Player Matchup

Osiris
Osiris
 
Osiris
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
mikshak
Kumbhakarna
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 19L
1,720 Elo+
Party 2
He Bo
He Bo
perfectionery
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,723 Elo+
Party 2
King Arthur
King Arthur
sunlightblunt
King Arthur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,682 Elo+
Party 2
Team Averages
Level 78
1,500 SR
1,625 Elo+

VS

Team Averages
Level 88
1,457 SR
1,464 Elo+
Ah Muzen Cab
Ah Muzen Cab
MeleNotMelee
Ah Muzen Cab
Level 98
God Stats
1W - 0L
1,365 SR
Queue Stats
117W - 109L
1,508 Elo+
Party 3
Zeus
Zeus
SunkenLyric10
Zeus
Level 147
God Stats
1W - 0L
1,252 SR
Queue Stats
57W - 60L
1,465 Elo+
Party 3
Jormungandr
Jormungandr
TheKevDev
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,272 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VelvetMonkey448
Morgan Le Fay
Level 136
God Stats
7W - 1L
1,666 SR
Queue Stats
128W - 120L
1,524 Elo+
Party 3
Tiamat
Tiamat
marty807
Tiamat
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
1 / 5 / 7
9,649
603
10,177
18,408
20,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
 
Rama
15
1 / 7 / 3
8,847
553
11,214
17,077
8,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
mikshak
Kumbhakarna
19
4 / 4 / 6
10,750
672
6,642
23,002
29,297
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 7 / 5
8,405
525
6,771
13,057
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
sunlightblunt
King Arthur
18
3 / 7 / 6
9,862
616
13,489
20,836
24,316
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MeleNotMelee
Ah Muzen Cab
20
4 / 1 / 22
11,757
735
19,547
13,644
8,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 1 / 14
12,119
757
24,002
11,264
6,181
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
TheKevDev
Jormungandr
20
7 / 1 / 19
11,957
747
13,050
13,535
17,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
VelvetMonkey448
Morgan Le Fay
19
8 / 2 / 17
12,164
760
16,212
11,314
7,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
marty807
Tiamat
16
3 / 5 / 12
10,329
646
9,996
13,057
11,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
114
10
Kills
30
30
Deaths
10
27
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
7
0.9
L
Rama
 
Rama
1
7
3
0.36
W
Ah Muzen Cab
MeleNotMelee
Ah Muzen Cab
4
1
22
15
W
8
1
14
15
W
Jormungandr
TheKevDev
Jormungandr
7
1
19
16.5
W
Morgan Le Fay
VelvetMonkey448
Morgan Le Fay
8
2
17
8.25
W
Tiamat
marty807
Tiamat
3
5
12
1.8
L
Kumbhakarna
mikshak
Kumbhakarna
4
4
6
1.75
L
1
7
5
0.5
L
King Arthur
sunlightblunt
King Arthur
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,293
Damage
82,807
92,380
Taken
62,814
88,549
Mitigated
52,098
16,934
Healing
24,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,177
1,688
1,617
2,202
18,408
20,463
257
12,248
5,788
0
25,139
L
Rama
 
Rama
11,214
4,809
1,330
1,424
17,077
8,090
223
11,899
4,868
0
23,810
W
Ah Muzen Cab
MeleNotMelee
Ah Muzen Cab
19,547
7,549
2,303
6,480
13,644
8,955
4,047
2,738
10,906
0
44,612
W
24,002
2,227
2,453
2,820
11,264
6,181
2,192
2,118
9,146
45,479
0
W
Jormungandr
TheKevDev
Jormungandr
13,050
2,020
1,113
1,269
13,535
17,586
969
2,832
10,703
28,124
0
W
Morgan Le Fay
VelvetMonkey448
Morgan Le Fay
16,212
1,227
2,486
3,255
11,314
7,533
1,634
2,280
9,034
30,350
0
W
Tiamat
marty807
Tiamat
9,996
1,323
676
2,104
13,057
11,843
628
3,445
9,612
17,101
0
L
Kumbhakarna
mikshak
Kumbhakarna
6,642
526
1,856
5,063
23,002
29,297
0
15,159
7,335
20,405
0
L
6,771
354
678
695
13,057
6,383
89
8,411
4,390
11,689
0
L
King Arthur
sunlightblunt
King Arthur
13,489
562
1,390
679
20,836
24,316
0
13,739
6,739
0
27,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,513
Gold Earned
58,326
136
Minions Killed
181
0
Camps Cleared
0
1,305,006
Distance Traveled
1,489,394
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,649
603
36
2
0
274,007
0
L
Rama
8,847
553
32
2
0
242,958
0
W
Ah Muzen Cab
11,757
735
53
3
0
321,795
0
W
Zeus
12,119
757
42
3
0
304,397
1
W
Jormungandr
11,957
747
37
2
0
255,498
1
W
Morgan Le Fay
12,164
760
30
2
0
324,543
1
W
Tiamat
10,329
646
19
1
0
283,161
0
L
Kumbhakarna
10,750
672
35
2
0
304,116
0
L
He Bo
8,405
525
8
1
0
224,041
0
L
King Arthur
9,862
616
25
2
0
259,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role