Player Matchup

Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze V
 
Hou Yi
Bronze V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
Forant
Chaac
Gold III
Level 160
God Stats
5W - 2L
1,612 SR
Queue Stats
430W - 433L
1,516 MMR
Solo
Chronos
Chronos
Platinum II
天堂执政官bat
Chronos
Platinum II
Level 138
God Stats
4W - 0L
1,894 SR
Queue Stats
27W - 17L
1,972 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,601 SR
1,598 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,641 SR
1,719 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
BigDaddyBram
Rama
Platinum V
Level 88
God Stats
2W - 2L
1,882 SR
Queue Stats
142W - 126L
1,764 MMR
Solo
Ymir
Ymir
Gold IV
DergeilsteBaum
Ymir
Gold IV
Level 124
God Stats
2W - 2L
1,594 SR
Queue Stats
250W - 253L
1,482 MMR
Solo
Kali
Kali
Platinum II
FeeZa
Kali
Platinum II
Level 159
God Stats
13W - 18L
1,530 SR
Queue Stats
361W - 343L
1,791 MMR
Solo
Tyr
Tyr
Platinum III
FlorentinoPérez
Tyr
Platinum III
Level 109
God Stats
6W - 1L
1,698 SR
Queue Stats
30W - 20L
2,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
5 / 0 / 4
7,782
778
5,694
9,983
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hou Yi
 
Hou Yi
10
1 / 0 / 0
5,749
575
1,694
2,517
838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
 
Jormungandr
8
0 / 0 / 4
5,255
526
1,588
5,345
3,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Forant
Chaac
11
0 / 1 / 1
6,059
606
4,147
6,357
5,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 0 / 3
6,427
643
4,914
3,029
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ah Muzen CabBakasuraKing Arthur

VS

Bans
BastetUllrKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 3 / 0
4,480
448
2,896
4,204
1,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 4 / 0
4,282
428
1,380
5,438
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 1 / 0
4,289
429
1,153
4,272
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
FeeZa
Kali
6
0 / 1 / 0
4,213
421
1,310
5,558
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 1 / 0
5,056
506
4,296
7,918
4,443
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
10
Kills
1
1
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
4
7
W
Hou Yi
 
Hou Yi
1
0
0
1
W
Jormungandr
 
Jormungandr
0
0
4
2
L
Sol
 
Sol
0
3
0
0
L
0
4
0
0
L
0
1
0
0
L
Kali
FeeZa
Kali
0
1
0
0
L
1
1
0
1
W
Chaac
Forant
Chaac
0
1
1
0.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,037
Damage
11,035
27,231
Taken
27,390
14,618
Mitigated
12,205
7,806
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,694
3,722
0
500
9,983
3,558
1,515
668
9,315
0
73,327
W
Hou Yi
 
Hou Yi
1,694
1,216
0
1,253
2,517
838
2,070
1,048
1,469
0
35,693
W
Jormungandr
 
Jormungandr
1,588
686
0
1,727
5,345
3,385
0
1,762
3,583
12,912
0
L
Sol
 
Sol
2,896
1,427
0
946
4,204
1,521
116
644
3,520
25,103
4,456
L
1,380
982
0
898
5,438
1,985
0
2,702
2,558
0
21,163
L
1,153
87
0
1,335
4,272
2,323
0
1,469
2,765
7,596
0
L
Kali
FeeZa
Kali
1,310
607
0
914
5,558
1,933
0
1,309
4,179
0
16,254
L
4,296
670
0
3,859
7,918
4,443
0
52
7,866
0
28,172
W
Chaac
Forant
Chaac
4,147
1,027
0
3,176
6,357
5,833
46
0
6,357
0
37,292
W
4,914
1,874
0
1,150
3,029
1,004
2,064
61
2,968
41,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,272
Gold Earned
22,320
370
Minions Killed
186
0
Camps Cleared
0
1,124,089
Distance Traveled
693,600
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,782
778
125
13
0
420,304
0
W
Hou Yi
5,749
575
70
7
0
172,311
3
W
Jormungandr
5,255
526
30
3
0
165,958
2
L
Sol
4,480
448
51
5
0
121,572
5
L
Rama
4,282
428
42
4
0
126,089
3
L
Ymir
4,289
429
14
1
0
114,277
1
L
Kali
4,213
421
40
4
0
161,906
0
L
Tyr
5,056
506
39
4
0
169,756
4
W
Chaac
6,059
606
64
6
0
169,593
0
W
Chronos
6,427
643
81
8
0
195,923
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role