Player Matchup

Artio
Artio
Platinum V
 
Artio
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum I
Jiñchūriki
Ullr
Platinum I
Level 158
God Stats
2W - 3L
1,749 SR
Queue Stats
375W - 354L
2,084 MMR
Solo
Nemesis
Nemesis
Gold II
Romanjin
Nemesis
Gold II
Level 126
God Stats
12W - 12L
1,611 SR
Queue Stats
72W - 74L
1,663 MMR
Solo
Fafnir
Fafnir
Gold I
galwallabadalla
Fafnir
Gold I
Level 108
God Stats
16W - 18L
1,613 SR
Queue Stats
440W - 437L
1,685 MMR
Solo
Medusa
Medusa
Gold II
hahagotya
Medusa
Gold II
Level 157
God Stats
1W - 2L
1,666 SR
Queue Stats
94W - 93L
1,634 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,628 SR
1,713 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,524 SR
1,617 MMR
Arachne
Arachne
Platinum I
 
Arachne
Platinum I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ratatoskr
Ratatoskr
Platinum V
 
Ratatoskr
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
 
Athena
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Forant
Anhur
Gold III
Level 160
God Stats
3W - 2L
1,166 SR
Queue Stats
430W - 433L
1,564 MMR
Solo
Chronos
Chronos
Platinum II
天堂执政官bat
Chronos
Platinum II
Level 138
God Stats
4W - 0L
1,952 SR
Queue Stats
27W - 17L
2,020 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 2 / 3
4,759
476
2,394
10,091
5,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 1 / 1
5,179
518
2,490
4,986
1,881
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis
Romanjin
Nemesis
8
0 / 1 / 1
4,856
486
3,853
7,108
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 0
6,233
623
2,736
4,927
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
hahagotya
Medusa
9
3 / 3 / 1
5,568
557
5,928
7,230
1,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BakasuraBastetAtlas

VS

Bans
FreyaAresGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
5 / 1 / 2
7,201
720
9,974
13,606
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
 
Ratatoskr
10
2 / 0 / 0
5,734
573
2,921
4,866
2,265
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
 
Athena
8
1 / 1 / 3
5,283
528
2,896
5,070
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Forant
Anhur
10
1 / 2 / 1
5,799
580
3,139
6,558
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 3
5,585
559
5,226
5,089
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
9
9
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
3
0.75
W
Arachne
 
Arachne
5
1
2
6
W
Ratatoskr
 
Ratatoskr
2
0
0
2
W
Athena
 
Athena
1
1
3
2.5
W
Anhur
Forant
Anhur
1
2
1
0.75
L
1
1
1
1.5
L
Nemesis
Romanjin
Nemesis
0
1
1
0.5
L
1
2
0
0.5
L
Medusa
hahagotya
Medusa
3
3
1
1.17
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,401
Damage
24,156
34,342
Taken
35,189
14,366
Mitigated
16,272
9,746
Healing
13,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,394
719
454
3,409
10,091
5,167
0
3,735
6,220
10,097
0
W
Arachne
 
Arachne
9,974
6,078
0
6,037
13,606
6,869
0
1,140
12,432
0
70,244
W
Ratatoskr
 
Ratatoskr
2,921
1,440
0
2,408
4,866
2,265
0
1,739
2,865
0
25,892
W
Athena
 
Athena
2,896
1,114
0
1,020
5,070
3,238
0
1,032
4,024
10,713
0
W
Anhur
Forant
Anhur
3,139
1,866
0
2,816
6,558
1,935
846
495
6,063
0
40,317
L
2,490
1,268
0
1,647
4,986
1,881
0
2,038
2,784
0
34,417
L
Nemesis
Romanjin
Nemesis
3,853
1,820
0
1,028
7,108
2,457
0
1,752
5,292
0
33,240
L
2,736
857
0
1,790
4,927
2,989
0
0
4,927
23,269
0
L
Medusa
hahagotya
Medusa
5,928
2,522
0
1,418
7,230
1,872
0
233
6,997
0
32,791
W
5,226
1,676
0
754
5,089
1,965
324
414
4,675
40,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,595
Gold Earned
29,602
271
Minions Killed
324
0
Camps Cleared
0
904,484
Distance Traveled
1,135,397
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,759
476
13
1
0
153,405
3
W
Arachne
7,201
720
111
11
0
438,204
1
W
Ratatoskr
5,734
573
48
5
0
115,641
0
W
Athena
5,283
528
13
1
0
221,282
5
W
Anhur
5,799
580
72
7
0
160,180
0
L
Ullr
5,179
518
63
6
0
174,805
1
L
Nemesis
4,856
486
62
6
0
235,456
2
L
Fafnir
6,233
623
72
7
0
155,513
2
L
Medusa
5,568
557
61
6
0
185,305
3
W
Chronos
5,585
559
80
8
0
200,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role