Player Matchup

Merlin
Merlin
Bandiitz
Merlin
Level 66
God Stats
0W - 2L
1,472 SR
Queue Stats
85W - 80L
1,440 Elo+
Solo
Danzaburou
Danzaburou
Hamastero
Danzaburou
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 66L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
NEMOSEEEL
Cthulhu
Level 85
God Stats
1W - 1L
1,175 SR
Queue Stats
76W - 89L
1,478 Elo+
Party 1
Thor
Thor
Naruc
Thor
Level 87
God Stats
14W - 17L
1,537 SR
Queue Stats
71W - 77L
1,445 Elo+
Solo
Bastet
Bastet
alianz11
Bastet
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 69L
1,528 Elo+
Solo
Team Averages
Level 77
1,437 SR
1,464 Elo+

VS

Team Averages
Level 68
1,511 SR
1,450 Elo+
Achilles
Achilles
Gearkus
Achilles
Level 32
God Stats
7W - 12L
1,629 SR
Queue Stats
42W - 48L
1,664 Elo+
Solo
Medusa
Medusa
Jakoar
Medusa
Level 80
God Stats
5W - 7L
1,248 SR
Queue Stats
79W - 74L
1,432 Elo+
Solo
Nemesis
Nemesis
KillerBlood751
Nemesis
Level 93
God Stats
3W - 4L
1,576 SR
Queue Stats
302W - 329L
1,335 Elo+
Solo
Agni
Agni
SlickStick
Agni
Level 79
God Stats
16W - 10L
1,693 SR
Queue Stats
160W - 126L
1,469 Elo+
Solo
Fenrir
Fenrir
gagi82
Fenrir
Level 57
God Stats
2W - 0L
1,409 SR
Queue Stats
99W - 120L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bandiitz
Merlin
11
2 / 4 / 2
6,710
479
7,854
8,112
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Hamastero
Danzaburou
10
0 / 3 / 1
6,275
448
4,828
9,813
3,171
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
NEMOSEEEL
Cthulhu
8
0 / 3 / 1
5,309
379
5,400
11,458
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
Naruc
Thor
9
1 / 6 / 0
5,745
410
2,564
13,469
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
alianz11
Bastet
12
3 / 2 / 0
7,124
509
11,457
14,877
5,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gearkus
Achilles
12
1 / 3 / 2
7,064
505
7,826
15,648
15,161
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Jakoar
Medusa
14
5 / 0 / 1
8,144
582
9,415
6,335
2,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 0 / 4
7,102
507
3,989
9,490
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 1 / 3
8,291
592
10,350
6,915
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
gagi82
Fenrir
11
3 / 2 / 7
6,979
499
6,624
13,300
8,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
18
18
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bandiitz
Merlin
2
4
2
0.75
W
Achilles
Gearkus
Achilles
1
3
2
0.67
L
Danzaburou
Hamastero
Danzaburou
0
3
1
0.17
W
Medusa
Jakoar
Medusa
5
0
1
5.5
W
1
0
4
3
L
Cthulhu
NEMOSEEEL
Cthulhu
0
3
1
0.17
L
Thor
Naruc
Thor
1
6
0
0.17
W
8
1
3
9.5
L
Bastet
alianz11
Bastet
3
2
0
1.5
W
Fenrir
gagi82
Fenrir
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,103
Damage
38,204
57,729
Taken
51,688
23,900
Mitigated
32,593
15,498
Healing
12,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bandiitz
Merlin
7,854
578
0
1,900
8,112
2,804
0
3,936
3,868
45,877
0
W
Achilles
Gearkus
Achilles
7,826
2,952
0
3,357
15,648
15,161
0
853
14,795
0
40,552
L
Danzaburou
Hamastero
Danzaburou
4,828
2,026
0
3,027
9,813
3,171
0
261
9,552
0
36,788
W
Medusa
Jakoar
Medusa
9,415
4,056
0
1,151
6,335
2,446
424
1,140
5,195
0
61,980
W
3,989
1,122
0
1,120
9,490
3,853
0
2,543
6,947
0
57,275
L
Cthulhu
NEMOSEEEL
Cthulhu
5,400
858
0
987
11,458
7,437
0
2,078
9,306
16,565
0
L
Thor
Naruc
Thor
2,564
471
0
3,656
13,469
4,746
0
3,372
9,863
0
32,400
W
10,350
826
76
2,725
6,915
2,909
702
3,967
2,948
49,072
0
L
Bastet
alianz11
Bastet
11,457
5,318
0
5,928
14,877
5,742
0
924
13,899
0
41,564
W
Fenrir
gagi82
Fenrir
6,624
1,683
231
3,846
13,300
8,224
0
4,915
8,385
5,092
20,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
37,580
295
Minions Killed
414
0
Camps Cleared
0
1,245,654
Distance Traveled
1,397,778
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,710
479
70
5
0
214,851
3
W
Achilles
7,064
505
71
5
0
250,437
1
L
Danzaburou
6,275
448
71
5
0
243,121
1
W
Medusa
8,144
582
129
9
0
264,826
5
W
Nemesis
7,102
507
97
7
0
307,056
0
L
Cthulhu
5,309
379
25
2
0
287,769
0
L
Thor
5,745
410
55
4
0
237,716
4
W
Agni
8,291
592
94
7
0
277,454
2
L
Bastet
7,124
509
74
5
0
262,197
0
W
Fenrir
6,979
499
23
2
0
298,005
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role