Player Matchup

Izanami
Izanami
AlbinoDaddy7
Izanami
Level 82
God Stats
24W - 15L
1,680 SR
Queue Stats
151W - 155L
1,497 Elo+
Party 4
Ares
Ares
EgggDaddy7
Ares
Level 109
God Stats
1W - 0L
1,731 SR
Queue Stats
99W - 97L
1,470 Elo+
Party 4
Odin
Odin
I_want_to_be_OK
Odin
Level 112
God Stats
5W - 2L
1,659 SR
Queue Stats
82W - 78L
1,540 Elo+
Party 1
Ah Puch
Ah Puch
iZacari-_-
Ah Puch
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 119L
1,587 Elo+
Party 1
Nemesis
Nemesis
onebuckshot12
Nemesis
Level 88
God Stats
6W - 5L
1,600 SR
Queue Stats
88W - 92L
1,520 Elo+
Party 1
Team Averages
Level 103
1,634 SR
1,523 Elo+

VS

Team Averages
Level 91
1,470 SR
1,593 Elo+
Fenrir
Fenrir
DeSaadi
Fenrir
Level 159
God Stats
5W - 14L
1,583 SR
Queue Stats
152W - 132L
1,678 Elo+
Party 2
Sol
Sol
Ohmosexual
Sol
Level 19
God Stats
0W - 3L
1,291 SR
Queue Stats
34W - 20L
1,596 Elo+
Party 2
Susano
Susano
RIPQUESTIONMARK
Susano
Level 141
God Stats
0W - 4L
1,204 SR
Queue Stats
263W - 260L
1,520 Elo+
Party 3
Set
Set
ShinsuiXsadness
Set
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
238W - 246L
1,555 Elo+
Party 3
Medusa
Medusa
Wolfy915
Medusa
Level 51
God Stats
11W - 7L
1,770 SR
Queue Stats
114W - 90L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlbinoDaddy7
Izanami
18
3 / 5 / 11
12,022
501
17,628
17,573
8,017
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 1 / 18
11,672
486
11,988
21,858
29,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 4 / 10
12,078
503
10,172
22,386
26,401
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
iZacari-_-
Ah Puch
20
5 / 2 / 13
13,596
567
20,575
19,262
11,608
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
20
13 / 4 / 8
14,130
589
18,815
26,582
15,795
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeSaadi
Fenrir
15
7 / 6 / 4
11,779
491
16,489
27,564
36,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 5 / 4
10,426
434
15,902
18,408
7,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
2 / 4 / 4
11,858
494
13,085
21,590
13,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
1 / 6 / 6
10,683
445
10,411
24,318
11,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Wolfy915
Medusa
20
5 / 4 / 3
12,600
525
17,997
18,202
8,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
37
24
Kills
16
16
Deaths
25
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlbinoDaddy7
Izanami
3
5
11
1.7
L
Fenrir
DeSaadi
Fenrir
7
6
4
1.5
W
1
1
18
10
W
2
4
10
1.75
L
1
5
4
0.6
L
2
4
4
1
L
1
6
6
0.67
L
Medusa
Wolfy915
Medusa
5
4
3
1.63
W
Ah Puch
iZacari-_-
Ah Puch
5
2
13
5.75
W
Nemesis
13
4
8
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,178
Damage
73,884
107,661
Taken
110,082
91,585
Mitigated
78,263
25,093
Healing
24,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlbinoDaddy7
Izanami
17,628
10,144
0
3,777
17,573
8,017
1,390
1,784
15,789
0
112,816
L
Fenrir
DeSaadi
Fenrir
16,489
4,606
0
3,321
27,564
36,353
0
10,400
16,804
1,147
46,704
W
11,988
996
1,484
4,110
21,858
29,764
69
4,586
17,272
51,395
0
W
10,172
1,615
0
4,780
22,386
26,401
0
3,036
19,031
0
83,809
L
15,902
5,423
0
6,814
18,408
7,390
0
5,854
12,314
75,459
0
L
13,085
1,709
0
6,823
21,590
13,932
72
5,607
15,869
0
84,708
L
10,411
3,000
0
2,390
24,318
11,940
0
5,054
19,112
0
103,733
L
Medusa
Wolfy915
Medusa
17,997
7,277
0
4,805
18,202
8,648
1,434
5,335
12,763
0
129,210
W
Ah Puch
iZacari-_-
Ah Puch
20,575
1,310
0
7,233
19,262
11,608
709
3,880
15,067
111,004
0
W
Nemesis
18,815
9,340
0
3,709
26,582
15,795
68
4,996
21,586
0
134,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,498
Gold Earned
57,346
682
Minions Killed
636
0
Camps Cleared
0
2,392,756
Distance Traveled
2,308,143
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,022
501
172
7
0
476,393
3
L
Fenrir
11,779
491
42
2
0
463,792
10
W
Ares
11,672
486
54
2
0
473,454
12
W
Odin
12,078
503
143
6
0
440,048
6
L
Sol
10,426
434
130
5
0
439,701
6
L
Susano
11,858
494
147
6
0
483,752
10
L
Set
10,683
445
131
5
0
475,526
2
L
Medusa
12,600
525
186
8
0
445,372
3
W
Ah Puch
13,596
567
182
8
0
461,410
4
W
Nemesis
14,130
589
131
5
0
541,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role