Player Matchup

Chronos
Chronos
ConverseRhyme60
Chronos
Level 136
God Stats
1W - 1L
1,441 SR
Queue Stats
17W - 28L
1,220 Elo+
Solo
Ares
Ares
Ddogg2400
Ares
Level 103
God Stats
4W - 0L
1,695 SR
Queue Stats
61W - 86L
1,369 Elo+
Party 1
Mercury
Mercury
Fear Decays
Mercury
Level 107
God Stats
1W - 2L
1,065 SR
Queue Stats
63W - 91L
1,381 Elo+
Party 1
Team Averages
Level 115
1,400 SR
1,323 Elo+

VS

Team Averages
Level 118
1,549 SR
1,451 Elo+
Nu Wa
Nu Wa
BussyBomber
Nu Wa
Level 129
God Stats
2W - 6L
1,822 SR
Queue Stats
596W - 495L
1,691 Elo+
Solo
Chaac
Chaac
Mol3manS197
Chaac
Level 102
God Stats
13W - 15L
1,386 SR
Queue Stats
128W - 239L
1,313 Elo+
Party 2
Medusa
Medusa
xAqua_Owl--
Medusa
Level 123
God Stats
8W - 13L
1,439 SR
Queue Stats
227W - 422L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 5
13,035
815
21,473
24,127
10,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
17
4 / 4 / 8
12,337
771
10,829
22,851
30,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Fear Decays
Mercury
14
3 / 9 / 10
10,846
678
10,263
20,304
9,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
11,618
726
25,625
11,559
5,673
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 7 / 9
11,401
713
16,010
30,009
20,555
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
14
5 / 9 / 6
10,513
657
15,083
16,598
7,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
42
17
Kills
17
17
Deaths
17
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
1
10
11
W
10
4
5
3.13
W
Ares
4
4
8
2
W
Mercury
Fear Decays
Mercury
3
9
10
0.89
L
6
7
9
1.5
L
Medusa
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,565
Damage
56,718
67,282
Taken
58,166
49,926
Mitigated
34,154
8,211
Healing
7,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,625
8,848
0
0
11,559
5,673
375
7,177
4,382
55,072
0
W
21,473
9,645
0
5,259
24,127
10,522
1,766
10,961
13,166
79,244
0
W
Ares
10,829
505
0
2,952
22,851
30,328
155
8,910
13,941
23,134
0
W
Mercury
Fear Decays
Mercury
10,263
6,172
0
0
20,304
9,076
1,367
6,153
14,151
0
43,598
L
16,010
7,106
0
7,470
30,009
20,555
148
16,946
13,063
0
30,431
L
Medusa
15,083
6,983
0
250
16,598
7,926
65
8,714
7,884
0
37,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,218
Gold Earned
33,532
159
Minions Killed
139
5
Camps Cleared
6
854,747
Distance Traveled
796,946
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,618
726
60
4
1
296,180
1
W
Chronos
13,035
815
113
7
1
273,495
2
W
Ares
12,337
771
9
1
0
307,209
1
W
Mercury
10,846
678
37
2
4
274,043
0
L
Chaac
11,401
713
36
2
0
255,863
1
L
Medusa
10,513
657
43
3
5
244,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role