Player Matchup

Da Ji
Da Ji
Allindin
Da Ji
Level 69
God Stats
15W - 10L
1,524 SR
Queue Stats
110W - 132L
1,421 Elo+
Party 1
Bacchus
Bacchus
JamesBeam1514
Bacchus
Level 26
God Stats
2W - 1L
1,659 SR
Queue Stats
47W - 40L
1,458 Elo+
Party 1
Neith
Neith
Khryner
Neith
Level 63
God Stats
4W - 4L
1,392 SR
Queue Stats
98W - 112L
1,428 Elo+
Party 1
Horus
Horus
Sasuke32412
Horus
Level 89
God Stats
5W - 13L
1,508 SR
Queue Stats
183W - 181L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
el-Milton-Game
Kukulkan
Level 107
God Stats
1W - 0L
1,445 SR
Queue Stats
184W - 200L
1,479 Elo+
Solo
Team Averages
Level 71
1,505 SR
1,459 Elo+

VS

Team Averages
Level 58
1,543 SR
1,414 Elo+
Vamana
Vamana
Moisttt
Vamana
Level 49
God Stats
1W - 5L
1,416 SR
Queue Stats
10W - 14L
1,445 Elo+
Party 2
Neith
Neith
Nocturnis25
Neith
Level 128
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 3L
1,457 Elo+
Solo
Agni
Agni
RageQuitSpace
Agni
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 92L
1,436 Elo+
Party 2
Ares
Ares
jacobrome
Ares
Level 29
God Stats
15W - 11L
1,521 SR
Queue Stats
22W - 27L
1,384 Elo+
Party 2
Kali
Kali
jared250sx
Kali
Level 64
God Stats
31W - 21L
1,576 SR
Queue Stats
68W - 62L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Allindin
Da Ji
10
2 / 0 / 2
5,833
530
4,503
8,533
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
9
1 / 1 / 1
5,994
545
1,799
7,685
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Khryner
Neith
9
2 / 1 / 1
5,733
521
3,194
4,060
1,286
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 1
6,256
569
3,980
5,503
4,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
10
1 / 5 / 4
6,019
547
4,776
6,319
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Moisttt
Vamana
9
1 / 2 / 0
5,499
500
2,887
7,817
3,727
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

2
0 / 1 / 0
3,837
349
528
901
296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 1
5,284
480
4,866
6,848
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
9
1 / 1 / 1
5,137
467
3,422
6,093
4,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 2 / 1
6,008
546
3,420
6,933
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
8
Kills
7
7
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Allindin
Da Ji
2
0
2
3
W
Bacchus
1
1
1
1.5
W
Neith
Khryner
Neith
2
1
1
2.5
L
Vamana
Moisttt
Vamana
1
2
0
0.5
L
0
1
0
0
L
1
2
1
0.75
W
2
0
1
2.5
W
Kukulkan
1
5
4
0.6
L
Ares
1
1
1
1.5
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,252
Damage
15,123
32,100
Taken
28,592
16,794
Mitigated
14,181
10,389
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Allindin
Da Ji
4,503
1,238
0
3,830
8,533
3,217
235
1,734
6,799
0
36,303
W
Bacchus
1,799
445
0
2,320
7,685
5,888
238
2,210
5,475
16,173
0
W
Neith
Khryner
Neith
3,194
1,850
0
2,054
4,060
1,286
744
1,212
2,848
0
33,076
L
Vamana
Moisttt
Vamana
2,887
1,159
0
2,168
7,817
3,727
352
436
7,335
0
29,980
L
528
343
0
21
901
296
0
324
577
0
5,129
L
4,866
571
126
1,706
6,848
2,580
0
3,371
3,147
32,273
0
W
3,980
2,215
462
1,473
5,503
4,129
492
139
5,364
0
37,184
W
Kukulkan
4,776
546
0
250
6,319
2,274
752
2,993
3,326
36,534
0
L
Ares
3,422
282
0
1,014
6,093
4,864
431
1,475
4,618
14,720
0
L
3,420
1,508
108
1,508
6,933
2,714
1,399
489
6,340
0
27,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,835
Gold Earned
25,765
283
Minions Killed
176
0
Camps Cleared
0
1,027,228
Distance Traveled
859,316
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,833
530
67
6
0
237,498
1
W
Bacchus
5,994
545
34
3
0
203,376
0
W
Neith
5,733
521
45
4
0
180,868
2
L
Vamana
5,499
500
56
5
0
200,111
0
L
Neith
3,837
349
6
1
0
40,940
0
L
Agni
5,284
480
53
5
0
210,280
1
W
Horus
6,256
569
67
6
0
223,696
0
W
Kukulkan
6,019
547
70
6
0
181,790
1
L
Ares
5,137
467
19
2
0
197,275
0
L
Kali
6,008
546
42
4
0
210,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role